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Grev |OT| Shooting up the future!

Tain

Member
lol, you might not like to hear that DUO is a pretty beefy sequel. The changes are system-wide and cast-wide. Kind of hard to pick where to start!
 

shaowebb

Member
lol, you might not like to hear that DUO is a pretty beefy sequel. The changes are system-wide and cast-wide. Kind of hard to pick where to start!

:O
Is there a site with a breakdown of its changes? I know in Wartech you got a few rings that indicate a weapon range and when they are in one of your rings you can use the attack that corresponds to that range. Then something like a boss form could be used and some other stuff that I couldn't make sense of in videos.

Please say there is an english site or review that breaks it down for me.
 

shaowebb

Member
Well probably the most immediately obvious change is that you can pick an assist character. And then it just balloons from there...

Assists? In a competitive arena bullet hell? My God I could setup mixups in a competitive arena bullethell.

CROSSFIYAH!!!!!!!! Yoooooooull get caught up in theeeeeee CROSSFIYAH!!!!!!!!!
 

BOTEC

Member
Fuck, this is what I hate the most. I totally bought SnR DUO as an impulse, and it does nothing but sit on my hard drive taking up space. I wish I could just gift it to a dude that would actually put it to good use. REGION LOCKING MUST DIE!
 

shaowebb

Member
Fuck, this is what I hate the most. I totally bought SnR DUO as an impulse, and it does nothing but sit on my hard drive taking up space. I wish I could just gift it to a dude that would actually put it to good use. REGION LOCKING MUST DIE!

Yes...yes it must. O_O
My god I would have some fun sets to play locally with some folks on this. I'm still getting Wartech though. Even if there is a bigger badder version with a ton of new stuff *sniffle* I am going to have a good time with it. Its not like I've played either yet so I'll just not read about the specifics of DUO and torment myself.
 
Anybody playing Gunhound EX should check the following:

Go into Options and make sure Auto-save is ON. For some reason mine was OFF, and I believe it defaults to OFF for some godforsaken reason. This means that if you turn the game off you'll lose your all your save progress. : /

Also, about Duo, I can't say for sure but I think there's a fair chance that since Mamoru-kun has eventually found a publisher we may see (quite aways down the line) an English version of Duo at some point.
 
Wonder if we could persuade MAQL/XSEED to finance a PC port of Duo to Steam given their recent interest in expanding to that area? Back when XS first got formed they were usually very receptive to email inquiries.
 
R

Retro_

Unconfirmed Member
Any english adaption of Senko no Ronde is highly relevant to my interests.

Steam would be a great platform for that kind of game. But I have no idea how we would demonstrate the level of interest required for them to fund development of a game.
 

Yes Boss!

Member
Spent about 5 hours over the weekend with Border Down. Really a nice game. I was just playing straight arcade and going green until I died. Playing with a pad, tend to prefer classic style horizontals like that. A keeper, for sure.

My Gunhound had been sitting at the Post Office since yesterday. It is not snowing so I'll make the walk to go pick it up this evening. Gonna have fierce competition with Fire Emblem just released...hoping it grabs me!
 
Ok, so I beat Gunhound last night.

Um, do NOT try to beat it with your default equipment. The last boss is hell on earth. I spent about 3 hours on that fight alone, and not for good reasons. Last boss fight spoilers:
There's a zero-gravity section in this fight that controls horribly. You have to somehow steer yourself through all these green orbs that spawn at the top of the screen, and attack the boss in his one vulnerable point, AND make sure that when you fire your missiles they all stay in-screen since the game doesn't track projectiles fired off screen. Since this fight has almost no screen real-estate this is extremely hard.
Last boss strategy spoiler if you get stuck:
His first form is easy once you get the hang of it. The only thing that might hitch you up is the missile attack, just head to the left of the screen and jump over them. The real hell starts in the second form, where you'll have to dodge the above-mentioned green balls. Basically you're going to need to use the Jump (X) button quite a bit here to maneuver quickly across the screen, position yourself right under the boss' chin, right your ship so the homing missiles lock, fire and then roll on quickly.

However there is some very good news about the game that I found out by reading the 2ch thread for it. This game has unlockables! And it looks like they make your mech a lot stronger. First, you should clear all Simulation Missions, although they're really hard and frustrating at times you'll get a defensive shield you can use in the main game which will very much help you survive.

Other unlocks seem to be gauged against the "Total Score" which is displayed on the Main Menu and tracks the overall score from all missions you have cleared. I haven't gotten it yet but apparently weapons start unlocking at 5 million points. You can change weapon parts at the "Customize" menu option. All item names are of course in Japanese. I'll try to write them up as I unlock them.

So if you're having trouble in the game, which you will, definitely grind for a bit, open up more items and give them a try. Clearing the game with default equipment is a chore after the fifth stage or so, and it's nearly impossible to carry scores from stage to stage since you die so much.

Another tip: it's probably smart to switch your "armor release" ability to the L trigger. Having it on the Select Button, at least on the PSP is a recipe for disaster in high-stress situations. You want to be able to activate it when you need to.

One thing that's a bummer about this game is that it doesn't seem to have a High Score section that saves your scores. So I guess if you want to score attack it you'll have to take a pic or write down your score at the Results Screen after the credits scroll.
 

