Amir0x said:
Totally disagree with the strongest emphasis possible. Uncharted is an ENTIRELY different game than Tomb Raider.
Tomb Raider at its best is a much slower, methodical exploration game, with heavy emphasis on puzzles and platforming challenges (WHERE YOU CAN ACTUALLY FUCKING DIE).
Uncharted is the other extreme - bright, sarcastic humour, impossibly easy platforming, very little in the way of puzzles or even exploration. Things work very linearly.
I like Uncharted 2, but they are so different it's a little ridiculous to say it is filling the niche.
Additionally, this new Tomb Raider concept is so explicitly different from every other Tomb Raider game to date that it's a bit ridiculous to call it a "regular" Tomb Raider game.
If you are referring to the first 5 TR games then yes i agree 100%.The classic TR games were a million miles away from Uncharted and if they really want to differentiate the franchise from a genre that is full of cookie cutter platformers (including Legend,Anniversary and Underworld) then all they have to do is look at the roots of the franchise for inspiration.
There hasn't been any other game since Chronicles to give the player the feeling of being "inside" the game as if it was a movement simulation game.
Tomb Raider doesn't need Hollywood drama,long cutscenes and scripted controls like Uncharted,Enslaved and so many other current gen games have in order to succeed.
Tomb Raider to me is all about you,the player,being alone in a treacherous environment full of possibilities,trying figuring out how to go from point A to point B,by mastering a control system that gives you full responsibility of your actions and ultimately immerses you in a game that has a minimal story which never gets in the way of gameplay.
This for me,is what Tomb Raider was and what it should be.If you take any of these "ingredients" away then there is no need to call the game Tomb raider anymore.