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Friday the 13th: The Game |OT| You and your friends are dead. GAME OVER

StevieWhite

Member
I played a 1on1 as Jason a couple days ago. It was a lot of walking around the map until one of the houses lit up red towards the end of the match. Then I just went over there and started stabbing the beds, and viola.

It was pretty cool though just stalking one person. It's as if the whole match was the ending to one of the movies.

If you're smart about it, you can go a while on just stealth.... but yeah, you are probably going to get axed.
 

LittleBuddy

Neo Member
Really enjoying this game, been playing it the last week and already sunk 30 hours into it. So many funny moments so far. When people have mics it's pretty much my favorite game. When people don't have mics, I usually just escape solo and don't care about them. I'll definitely be putting a lot of time into it. At first I was expecting to only play it about 5-10 hours.
 

Sephzilla

Member
I'm pretty sure it does SOMETHING to improve stealth. For one, when I played Jason it definitely was harder to spot those wearing it - as far as I could tell they only pinged the sound circles but didn't flash red with Sense on for me (unless they entered a building, I think that still gives them away as the building lights up).

Also, in my case even after the guy found me, I actually managed to sneak away from him again briefly after using a pocket knife. I ran away a short distance, then circled around some rock in sneak mode, and ... he ran past me oblivious! He lost me again for a short bit (he did come back soon and got me since I had nowhere to run or hide anymore). I don't think that trick would have worked unless the sweater was hiding me because the dude playing Jason was pretty good at the game (hence why everyone else was dead so quickly).

I'll need to try this at some point. Although the inherent risk with going for the sweater for the added stealth bonus is that the moment you get the sweater Jason is going to be right on top of you.
 

LittleBuddy

Neo Member
I'll need to try this at some point. Although the inherent risk with going for the sweater for the added stealth bonus is that the moment you get the sweater Jason is going to be right on top of you.

I'm gonna test this tonight if my friend gets on. If it is actually something that is kinda cool.
 

Sephzilla

Member
Going for the sweater is probably a really good tactic for late game survival if you're a female counselor, and alternatively a good Tommy Jarvis strat. If it gives you a stealth boost that's obviously huge plus you get a free stun on Jason. And if you're playing as Tommy, going into Jason's cabin would be a good way to get him off of the trail of some other players.
 

jviggy43

Member
Yeah when you get players who understand the game and the value of teamwork, it's a great experience. On the flip side I really hate getting stuck with idiots who never lock or even shut doors and run around everywhere.
This. The game is so much fun when u get people who know how to play. Conversely getting a bunch of n oob Vanessa Jones with no mics is a miserable time
 

StevieWhite

Member
Anyone ever run into a glitch where Tommy can't draw his gun (or pick up other weapons)? Happened to me last night (playing on PS4).
 

Spman2099

Member
Well, that was a new glitch... About seven minutes into the match, I could only grab with Jason. No more weapon attacks, no more special moves. Just slowly walking and grabbing.

I quit the game after trying to regain control for a minute or two. I don't know if that was the right thing to do, but it just seemed like it would be a LONG, boring match otherwise.
 

RedHill

Banned
Guys who do I contact about my Kickstarter DLC codes not working?

Also how do I perform the specific kills you can buy with customization points? Once I've grabbed them?
 

HiiiLife

Member
PSA: Escaping as Tommy Jarvis does NOT net you any points.

I'd understand if that were the case if Tommy players immediately darted for the car/boat or cops soon as they spawn in, but no points even after escorting players out?

Also. Another game played on Xbox, another disconnect lol. This is silly as fuck.
 

HiiiLife

Member
Soon as these matchmaking issues and crashes are resolved, I really feel this game is gonna get big.

I hope.

It already has a decent following thanks to YouTube and twitch.
 

Linkin112

Member
Soon as these matchmaking issues and crashes are resolved, I really feel this game is gonna get big.

I hope.

It already has a decent following thanks to YouTube and twitch.
For real, I've met so many people while playing this that are always down to play, but just get annoyed by the crashes, so once those are fixed, I won't have a problem finding people to play with.

