chespace said:It feels awesome to go into a corner faced with understeer, only to kick the clutch to induce rear slippage and then modulate throttle to power-over for the turn. It's so subtle but the fact that you can ride that edge of traction all the way through while adjusting all the while puts Forza physics into a whole separate category. It's a gameplay mechanic I've really yet to experience in any other racing game on consoles.
Where have they mentioned that the career mode was revamped? That is my biggest concern. I beat the Arcade and Career sections and really the Career mode was such a chore. I think they also need a complete, 100% overhaul of the auction/selling system.FLUXCapacitor said:Problem 3 will reserve judgment until later date: Career mode
FM2's career mode simply put sucked IMO. And although they have stated in a quote from a few posts back that they have revamped the career mode I will reserve judgment until I see it first hand. Hopefully it ends up being well thought out and makes you want to keep progressing through the game.
Router said:Awesome Language.
chase said:Shit I'm intimidated by Forza again. Not going to buy it now!
Forza is for Everyone
It's easy to go for a spin: "Forza Motorsport 3" redefines the racing genre by blurring the definition of simulation and arcade. Simulation games can be too hard for some players. "Forza Motorsport 3" rises above the distinction between simulation and arcade games by using a myriad of cutting-edge driving and gameplay assists such as auto-braking, gameplay rewind and auto-tuning. "Forza Motorsport 3" delivers an experience where everyone can have fun behind the wheel, regardless of your skill and dexterity. Whether you're a newcomer or a seasoned racing game pro, "Forza Motorsport 3" caters to how you drive and the game evolves with you over time as your skills develop.
you don't drive manual do youchase said:What language is this?
Gt5 will stomp on every racing game when it comes out, it's not the most successful racing game franchise for nothing.
The graphics look like crap to me, and this was the same problem with forza 2-great physics terrible roadside graphics, You'd think turn 10 would have learned a lesson, but from what I've seen, I guess not.
RSTEIN said:I know "this is GAF" but why can't we all just get along and appreciate the strengths and weaknesses of both Forza and GT? I mean, fuck, everyone gets so hung up on the smallest details that nobody sees the forest from the trees. Here we are where these two games keep pushing the envelope year in and year out. Both teams have an absolute passion and devotion to cars and give their 100% to give us the best experience possible. They put countless man hours into each game, come up with two of the most critically acclaimed series of all time, only to receive criticism about how the shifter doesn't look "quite right." We got real time tire deformation! Insane physics! 60fps! Glorious graphics! 400+ customizable cars!
WAKE THE FUCK UP PEOPLE THIS IS A GLORIOUS TIME TO BE A RACING FAN ON EITHER CONSOLE!
/throws paint at carRouter said:Natal supported livery editor please!
faberpach said:
chespace said:It feels awesome to go into a corner faced with understeer, only to kick the clutch to induce rear slippage and then modulate throttle to power-over for the turn. It's so subtle but the fact that you can ride that edge of traction all the way through while adjusting all the while puts Forza physics into a whole separate category. It's a gameplay mechanic I've really yet to experience in any other racing game on consoles.
You just blew my mind. :Oneojubei said:Forza 3 looks great, Che.
I agree !neojubei said:Forza 3 looks great, Che.
If they haven't added it, you best tell them to get on it Che.Hiro_Kunimi_80 said:I agree !
i just need some other info what about day/night cycle ( endurance races) and the same old question.. " what about the wheather in game ? always sunny or something else ?"
Nothing about Forza 2 was "cartoony" IMO. The not quite right look was a result of the tearing!Confidence Man said:I'm surprised how good this looks. I expected it to have the same slightly cartoony/not-quite-right look from F1 and F2, but they nailed the realism here.
Wish there was a PC version.
Shawn128 said:blah I wish this game would support the G25 (unless I missed something in this thread). Is it too much to ask for this? I'd hate to have to buy another wheel....
