if you have a PS3 and have not played Uncharted 2....you sould it is a great game. ( I played at my friends house)Skilletor said::lol
I've never played, nor do I care about Uncharted 2, but somehow it is mentioned in EVERY FUCKING THREAD I read.
fernoca said:If any thing, I'm quite happy with the linearity of the game, the more stuff they add to RPGs..the more I'm worried about not talking to some particular NPC or missing some side mission just to get a better weapon.. or item..
i love how fast this response cameFimbulvetr said:You mean the actual voice acting or just the bad sound quality?
Desi said:i love how fast this response came
I wasn't complaining, actually praising ..the more linear, the more possibilities I have to finish it... :lol ..since i rarely finish RPGs..Ploid 3.0 said:I don't understand these complaints. That's like saying, "the city I live in has too much optional things to do that I can't possibly take advantage of it all by next week. I wish I lived in a shotgun town with one main road". The fact that I can do, or bump into some random thing that could give me hours of extra fun is what I like about rpgs. ...
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esbern said:what i'm mostly seeing is everybody complaining about how linear the game is. but its fine in uncharted 2.
and the fact that there is no grinding is something the majority of people who will play this game will enjoy: its a tedious, aggravating mechanism and i could not be more thrilled that it is gone.
inthezone said:No grinding? Oh wow lovely I have no time for that shit anyway
I loved FFX storyline (yeah I know) so will I like FFXIII then? I suppose if FFX is my favorite FF then more than likely I will like FFXIII right?
Thats all I need to know. I've come to terms with the linearity.
fernoca said:I wasn't complaining, actually praising ..the more linear, the more possibilities I have to finish it... :lol ..since i rarely finish RPGs..
I love having multiple options and stuff to do around, but I really want to finish the game so I'm happy.. :lol
antiloop said:Mayday mayday. Hype going down fast! Minuses on almost all the things that matters in a JRPG for me.
Kagari said:XIV has been in development since 2005.
Environments in XIV are already looking better than XIII.
Art direction in XIV will be superior by default.
neoism said:I'm sure this question has been asked, but what is the max level for the 6 classes??
Love your impressions.PuppetMaster said:(long post)
That's what sidequests in various other FF's (and RPG's in general) have been like and no one complained...onken said:The second half is mostly open-world with a bunch of sidequests, ranked by difficulty. Pretty mundane, almost every quest is simply "go here, kill this", though some parts are a bit more fleshed out.
Diablos said:That's what sidequests in various other FF's (and RPG's in general) have been like and no one complained...
I don't know, can't really say much as I haven't played it, but I get the impression that FFXIII is getting a lot of unjustified hate. Doesn't change the fact that S-E people are running around and saying really dumb things lately, though.
onken said:I've finished the story and all but 1 sub-quest, so I'm pretty much there with it. I have to say, overall I really liked it and my mini-review is below:
Graphics are absolutely stunning, best I've seen in an RPG. I assume I don't need to harp on about the heavenly CG. Performance is also excellent, no installs and no load times between field/combat.
Storyline/dialog is the usual JRPG mush, don't take it too seriously and you shouldn't find it too painful. Characters aren't actually that bad, Lightning seemed fairly irritating at first but I have to admit she grew on me as the game went on. Fortunately, Hope drops his whiney emo act fairly quickly, however the textbook "gyaru" Vanille remains fairly vomit-inducing throughout.
The classes are fairly standard, there's 6 of them but each character only specialises in 3. About halfway through you unlock every class for every character but there's almost no point in exploring non-specialty classes beyond a few bare-bone skills since the cost is so disproportionately expensive.
Combat, pretty fun. It uses this new "optima" system where you make presets so you can change your character's class on the fly. Problem with this is, you have up to 3 characters in your battle party, each with 3 or more classes. Bearing in mind 2 different characters with the same class are not equivalent, that's a lot of presets required. So if you're in a battle and need to switch tactics, you bring up your optima menu and you're presented with 6 different presets, it can be a bit much. It baffles me why you can't just manually choose what class you want for each character. I admit only a handful of classes are used frequently, but if you encounter an unusual enemy and you haven't got the optimal preset, you have to quit the battle, change the preset, restart the fight then probably remove the preset again afterwards.
You only ever control one character at a time, which is good in a way because you only have to focus on one set of commands at a time. On the downside, you have to keep an eye on and swap presets constantly in order to stay on top of everything. On the double downside, the AI doesn't always do the grandest job of things. A typical example of this is enhancers that cast the most useful buffs last (HASTE FOR THE LOVE OF GOD, GIVE IT TO MEEEEE), healers that revive dead members only if they can heal the two surviving members to full health first (which basically never happens with a tough enemy) and of course let's not forget blasters that spam elemental attacks that the enemy has strong resistance to. Having said that, I'm sure the AI makes a hell of a better healer than me. Does make you think how awesome a multiplayer version would be, if only because you would decimate all the monsters by only using the most efficient techniques
Crafting system is a nice addition, you get lots of different material types which when applied give weapons and accessories certain amounts of experience, resulting in level ups that increase damage/effectiveness etc. The different materials have different effectiveness on different items so there's a lot to work with.
