So could anyone say what is there about Destiny?
So could anyone say what is there about Destiny?
Action game mechanics in a social gaming world. Everything you do in the game and every choice you make changes the gameplay tools available. Choose your activities based on short and long term goals depending on how much time you plan on spending with the game. Gear, weapons, and upgrades tell a story about things you've done in the game.
Plus some standard fluff and talk about their input on PS4.
So what do the new screens look like?
Is there a thread for the 3 newly announced indie titles from Sony?
I for one, not disappointed. Love me some Infamous
OMG i have a fear about this game car list ...
I hope they won't go crazy on the dlc.
i'm accustomed to Sony car games with +1000 cars ...
Yoshida bits.
"Did we consider it [always-online]? No, we didn't consider it. The main reason being that many countries don't have robust internet connections. It m akes sense for people to have internet connections to play online games, but for offline games there are many countries that we saw do not really have robust internet... We didn't even consider that [always-online]."
Would be nice if their android app was compatible with 7 inch tablets!
EDIT; You can't even buy single issues of their digital magazine!? What's the world coming to?
Glad to hear that.
Any words about DS4?
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.
Dualshock 4 prototype hands-on (some new in-depth info, some we already knew):
- Some components are still being refined (like the d-pad and overall weight)
- Deadzone on the analog sticks has been greatly reduced.
- Both sticks feature stiffer resistance.
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.
- Stuck with symmetrical design because the assymetrical design would cause more dificulties to interact with the touchpad without unintentionally bumping into the left stick.
- Touchpad is multi-touch, replaces start and select buttons.
- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.
- There is a small speaker above the ps button, below the touchpad.
- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.
- Controller felt comfortable and sturdy.
- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.
- Writer of the article says the controller is a big reason for gamers to be excited for the console.
Dualshock 4 prototype hands-on (some new in-depth info, some we already knew):
- Some components are still being refined (like the d-pad and overall weight)
- Deadzone on the analog sticks has been greatly reduced.
- Both sticks feature stiffer resistance.
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.
- Stuck with symmetrical design because the assymetrical design would cause more dificulties to interact with the touchpad without unintentionally bumping into the left stick.
- Touchpad is multi-touch, replaces start and select buttons.
- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.
- There is a small speaker above the ps button, below the touchpad.
- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.
- Controller felt comfortable and sturdy.
- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.
- Writer of the article says the controller is a big reason for gamers to be excited for the console.
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
I just hope they put a better battery in that thing. I'd imagine the new features would drain it more than the vanilla DS3 and my current DS3 can barely hold a charge
They've confirmed it has longer battery lifeI just hope they put a better battery in that thing. I'd imagine the new features would drain it more than the vanilla DS3 and my current DS3 can barely hold a charge
Did people ever really have an issue with thumbs?
Did people ever really have an issue with thumbs?
I hope the analog sticks are able to detect thumb movement on the stick without me even having to physically move the stick.
That would be rad, and eliminate a lot of deadzone issues.
Also interesting to note that they're still working on the D-PAD? Hope they make damn well sure it's just as good as the Vita D-PAD.
Could this be the thing Sony does not want people to find out about the Dualshock 4
Could this be the method Sony is using to reduce dead zone from dualshock 4?
Patent was filed in October 2011
Yes, yes and yes! That and the L2/R2 are the only real complaint I have about the DS3.
You know what they say about opinions...
First time I heard a third-party being named in the DS4 feedback. Great to hear Bungie is in there. Wonder which other studios got to be asked for this.
Sony patented something like that
Nice fluid/fire effects in the Infamous shots.
Nice interview with Media Molecule too. Clarifies some things. He makes it quite clear it's a 'game' where you make things others can play or experience - be it a gameplay experience, or a music video or whatever. Although he leaves it up in the air about whether it'll be wrapped up in a specific type of game ala LBP or be a more purely open creation tool. He says they're looking into using the Dualshock 4 also as an alternative to Move - that obviously the things people make will at least have to be playable with a DS4, whatever about the create side of things.
Most definitely Guerilla Games at the least.
lolz I remember bringing up in another thread that I hope the sticks would be spaced further apart in the DS4 because my thumbs knock into each other on the DS3 and then being attacked by a bunch of defensive die hard fanboys for daring to criticize the DS3.
Anywaysss, TY for posting the DS4 info, I'm excited at the prospect of actually having a bearable controller for the PS4
My hands are on the bigger side and my thumbs have never touched while holding the DS.
I'm glad Sony doesn't think that way.
I'd never heard of people having their thumbs hitting each other a week ago, and now I've heard it several times since. Mine don't even get close. How do you rest your thumbs on the sticks? I use the tips to move them. Feel like I have much more control that way.
The main thing I wanted with the DS4 was for it to have a bit more bulk/weight like the 360 pad for a better grip, and tighter analogs. Don't have a preference for stick placement either way
Amen.
I'm extremely pleased with everything Sony is doing with the PS4. If the feel and ergonomics of the DS4 are good and online stays free I will have absolutely nothing to complain about with the PS4.
Yes, GG was asked! But I actually meant third party studios
Does the DS4 still have sixaxis stuff?
Does the DS4 still have sixaxis stuff?