_dementia said:
So basically, the best ones.
Awesome.
Well, at least Rondo and Symphony are way up there.
Mr. B Natural said:
Second video reminds me why I think CV4 is my favorite. Why that's the only game to get the atmosphere right while still being cheesey and the series went anime is beyond me. Why is CV4 the only game to implement the whip the way that it does? It was obviously superior.
Do like me some SOTN though.
The whip is a game breaker as far as old-school CV goes, and was apparently implemented as more of an afterthought, as few enemies were designed to remain a threat around it. I also thought the atmosphere wasn't that much superior to other games, though it had its moments.
Host Samurai said:
Super Castlevania and Rondo are my favorites as far as Actionvanias go. I will say that SCIV gets the cake as being better though. The grfx, 8 way whip, levels, bosses and a long with the best controlling game in the series makes it a no brainer that it is the best playing CV out of the Actionvanias. And before anyone says that the 8 way whipping made the game too easy, the game was designed around it and did not break the game one bit. When I was a little kid in 2nd grade this game was hard as fuck and took me a year to beat.
That's a lie. Very few enemies were designed with the whip in mind. You could surprise attack most of them with the whip, reducing them moving targets that are there to momentarily impede your progress and nothing more. And your character still moves no faster than in other actionvanias. At least with the other games, the threat level of the enemies single-handedly justified your character's slow pace, since it was generally a slow, inertial and tactical advance through the premises. And as far as Rondo goes, it brought back the branched paths of Dracula's Curse and also had Maria. More importantly though, it was arguably the most balanced and yet most encouraging of tactics against enemies.
My only complaint with SCIV is the lame Dracula boss. THAT was too simple and no kick ass transformation like in Rondo was a let down.
Very anticlimactic, in spite of Simon's Theme playing in the background.