RDreamer said:
Option 1) You lose pretty much all progress and things revert to level 1 and you start all over again. They also have to put a tutorial and all those things for those that started out with 2.
Option 2) Make up a level for the character to start at and let people pick the skills or whatever it is you do in this game. Again, they have to have a tutorial, and people would be picking skills and things that they have no idea about since they didn't play the first game at all.
When considering that games like Baldur's Gate and the .hack games already deal with this
without locking people out of the sequel, I'm not seeing exactly why Level 5 needs to do so. Those games start you off at arbitrary levels with the option of carrying over your past character. Sure, it wouldn't be advisable for story reasons, but when considering that we live in the youtube age, there are
many other ways to experience a game's story outside of actually playing it. More so, some one could have been warded off by WKC because of poor word of mouth and decided to watch the story online, or even could have watched a friend play it. These are examples outside of some one just not having the save for
whatever reason. Instead, Level 5 screws over this percentage that probably don't want to re-tread through the first game when for all we know, the sequel could be vastly superior in terms of story.
And as for the tutorial thing, I don't understand why having an
optional tutorial (or even a title-screen tutorial separate from the game itself) is so difficult.