Interview
Weekly Famitsu spoke to Hajime Tabata. Here are some bullets:
* We wanted to draw up a story where the main Type-0 characters follow a different fate. * With Type-0 you could personally experience the story together live with other players, and now we’re incorporating that with what I wanted to do in the past on smart phones.
* It’s a story that can be played repeatedly in cycles, from life to death.
* You progress the story by chapter, and once it’s finished you can play it again from the beginning.
* The story will change depending on the votes gathered by a decision system.
* Plan on transmitting each chapter every two weeks.
* Within those two weeks, the first 10 days will be solo phase, then the last 4 days will be the team phase.
* You conduct the mission individually in solo play and then take on the boss in the team play phase.
* There is a job system, exclusive abilities will depend on the job.
* Even though play time varies, there are parts that you can play asynchronously together.
* The system isn’t really about growth, it’s a system you can follow along easily.
* You can purchase items that replenish power consumed during missions, as well as in game items, abilities, and pay to speed up the time to continue after a mission failure.
* Tabata says he wants players to download it, whether or not they are familiar with Type-0.