I was fine for the most part on the weekend, but yesterday I only played 2 games and got crashes in the other 4 I tried to play, so I think I may be done until the XBO patch comes, even though I love the game.
 

LUXURY

Member
I'm really annoyed with the fact that people playing as Jason can shift right next to me and grab me, but when I try it the counselor is already past me. What am I doing wrong?
 

HiiiLife

Member
I'm really annoyed with the fact that people playing as Jason can shift right next to me and grab me, but when I try it the counselor is already past me. What am I doing wrong?

I usually press grab immediately as I'm touching them during shift.

It could also be the horrible hitboxes, connection and lag factoring into it.
 
I haven't had a chance to play for almost a week but managed to get 1 and a half rounds in last night. Unfortunately both were quickplay. First game spawned me inside the largest cabin next to the 4 seater. I knew I was fucked right away. Made the snap decision to try to run outside and hide but as I did that Jason spawned there and killed me.

2nd round we had only 6 people - maybe 2 were using a mic - and people were just leaving as they died. Pretty shitty.

The PS4 GAF community looked pretty dead when I was playing last night.
 

HiiiLife

Member
lol I'm glad people are finally seeing that spawning at the main cabin, and the shift+grab needs work.

The games a lot of fun but to think it doesn't need a little more balancing is weird
 

Majora

Member
More than anything I just want more transparency around fear. I stacked three fear reduction perks on top of each other, played as AJ with a 7/10 composure stat and was just crouch walking around a house (so presumably not pinging) when Jason found where I was when I was the last person left. I can only assume it was from running from one house to the next, although I did have my torch on and one of the perks was a 48% reduction in fear while in darkness.

I know being alone can affect fear too, but at the moment I just don't feel like I can make an informed choice about what to do when I don't know if Jason can detect me using sense or not. It seems he can detect me even when my character's face (the only real visual indicator of fear) looks calm.
 

Sephzilla

Member
Honestly, shift and grab wouldn't be so much of a problem if it wasn't so hard to break Jason's grip with most of the characters in the game.
 

cr0w

Old Member
So I've been riding a wave of nostalgia for the F13 series the past few weeks, and there's a new Jason figure out that I picked up this weekend. I saw some custom bases someone had made and decided to make one yesterday. I paired him with some other memorabilia I had for this display in my cabinet. The base was surprisingly easy to make, even if the wood glue was a pain in the ass.

http://i.imgur.com/NmYCqSD.jpg
 
lol I'm glad people are finally seeing that spawning at the main cabin, and the shift+grab needs work.

The games a lot of fun but to think it doesn't need a little more balancing is weird

Spawning at the lodge or by a car is annoying but not a big deal. You just got to know to get out of there, if Jason morphs there just run away. He won't have sense yet and you should be able to lose him pretty easily.
 

Sephzilla

Member
I honestly don't see Jasons go by the main lodge right away very often. I usually see them go for the car(s).

My personal Jason strat is to go and take out the power first at every location (little extra fear bonus never hurt). That way you give everyone just enough time to find some car parts, which means they'll be by the cars once you're done saving money on the electric bill ;)
 

JarrodL

Member
PSA: if you shoot Jason with a shotgun, your shot also goes *through* him and will also kill anyone else unfortunate enough to be standing behind him at that moment. Oops.
 
PSA: if you shoot Jason with a shotgun, your shot also goes *through* him and will also kill anyone else unfortunate enough to be standing behind him at that moment. Oops.
I found out about this fact a few days ago when I shot jason from behind while he was holding someone.
 

Voorhees

Member
PSA: if you shoot Jason with a shotgun, your shot also goes *through* him and will also kill anyone else unfortunate enough to be standing behind him at that moment. Oops.

Fair warning, it also has a much wider spread range than the aiming cursor, so if you are trying to shoot him while he has someone grabbed, shoot his feet, or you may blast the counselor too.
 
I'd understand if that were the case if Tommy players immediately darted for the car/boat or cops soon as they spawn in, but no points even after escorting players out?

Tommy should be a savior gameplay wise, but he isn't implemented as one and that's the problem.

The game is very good and I agree with many people on many parts to not blame the game but this is the exception. Tommy is wrong implemented.