Meier said:Where have they mentioned that the career mode was revamped? That is my biggest concern. I beat the Arcade and Career sections and really the Career mode was such a chore. I think they also need a complete, 100% overhaul of the auction/selling system.
chespace said:Career mode totally revamped. We'll go into more detail on this later. It's radically different.
Also, h3ro, yes, you can map clutch to a controller button. It was like learning to drive stickshift all over again. :lol
chespace said:Career mode totally revamped. We'll go into more detail on this later. It's radically different.
Also, h3ro, yes, you can map clutch to a controller button. It was like learning to drive stickshift all over again. :lol
chespace said:Career mode totally revamped. We'll go into more detail on this later. It's radically different.
Also, h3ro, yes, you can map clutch to a controller button. It was like learning to drive stickshift all over again. :lol
Button....or trigger...or either?chespace said:Career mode totally revamped. We'll go into more detail on this later. It's radically different.
Also, h3ro, yes, you can map clutch to a controller button. It was like learning to drive stickshift all over again. :lol
Lol reminded me of RallyCross gmes for the PS1...nicechespace said:Also, h3ro, yes, you can map clutch to a controller button. It was like learning to drive stickshift all over again. :lol
I'd like to see support for the G25 as much as the next guy, but really, the ball's in Logitech's court, and has been for ages. They've understood how the 360 handles ffb for what, four years now? If they wanted to do something about it, they've had ample time to do so.Shawn128 said:blah I wish this game would support the G25 (unless I missed something in this thread). Is it too much to ask for this? I'd hate to have to buy another wheel....
op_ivy said:the "community at play teaser" is obviously pre-rendered (no way that was gameplay driving), but was it using in game assets? it looks like about the same quality as the gameplay trailer. are those other locations actually in the game?
also, che, or anyone that has seen the e3 demo, any other courses/stages to race in?
eso76 said:http://www.gametrailers.com/game/forza-motorsport-3/11395
apparently there's two new videos, one being an interview detailing new features.
unfortunately gametrailers is too slow to see anything for me right now
Slayer-33 said:watchespace said:Also, h3ro, yes, you can map clutch to a controller button. It was like learning to drive stickshift all over again.
WAT
http://wharrgarbl.com/blog/wp-content/uploads/2008/03/wat.jpg[IMG][/QUOTE]
fuk yer
chespace said:It feels awesome to go into a corner faced with understeer, only to kick the clutch to induce rear slippage and then modulate throttle to power-over for the turn. It's so subtle but the fact that you can ride that edge of traction all the way through while adjusting all the while puts Forza physics into a whole separate category. It's a gameplay mechanic I've really yet to experience in any other racing game on consoles.
rjcc said:nah, no new footage just the cg trailer during the interview and the already posted gameplayfootage in shitty overcompressed gametrailers form in the other one. the interview with greenawalt doesn't have any new info either.
iam220 said:You can't induce oversteer with clutch in gt5p? What exactly about what you described puts F3 into a whole separate category? (on consoles)
Spaceman Spiff said:One new thing Dan mentions in the interview is new types of cars: SUVs, econo-minis, new race car classes, etc.
Not sure how I feel about SUVs in mah Forza, but I'm getting PGR2 vibes from the wider array of vehicles, and that can only be a good thing.
Flo_Evans said:
op_ivy said:ewww. no, i'd much rather them concentrate their effort on cars i'd like to race with.
Che, will there be an option for auto/ manual clutch for the controller. Similar to the PC sims?chespace said:Career mode totally revamped. We'll go into more detail on this later. It's radically different.
Also, h3ro, yes, you can map clutch to a controller button. It was like learning to drive stickshift all over again. :lol
iam220 said:I already knew the answer to my own question . I was just trying to call out che on his last statement.
Yeah, now that there is drag-racing this is a no-brainer. More pony cars with Forza's customisation please.Lionheart1827 said:God damn this game looks incredible. cannot wait.
If they put a last generation WS6 trans am in this, it will be the best racing sim ever created. That is the only car I've ever wanted in these racing sim games.