DriftingSpirit
Member
Yes!Raven looking MAJESTIC AF.
Kat's stomach looks sunk in.What's wrong with her face and stomach lol
Yes!Raven looking MAJESTIC AF.
Kat's stomach looks sunk in.What's wrong with her face and stomach lol
Washing my eyes out with Shunsuke Saito's twitter account and some good fan art.
https://twitter.com/sshun3
Have you tried changing the motion controls? I do like using them, but if you're not used to them they might make you think the controls are imprecise.The whole floating mechanic feels of, I just can't precisely aim to where I am supposed to go naturally enough. It feels really clunky.
I might give a proper try later but the first impression was very awkward.
In Japan at least, it looks like you unlock Kat's original Maid, Cat and Military costumes in Gravity Daze 2 if you have a Gravity Daze Remastered save on your HDD.
https://translate.google.com/transl...ject/2016/12/News1226.html&edit-text=&act=url
No School girl? :\
Yeah, you might want to check the motion controls and turn them off. It is supposed to be a simple point and click as far as traversal. You aim with your reticule and hit R1.The whole floating mechanic feels of, I just can't precisely aim to where I am supposed to go naturally enough. It feels really clunky.
I might give a proper try later but the first impression was very awkward.
Can't blame Kat sucking in that gut with Raven towering above her.Yes!
Kat's stomach looks sunk in.
what isn't wrong with that stomach? lolWhat's wrong with her face and stomach lol
Love Kucshinov's artwork for NIERWashing my eyes out with Shunsuke Saito's twitter account and some good fan art.
https://twitter.com/sshun3
https://twitter.com/Kuvshinov_Ilya/status/812306325220642816
lolCan't blame Kat sucking in that gut with Raven towering above her.
She even got that "yeah, this is fine..." face on lol.
So I beat the demo yesterday, and then went back in and just floated around and played around before accepting the mission.
Correct me if I'm wrong here, but the only new thing is the stasis throw right? I was really hoping there'd be more gameplay elements over the first one. The other thing that disappointed me were the landing animations. I thought for sure they'd fix them so they weren't so jarring, but nope, still instantly goes from head first to feet. I get the inside joke about "kat" landing on her feet, but i'd have really loved it if they made the landing animations look a little more natural or fluid.
Anyways, there wasn't enough content in the demo to see what the mission types are going to be, but I hope something gets expanded from the first game. So far it just seems literally like more of the same.
Did you do the Experienced Course? There's two brand new modes...
Washing my eyes out with Shunsuke Saito's twitter account and some good fan art.
https://twitter.com/sshun3
https://twitter.com/Kuvshinov_Ilya/status/812306325220642816
Oh my God!
Oh I thought doing the Experienced Course just let me skip the junk up to and including the bird chase. I only loaded it the second time to get back to where I could float around unrestricted. I'll have to continue on it later tonight, looks like. Thanks!
I think her eyes are a little too round, nose and mouth placement are drastically askew. The funny perspective works on the environment but not locally on Kat's face. Yunica's got an invisible lance squeezing Kat's stomach in.What's wrong with her face and stomach lol
Yes please. I'd love a GR2 VR experience/support later on.https://pbs.twimg.com/media/Cu35K-nUMAAYRCb.jpg:large
Do you only get the DLC if you preorder?
The pre-order DLC, or stuff like the upcoming March one that lets you play as Raven. Because I'm pretty sure you don't need to pre-order in order to get the latter.
I find it odd that we're just over 2 weeks out from release and we still haven't heard what the pro improvements are.
Fingers crossed for a 60fps mode.
Should make a new thread, give more exposure and all
Don't thik so.
Yesterday was spanish presentation for the media, and seems like only "4K" support was said.
Very nice.Those globs of water are some good eye candy.
The physics objects blowing Kat's hair and clothing as they whoosh past still looks great too.
Woah, so this demo is not PS4 Pro enhanced? Very good IQ for the original PS4 users then.
While this is true, I can't help but feel as if the frame rate can't quite keep up with the action that's going on while maintaining this level of image quality.
I'm surprised that they haven't announced anything in the way of PS4 Pro mode details yet...
The game would really benefit from a boost to frame rate.
First of all, she is not flying, she is falling, which explains why she is not in a fixed position. Second, I don't really understand the need for a lock on. Most of us here have played the first one (more than once even) and didn't feel the need for that. Also, what exactly would you be doing then if you didn't have to aim at all? Just spam square? It seems you just need to get a bit used to the controls honestly. I suggest enabling the motion controls, as they make fine tuning before kicking way easier (and let you move your thumb from the stick to the square button quicker).Tried out the demo coz of that will-you-buy thread. First time playing Gravity Rush, so here are my thoughts.
Firstly, the game is gorgeous! The characters, the cities, the UI, every single thing is absolutely beautiful. The world is beautifully designed that you can spend a bunch of time exploring. I loved the comic book style story cutscenes. The story seems to have an innocent charm to it. I liked the small story quest.
The combat on the other hand is average/poor though. The basic kicks and dodge just don't feel satisfying.
The controls are also not that great. Why isn't there a lock-on button? Trying to aim with the right stick for every aerial attack really breaks the flow. Having that stasis field on the Circle button and then needing to aim with the right stick is really poor control choice. Same for using aerial kicks with square (right thumb) and trying to aim (right thumb) at the same time. But I guess these could be remapped in the final game, so might not be an issue.
Another complaint is that she looks really clumsy when flying around. It would be better if she had defined and fixed animation for when flying somewhere. Sometimes when flying into the sky, and switching between stopping and moving, it's easy to miss if you're stopped or moving. The fixed animations would also provide more feedback to help with this minor issue.
I liked the concepts of Lunar and Jupiter modes. Being on the touchpad is probably not the best control choice though.
Overall, the gameplay wasn't good enough, and this aspect outweighs the positives for me. Will have to pass.
Does the demo and full game have some kind of support for PS4 PRO even within the level of Nier?
Tried out the demo coz of that will-you-buy thread. First time playing Gravity Rush, so here are my thoughts.
Firstly, the game is gorgeous! The characters, the cities, the UI, every single thing is absolutely beautiful. The world is beautifully designed that you can spend a bunch of time exploring. I loved the comic book style story cutscenes. The story seems to have an innocent charm to it. I liked the small story quest.
The combat on the other hand is average/poor though. The basic kicks and dodge just don't feel satisfying.
The controls are also not that great. Why isn't there a lock-on button? Trying to aim with the right stick for every aerial attack really breaks the flow. Having that stasis field on the Circle button and then needing to aim with the right stick is really poor control choice. Same for using aerial kicks with square (right thumb) and trying to aim (right thumb) at the same time. But I guess these could be remapped in the final game, so might not be an issue.
Another complaint is that she looks really clumsy when flying around. It would be better if she had defined and fixed animation for when flying somewhere. Sometimes when flying into the sky, and switching between stopping and moving, it's easy to miss if you're stopped or moving. The fixed animations would also provide more feedback to help with this minor issue.
I liked the concepts of Lunar and Jupiter modes. Being on the touchpad is probably not the best control choice though.
Overall, the gameplay wasn't good enough, and this aspect outweighs the positives for me. Will have to pass.