cartman414
Member
Segata Sanshiro said:I put Circle in the middle of the GBA pack. HoD is just so bland. It was a game made without any good ideas aside from "copy SotN". Aria of Sorrow, I think, is the best game IGA made (I don't give him credit for Symphony because he really doesn't deserve it ). The soul system was good, the story was interesting, graphics and music were excellent. It really felt like its own thing.
True. Though I felt that Aria exceeded Symphony simply for streamlining things.
Circle is good but it has serious balance issues. Considering it was an up-ported GBC game, it is pretty remarkable, though. It's challenging, which is nice for a Metroidvania. I had to play the damn game directly under a lamp the whole time, but it was definitely worth it. Harmony was so blah I thought I was sick of the whole Metroidvania concept. It was kind of the Ace Attorney 2 of Metroidvanias.
Yeah. Circle hits a difficulty spike once you get to the Dragon Zombie twins. Not to mention the item drop/acquisition scheme.
Harmony of Dissonance was even more bloated than Symphony, with little of Symphony's inspiredness to boot. Many of the bosses were supersized mooks, for goodness sake.
Shig said:Wait, Aria has a nonsensical castle layout and people are too hard on Harmony? That's... so incredibly backwards. Aria has the most contiguous and natural flow of any Metvania castle by a wide margin, Harmony's is a total chore.
Ha, I know. Harmony, and to a lesser extent Symphony (though not by way of unnatural design) are just so bloated. Aria is just so much more replayable.
Not able to watch the new vid right now since I'm at a public computer.