He gets scared from dead body's and even have the voice line "I have to get outta here". The developers have to change a few things and make it clear to play him differently.

Little idea, the game should automatically end if everyone but Tommy is either dead or got out. That would implement that you are here to help. If you got the last one out, you automatically get the win too.
 

Voorhees

Member
Tommy should be a savior gameplay wise, but he isn't implemented as one and that's the problem.

The game is very good and I agree with many people on many parts to not blame the game but this is the exception. Tommy is wrong implemented.

He gets scared from dead body's and even have the voice line "I have to get outta here". The developers have to change a few things and make it clear to play him differently.

Little idea, the game should automatically end if everyone but Tommy is either dead or got out. That would implement that you are here to help. If you got the last one out, you automatically get the win too.

Well to be honest, he is implemented fine, He literally has 10/10 in every stat. However 99% of players play him as a second chance instead of a helper and just try to escape.
 

Sephzilla

Member
Suggestion - Person playing as Tommy Jarvis gets 100 XP for every counselor that escapes/survives after he shows up.

Tommy definitely shouldn't get startled by dead bodies though, considering he's showing up because Jason is killing people
 

Lettuce

Member
lol I'm glad people are finally seeing that spawning at the main cabin, and the shift+grab needs work.

The games a lot of fun but to think it doesn't need a little more balancing is weird

To be fair right at the start of the match Jason only has his map teleport move, so you should be able to evade him with ease

Tommy should be a savior gameplay wise, but he isn't implemented as one and that's the problem.

The game is very good and I agree with many people on many parts to not blame the game but this is the exception. Tommy is wrong implemented.

He gets scared from dead body's and even have the voice line "I have to get outta here". The developers have to change a few things and make it clear to play him differently.

Little idea, the game should automatically end if everyone but Tommy is either dead or got out. That would implement that you are here to help. If you got the last one out, you automatically get the win too.

Well to be honest, he is implemented fine, He literally has 10/10 in every stat. However 99% of players play him as a second chance instead of a helper and just try to escape.

Thats the thing though Tommy doesn't stand anymore of a chance against Jason than any other councilor that has a shotgun, yeah he has great speed and stamina but if Jason grabs Tommy he dies just as easy, so i can understand why players of Tommy play just the same as when their the councilor.

An idea would be to maybe make Tommy:

Get out of grabs a lot quicker
Take more hits from Jason before he goes into an injured stance
Have 3 shots with the Shotgun
Get experience points for help councilors out (stop Jason from killing them or helping them escape etc)
Have Tommy able to fix 1 car/boat part instantly
Able to see Jason's location on the map (sense ability like Jason)
See the location of the Phone fuse and phone location
Not to have fear
Boost councilors stats who are nearby Tommy

I think if he had these stats then players would use him a lot more as a hero character, he should be on par with Jason but at least be able to be a hindrance to Jason
 

Tek

Member
So post matchmaking patch for XB1 - is it improved?

I don't really mind using the LFG feature. What annoys me is how many times the game either disconnects or crashes completely. I should be over level 20 by now if it wasn't for the amount of games this has happened on.
 

Malalaw

Member
So post matchmaking patch for XB1 - is it improved?

I don't really mind using the LFG feature. What annoys me is how many times the game either disconnects or crashes completely. I should be over level 20 by now if it wasn't for the amount of games this has happened on.

Finding lobbies is quick, sometimes it throws you into an empty one though.
 

Linkin112

Member
So post matchmaking patch for XB1 - is it improved?

I don't really mind using the LFG feature. What annoys me is how many times the game either disconnects or crashes completely. I should be over level 20 by now if it wasn't for the amount of games this has happened on.
Still at work, so haven't got to try it out yet, but a friend told me he's still experienced crashes but hasn't had a disconnect yet. Quick Match seems to work now though, so...at least there's that?
 
However 99% of players play him as a second chance instead of a helper and just try to escape.


And that's what I mean, why should people play him differently? He is implemented as "a second chance" and not as ,"a helper" and that is the problem. Like I said, he even has the voice line "I need to get out" and get scared of dead bodies, which makes no sense.
He should be a helper but with the exception of the 10 in every stat, he isn't.
 
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