nelsonroyale said:AN rpg with this engine would be crazy
Raist said:In its actual form, I think this engine would be pretty useless for a game that has no relation so the sky. It is awesome because you fly dozens of feets abouve the ground and have a crazy draw distance with amazing details. I'm not sure this engine would bring anything to a ground based game.
Now, just imagine a warhawk like game with Lair's engine... 100+ players would be crazy :lol
nelsonroyale said:AN rpg with this engine would be crazy
Raist said:ok the gif just killed my comp :/
9.3MB is WAYYY too much (below 5MB is the sweet spot right ?)
@nelson> yeah of course, but I mean, being on the ground, i'm not sure this engine would bring anything more than other engines. Now since in Lair you see the world from above, you have a way wider point of view, so it makes sense.
DCharlie said:game looks crazy insane one minute, but then some of the ground sections look a bit ropey.
The one weird thing is the bad frame rate that i mentioned at TGS (and got fire spunked by a load of sony fans over) seems to have gotten worse at some points in the game - although it still looks like it's got that weird randomness about it : in certain flying sections with tons going on - it's smooth, then later with seemingly not as much going on it's bad. Crazy.
Anyways, definitely be giving it a shot (but then i always was, so nothing new there)
Doom_Bringer said:The engine looks pretty solid but it requires way too much optimization and enhanced effects. The fire and the explosions look very weak! I dunno, seems too much work for a game shipping in July but I think the next game running on this engine is going to look really great.
Not this again.Doom_Bringer said:Is there a possibility they will improve the fire effects??? They look very PS2'ish
They didn't say that's the framerate now, they said that's what they're targeting for release.60_gig_PS3 said:In the interview they say the framerate is solid 30fps. I'm thinking the weirdness is from the video encoding.
The fire effects are pretty underwhelming. It's a procedural effect but it's just not achieving anything that interesting.JoJo13 said:Not this again.
From needs more sparks to PS2ish fire effects. OMG, are we going to get another 10 pages added on this thread over you bitching.
nelsonroyale said:I thought we couldn't judge alpha build graphics 'psyche' ?
cicatriz said:This should be better, I renamed the HQ ver on accident
It could have gone alpha weeks ago. Just because what they showed is the alpha doesn't mean it just went alpha hours before the event.Doom_Bringer said:I know this is the alpha version but how much can they improve in 2 - 3 months?
Doom_Bringer said:I know this is the alpha version but how much can they improve in 2 - 3 months? Locking the frame rate down at 30 FPS is require a lot of time and work, some pop ups need to be taken care of, that's going and my biggest problem is the fire effects.
nelsonroyale said:hmmm, I think they have to...I mean they are quite out of wack really. Noticibly inferior from the get-go. They seem to be proud of them so I doubt they will be changed. Everything else is looking great though
DemonSwordsman said:flying the dragon is waggle only.Ouch, I hope they change that before release. Maybe that explains the high amount of auto-aim on the fireballs.
Aleman said:DemonSwordsman said:flying the dragon is waggle only.Ouch, I hope they change that before release. Maybe that explains the high amount of auto-aim on the fireballs.
i think sixaxis is perfect for flying games. Actually adds to the gameplay.
Aleman said:DemonSwordsman said:flying the dragon is waggle only.Ouch, I hope they change that before release. Maybe that explains the high amount of auto-aim on the fireballs.
Nothings going to be changed. The game was designed around the whole control and all of its features. Sixaxis is used for flying and to perform certain attacks with controller movements.
I know you'll be able to charge at enemies my jerking the controller forward.
Game looks awesome. Really need to play a demo and experience the actual flight though.
Do not fooled by the videos, they are likely CGI. Get ready for a big downgrade once the game ships. I hate the way Sony lies and misleads people just like they did back in May 2005.
PS360 said:Courtesy of one of the worst forums on the internet, teamxbox.com, some hilarious posts in the thread for these videos...including this one:
travisbickle said:Is this not the most unbelievabely technologically advanced game ever? Or have I forgotten some game?
PS360 said:Courtesy of one of the worst forums on the internet, teamxbox.com, some hilarious posts in the thread for these videos...including this one:
Yeah it looks pretty cool. I just hope it's small subtle movements.. So your not waggling all over the place.DemonSwordsman said:i think sixaxis is perfect for flying games. Actually adds to the gameplay.
Do not fooled by the videos, they are likely CGI. Get ready for a big downgrade once the game ships. I hate the way Sony lies and misleads people just like they did back in May 2005.
i think sixaxis is perfect for flying games. Actually adds to the gameplay
60_gig_PS3 said:I want either waggle-only like Wii or no waggle at all.
it puts everyone on the same playing field
My Arms Your Hearse said:Huh? It's offline only. What "playing field" are you referencing?
And just say NO to waggle, of any variety.
cicatriz said:This should be better, I renamed the HQ ver on accident
cicatriz said:This should be better, I renamed the HQ ver on accident