Yes the first half of the game is pretty linear, whick irks the completionist in me because I'm afraid of missing stuff and being unable to go back for it. The second half is mostly open-world with a bunch of sidequests, ranked by difficulty. Pretty mundane, almost every quest is simply "go here, kill this", though some parts are a bit more fleshed out. Though I would say the rankings can be all over the place. There's some "low level" fights you can only beat by literally fluking armour breaks, and some A class fights that are over in seconds. Grinding is mostly unnessary, though by my reckoning there's a handful of side missions that simply require a good old grind to beat, especially if you're after that elusive 5-star rating.
In summary, I enjoyed it a lot despite the flaws would give it 8.5/10.
Teknoman said:Sounds pretty good to me since I usually like to do everything the first time through.
avatar299 said:Screw the so-called FF fanboys.
Exploration doesn't mean doing stupid shit like playing piano, it means actually playing a game the way you'd like to, not the way the developers want you to. I don't want to be told where to go next, I want to roam vast lands, finding hidden caverns that hold secret treasures. That way I make my own adventure.avatar299 said:It looks to me like a lot of people are wearing nostalgia goggles now. Great visuals, great audio, great combat system, good characters.... Let's ignore all of that because we can't explore a.k.a do stupid shit like play the piano or invest in some retarded card game.
Day 1 for me. Screw the so-called FF fans.
eXistor said:Exploration doesn't mean doing stupid shit like playing piano, it means actually playing a game the way you'd like to, not the way the developers want you to. I don't want to be told where to go next, I want to roam vast lands, finding hidden caverns that hold secret treasures. That way I make my own adventure.
I am buying FFXIII day 1 (CE even) and I will try my best to seperate it from the rest of the series and rate it on its own merits, but even if you manage to view it seperately from all other jrpg's the fact remains (for me at least) that the game does almost everything I am not looking for in any game.
Wrath2X said:I think I may have asked this before, but here goes.
I'd like a summary of the game. How it plays, linearity, story progression without spoilers, etc.
Keep in mind my favorites were VII, X and XII
That doesn't sound very fun.H_Prestige said:Think of the usual FPS. You move forward always across a clearly delineated path and shoot wave after wave of pre-staged enemy encounters. Sometimes you watch cutscenes after key battles. Now for FFXIII, replace the first person shooting with a menu based battle system like X-2 and add more cutscenes throughout the game. That's all there is to it.
I'm pretty sure you can make any game sound like crap as well.H_Prestige said:Think of the usual FPS. You move forward always across a clearly delineated path and shoot wave after wave of pre-staged enemy encounters. Sometimes you watch cutscenes after key battles. Now for FFXIII, replace the first person shooting with a menu based battle system like X-2 and add more cutscenes throughout the game. That's all there is to it.
Wrath2X said:That doesn't sound very fun.
Opens up how?ZeroRay said:It's like that for the first half of the game, then it opens up or so I hear.
Wrath2X said:Opens up how?
IMO the problem is that the traditional FF skill system implemented here isn't the best fit for a dungeon-hackish, level-grinding gameplay design. For e.g. it's not like FFX, when you have the constant fun and excitement of discovering and using something new such as a new 'power break', 'spirit break' for Auron, or a new attack style for Tidus. Even consider Diablo, where the skill tree is designed such that players are constantly excited and looking forward to the next new skill or level. The way it's implemented in XIII - less exciting. All the focus is on the optimas - using the right one for the situation.KTallguy said:If you play FFXIII in long stretches it's really combat combat combat with little exception. Luckily the combat is great so that's OK, but it gets tiring.
Infernodash said:Edit: Whatever happened to the DLC?
I think the Hong Kong release is what your looking for.Hex said:After completely selling out of everything except PSP and DSi gaming, I am feeling the itch again and will probably be grabbing a PS3 again soon.
So wasn't there a version of FFXIII that had Japanese dialogue with english subs that is hopefully region free or is it just an odd memory?
Hex said:After completely selling out of everything except PSP and DSi gaming, I am feeling the itch again and will probably be grabbing a PS3 again soon.
So wasn't there a version of FFXIII that had Japanese dialogue with english subs that is hopefully region free or is it just an odd memory?
cosmicblizzard said:There wasn't any planned to begin with.
Infernodash said:I just went on the psn store to re-download the trailer with feona lewis singing in the background, which I think was the most epic trailer ever, and unfortunately it's no longer there....
Erasus said:http://www.gametrailers.com/video/international-trailer-final-fantasy/60730
Download that and transfer it on a usb key?
And I am still on Gran Pule. Dammit.
Infernodash said:Thanks a lot Erasus! I find it so weird psn store kept all the others but this one.
P.S. I knew I heard about DLC somewhere in regards to the game, hopefully we get an FF XIII-2, I wouldn't mind getting some closure from an epilogue type game.
CruxisMana said:Have you read the translation of Episode i?
It's an epilogue to the game, and does set the scene for a possible sequel.