TheJollyCorner
Member
man, that just reminded me how crisp FFIV:CC looks.
I wish my PSP wouldn't have broken before completing it. :{
I wish my PSP wouldn't have broken before completing it. :{
Many didn't care for the style they used in the FFIV/III remakes though. I liked them, and would appreciate FFV/FFVI remakes in that fashion.
...people think this looks worse than the GBA game? Is the look of the sprites that revolting that you'd dip it below this?:
I'll take the crisp clear image of the new iOS version, coupled with (no-doubt) better sound, even if the art is facelifted in a bit of the wrong direction.
However, FFVI is a lot nearer and dearer to me; I wonder how I'll feel when I see that game facelifted this way. Might be right there with all of ya...
Wait - so they've actually gone to the trouble of re-drawing all the sprites in the same way as the PSP remakes?
Wait - so they've actually gone to the trouble of re-drawing all the sprites in the same way as the PSP remakes?
And for people who fear for FFVI, don't worry. It's clear that this was an intentional nod to the original artwork, which wasn't present on FFVI. I expect them to do something different with that. For comparison:
And yeah, Squeenix stahp, don't you dare touch FFVI.
They've already said that a mobile version of VI is coming.
Square Enix's take on high-res 2D is fucking ugly as hell.
This looks like some shitty fan-made project.
Always a shame Square never took the time to go for good pixel art.
Just an example of what some can do like Abysswolf, whose pixel artwork is awesome.
they don't wanna hire new people.
Always a shame Square never took the time to go for good pixel art.
Just an example of what some can do like Abysswolf, whose pixel artwork is awesome.
They don't necessarily need to. Unless of course the only artists they have aren't having 2d art as their strong point.
I don't see what's wrong with the UI. It's definitely an improvement over what they did with FFD:Backgrounds look fine, character 'sprites' are dreadful. It's not even that the quality of them by themselves is that bad, it's that there's such a disparity between the gorgeous portrait art and the chibi sprite art. Also what is up with the UI design? Taking cues from Sega's PC ghetto perhaps:
?
Not developed by the same people, and probably on a smaller budget.Yeah, that stuff looks amazing. It's like they don't understand that with higher resolution, you really need to have a bunch more detail or else it will look cheap and shitty.
Also, this is the first time I've seen the screenshots of the PSP version of FFIV. That actually looks pretty good. How did they go from that to this?
Not developed by the same people, and probably on a smaller budget.
So as it stands these are only announced for tablets/phones? That's disappointing, also disappointing is that it is not a 3D remake ala FFIV.
All of that may be true. Consumers should not give a damn about that, though.
All of that may be true. Consumers should not give a damn about that, though.
I just don't understand how, as a company, Square Enix accepts such a huge drop in quality in one of their most famous and attractive titles.
I don't see what's wrong with the UI. It's definitely an improvement over what they did with FFD:
http://a243.phobos.apple.com/us/r1000/077/Purple/v4/4b/07/05/4b070586-de18-865c-9cdc-c6b874e5901e/mzl.qqgpbrha.320x480-75.jpg[/IM]
and FFIV:
[IMG]http://a1771.phobos.apple.com/us/r1000/111/Purple/v4/eb/a4/c8/eba4c822-e065-f1b5-f8f3-d652c8f42e8e/mzl.muieesbu.480x480-75.jpg[/MG]
Those are too rigid, but this one is less so.
Not developed by the same people, and probably on a smaller budget.[/QUOTE]
Font is terrible, the rounded corners make it look cheap, and to top it off the buttons still have that variable colour hue that you see on the Sega options (not sure what that's called exactly, but I hate it - makes it look like a 90s powerpoint presentation).
Just about the only thing they got right is the dialogue box.
...wow.
why in god's name are they using the amano art and the sprites at the same time
just
why
(okay the answer is they're lazy but)
The GBA versions used Amano art for portraits, too.
Is this releasing on iOS and Android at the same time?
The GBA versions used Amano art for portraits, too.
Looking over the screenshots again, I will admit that the bulk of the art looks okay. Those on-screen sprites really take me out of it, though.
I'll stick with theGBAWii Uversion, thank you very much.Virtual Console
Seriously Square-Anux, do the 3DS remake already...
So as it stands these are only announced for tablets/phones? That's disappointing, also disappointing is that it is not a 3D remake ala FFIV.
as another poster pointed out, it kind of reminds me of the Amano portraits in Kartia...
[img.]http://www.mondemul.net/screens/roms/ps1am/Kartia%20-%20The%20Word%20of%20Fate-PSX-NTSC-US.jpg[/img]
makes me wish they would release that game on the PSN. :/
why in god's name are they using the amano art and the sprites at the same time
...
That's actually not a surprise at all, it's how the "sprites" used to be represented in the art, it's appealing to nostalgia for older Japanese fans