Hentailover
Member
The only reason quest markers and even worse those prompts are in the game is to facilitate mass production of generic quests. there's no point to having this stuff if the world and story progression are well designed.
go to this place, kill # of these mobs, talk to that person blablabla. can't believe this is what has become of this series.
imo quest markers are probably the worst thing that ever happend to games. it invalidates the entire concept of "open world".
It's kinda hard to make sure you go the right place, unless it's linear story, without giving you some sort of pointer. And that's where it's a decision between "make every quest have profound dialogue involving people telling you where exactly they want you to go, which is costly with VA and stuff and just showing you on the map or something like that.
And, to be fair, they do live in a world of technology, so it does make sense in-universe too, as nothing stops them from using GPS.