Translation: "Lazy port wasn't going to run perfectly so we gave up."
It is what it is.
I'm saying you don't and a lot of people who don't are acting like they do.
Seems that every developer that dosn't praise the Wii U is lazy....
...that's a loooot of developers.
The Frostbite engine technical director say it did not run well, no one has any more knowledge about the engine than him, thus no one has any right to claim that it worked well!
Claiming that you do know better is childish self entitlement!
Seems that every developer that dosn't praise the Wii U is lazy....
...that's a loooot of developers.
See here is the thing. You either WANT to hear that the WiiU is powerful (more so than 360/PS3) and you listen only to the devs who confirm that, Crytek, Frozenbyte, Shin'en, Criterion Games, Ubisoft. Or you DON'T want to hear that it's more powerful and only listen to devs who say it isn't; Epic, DICE, Gearbox(?).
That is how it works on NeoGaf, it isn't that difficult to see that.
Seems that every developer that dosn't praise the Wii U is lazy....
...that's a loooot of developers.
See here is the thing. You either WANT to hear that the WiiU is powerful (more so than 360/PS3) and you listen only to the devs who confirm that, Crytek, Frozenbyte, Shin'en, Criterion Games, Ubisoft. Or you DON'T want to hear that it's more powerful and only listen to devs who say it isn't; Epic, DICE, Gearbox(?).
That is how it works on NeoGaf, it isn't that difficult to see that.
Not really.
To be fair, Dice is the only game that has gone on record saying that Wii U is too weak for games that are coming for 360 & Ps3.
Epic and Gearbox haven't said anything about that, though.
Dat last tweet.
What.
I don't think anyone has suggested otherwise in this thread.
I'm sure I'm not as familiar with the Wii U hardware as any dev team that worked on it, but you don't have to jump through hoops to get an idea of why what he said was nothing more than an excuse.
The fact that almost every 3rd party except Ubisoft has abandoned the WiiU for even current gen games speaks for itself.
The hardware inside the WiiU is terrible and no amount of salty tweets are going to change that.
The fact that almost every 3rd party except Ubisoft has abandoned the WiiU for even current gen games speaks for itself.
gearbox never said the wii u was less powerful, just the oposite in fact
To be fair, Dice is the only game that has gone on record saying that Wii U is too weak for games that are coming for 360 & Ps3.
Epic and Gearbox haven't said anything about that, though.
Lol yeah, that's it.
No, the Wii U CPU is shit and can't handle FB2. Get over it.
See here is the thing. You either WANT to hear that the WiiU is powerful (more so than 360/PS3) and you listen only to the devs who confirm that, Crytek, Frozenbyte, Shin'en, Criterion Games, Ubisoft. Or you DON'T want to hear that it's more powerful and only listen to devs who say it isn't; Epic, DICE, Gearbox(?).
That is how it works on NeoGaf, it isn't that difficult to see that.
Well Epic's UE3 vs UE4 for Wii U "controversy" spurred plenty of debate about the Wii U's (lack of) power, which is why they might be pegged in the detractor camp.
As for Gearbox:
http://www.nintendolife.com/news/2012/05/gearbox_wii_u_is_a_powerful_powerful_machine
But this was a year ago when we thought A:CM would be good. Some people tried to spin the game's cancellation as due to a lack of power, but I don't think anyone bought it.
There is only argument because other developers seem to be doing fine with their engines. So this causes contradictions in the mind of the gamer. Why is it that one developer can do it, but another can't? The only obvious one is that the dev that couldn't wasn't trying. Criterion Games said most devs just look at whats on paper and didn't give the WiiU a second thought, which really doesn't help this argument.
Yes, Wii U isn't doing good in the market. But we already have multipats games that run better than their 360/Ps3 counterparts. Even one from EA!
So, power is the reason when a console widely perceived as close in power to the PS360 doesn't get a next gen engine that is also being ported to the PS360.
But those two consoles are exempt from the power rule because they have a large install base that would justify the cost....
...yet the Wii U's small install base isn't the reason, it must be power.
Do you see why that makes absolutely no sense?
To be fair, Dice is the only game that has gone on record saying that Wii U is too weak for games that are coming for 360 & Ps3.
Epic and Gearbox haven't said anything about that, though.
No!
Not all engine are the same! Not all games have the same load and type of load!
what part are you having trouble with?
well if you have the evidence why are you holding back? unless you don't have the evidence and all you have is a handful of supposition and conjecture
The fact that almost every 3rd party except Ubisoft has abandoned the WiiU for even current gen games speaks for itself.
The hardware inside the WiiU is terrible and no amount of salty tweets are going to change that.
Criterons game is the only one that that is halfway decent. Mass effect 3 and blops 2 both were all over the place as far as performance. Even batman had its own issues.
No!
Not all engine are the same! Not all games have the same load and type of load!
Neogaf.gifThe Frostbite engine technical director say it did not run well, no one has any more knowledge about the engine than him, thus no one has any right to claim that it worked well!
Claiming that you do know better is childish self entitlement!
"It'll look like this, but better"
lol Sorry that's funny in retrospect.
It was already pointed out to you that they apparently did the legwork for such porting years ago, since they already have FB2 running on those systems.So, power is the reason when a console widely perceived as close in power to the PS360 doesn't get a next gen engine that is also being ported to the PS360.
But those two consoles are exempt from the power rule because they have a large install base that would justify the cost....
...yet the Wii U's small install base isn't the reason, it must be power.
Do you see why that makes absolutely no sense?
Criterons game is the only one that that is halfway decent. Mass effect 3 and blops 2 both were all over the place as far as performance. Even batman had its own issues.
The Frostbite engine technical director say it did not run well, no one has any more knowledge about the engine than him, thus no one has any right to claim that it worked well!
Claiming that you do know better is childish self entitlement!
Oh those lazy, lazy developers. Clearly this is some sort of malicious plot against the Wii U and Nintendo.
I see I was misunderstood.
Plenty of people, including myself, have claimed that DICE don't care enough to port it - for money reasons, ROI or whatever. Very few people have claimed that it is some crazy malicious plot by EA.
It is possible that EA just don't see it as important enough to work on, nothing malicious about that.
Really now? You are going to pull out the entitlement argument?
Nobody here is suggesting that, stop parodying people who barely exist.
Translation: "Lazy port wasn't going to run perfectly so we gave up."
It is what it is.
Halfway decent? Hyperbole much?
I wonder when the myth of "hardware power has nothing to do with third party support" will end. So much evidence but I still see people plug their ears and go "lalalala can't hear you".
games built for 8gb ram ain't going to downscale well...get use to this news wiiu owners.
Yes, because they are.
You're only the ninth person to say that.So much salt and bitterness in here.
Not sure what you're getting at.It was already pointed out to you that they apparently did the legwork for such porting years ago, since they already have FB2 running on those systems.
If they didn't and/or FB3 wasn't a direct upgrade of FB2 then would porting FB3 to the 360/PS3 be justifiable given their weakness relative to the PS4/Durango/PC? Who can say.
Why is the Wii U looking out into the rain? It's stuck inside the house?
edit: Wait, I guess the pad would be reversed if that were the case. But then why is the controller semi-transparent/turning invisible?
GTA obviously couldnt run on the weak gamecube compared to the beast of the ps2. Matter of fact RE4 looked so bad on gamecube capcom had to port it to ps2 to show the games graphical prowress of the game.I wonder when the myth of "hardware power has nothing to do with third party support" will end. So much evidence but I still see people plug their ears and go "lalalala can't hear you".