Has anyone got a list of the new to GT6 features and stuff?
Just check out this thread here.
http://www.neogaf.com/forum/showthread.php?t=557992
I don't think all the stuff has been announced yet, but so far it's: (most just copied and pasted from Amar's thread.)
• A new rendering engine (50x dynamic range, better lighting)
• Adaptive Tesselation
• New Physics Engine
• New suspension and kinematics model
• New tyre model
• New aerodynamics model
• Technical partnership with Yokohama Rubber and KW Automotive
• Lots of new cars and a massive range of new custom parts.
• From historic cars to the latest racing cars, the game contains a total of 1200 cars.
• Multiple aerodynamic parts and custom wheels will be available for almost all cars.
• New car customisation and mod options.
• Standard cars all re-textured.
• Sound effects improved.
• Several new tracks.
• 7 new locations and 19 more layouts over GT5.
• New Course Maker.
• Massive scenery spanning several tens of square kilometers.
• A new course generation algorithm.
• GPS course building.
• New online framework with Community/Club/Race Organizer.
• Players can form their own communities.
• Various community levels from local and domestic to global.
• Players themselves can create and manage their own online events.
• New User Interface.
• Quick response.
• Shortening of loading times.
• Multi Device Compatibility.