Yes Boss!

Member
So adverse,

Followed your directions. Placed it on autosave. Then went straight to Simulator and beat those (fuck that piece-of-shit seventh level, fuck it hard...but at least now I can move and float and aim so something good came out of it). I got this screen at finish, which I'm assuming means you can now customize or something:

527F334E-F4D2-47A9-B92B-B86A9CDA765A-16461-000012200ABAFED6_zps30ebee0d.jpg


Then I go to customize and It seems like I've go four options to pick and some have what seems some options to customize, with the rest being question marks. Wondering under which one might be the "defensive sheild?"

4AA29FD8-E3CB-429E-B901-1B7CAB204899-16461-00001221278E7E69_zpsd3371c03.jpg


And to map the "armor release" would it be possible for somebody to translate this button-mapping menu so I know which one I'm moving around:

EA06B444-1D76-4729-AE81-A944AABF9452-16461-000012200EB4B74D_zpsb10c7930.jpg


Perhaps it is this one??

54B362CA-F1CE-4431-9011-DB7E89B066CC-16461-000012223F316CD8_zpsb3d1d1c3.jpg


Trying to start off on the right foot!
 
So adverse,

Followed your directions. Placed it on autosave.

First I just want to remark on how insane it is that this game comes with Auto-save disabled by default. It'd be fine if you could save after every level but there's no option to, and the actual Save option is buried in the Options. Bizarre design choice.

Then went straight to Simulator and beat those (fuck that piece-of-shit seventh level, fuck it hard...but at least now I can move and float and aim so something good came out of it). I got this screen at finish, which I'm assuming means you can now customize or something:

Yeah you got it, and yes this is the selection for it:


I believe it replaces your triangle button weapon. I haven't managed to try it yet because the game I cleared all the tutorial missions on was erased with no auto-save. : / Will try to grind a bit tonight.


4AA29FD8-E3CB-429E-B901-1B7CAB204899-16461-00001221278E7E69_zpsd3371c03.jpg

Then I go to customize and It seems like I've go four options to pick and some have what seems some options to customize, with the rest being question marks.

These are your different equipment points. From top to bottom:


  • Weapons
  • Main Shot
  • Sub shot
  • Anti-air Main
  • Anti-air Sub
  • Armor
  • Base
  • Armor
  • OK

There's a bunch of different weapons/armors to unlock I believe so as I unlock them I'll try to compile them into a FAQ so people know what they are.

And to map the "armor release" would it be possible for somebody to translate this button-mapping menu so I know which one I'm moving around:

EA06B444-1D76-4729-AE81-A944AABF9452-16461-000012200EB4B74D_zpsb10c7930.jpg

From top to bottom:

  • Jump/Boost
  • Dash
  • Main Attack
  • Sub Attack
  • Shot Angle Adjustment
  • Surface to Surface/Surface to Air Toggle
  • Purge
  • Default Settings
  • OK

Purge is the "armor release" I was talking about. Let's call it purge from now on.
 

Yes Boss!

Member
Nice,

Kinda figured out some but now I'm set!

Game rocks pretty hard from what I've played of the first mission. Music is exceptional and it is a ton of fun blowing shit up...continuing a lot as I learn the controls.

Yes, that little shield things get mapped to the triangle. Takes a split second to pull out and immobilizes you but it blocks stuff completely...at least in the first mission, even lasers.

And it was cool seeing the Grev logo pop up on my PSP!
 

Yes Boss!

Member
I don't see it listed on the front of the thread. Would Doki Doki Idol Star Seeker be worth it? It seems the only retail Grev release I'm missing. Wiki says it was a cheap cash-in to get funding.
 
I don't see it listed on the front of the thread. Would Doki Doki Idol Star Seeker be worth it? It seems the only retail Grev release I'm missing. Wiki says it was a cheap cash-in to get funding.

You'd probably be the only speaking Grev fan with a copy. I have no idea if it's any fun or not to be honest. Your research would be appreciated though if it's cheap!
 

jbueno

Member
Reading the last few posts have made me want to play Gunhound EX badly, but I'm torn between ordering a normal edition copy, which would take forever to get here, or to buy the PSN version. Decisions, decisions.
 

Yes Boss!

Member
I'll keep my eyes out for a cheap-ish copy of Doki Doki (read $30 or less) and grab it to complete. No real listings on eBay and I don't see it at Solaris. No hurry but if it pops up I'll get it.

bueno,

Gunhound is the shit. A lot like a cool 32-bit game. Nutso music. I'm just having a ton of fun playing and replaying the first three levels. There is a lot of cool stuff here and I'm having a great time figuring out how the levels and score work, with the timer and parts and stuff. Your mech is really complex with a lot of options.

I'd go for UMD. It is cheap enough...and there is something quaint about getting a new UMD in 2013. It has a 460MB install which helps greatly on loading.
 

jbueno

Member
bueno,

Gunhound is the shit. A lot like a cool 32-bit game. Nutso music. I'm just having a ton of fun playing and replaying the first three levels. There is a lot of cool stuff here and I'm having a great time figuring out how the levels and score work, with the timer and parts and stuff. Your mech is really complex with a lot of options.

I'd go for UMD. It is cheap enough...and there is something quaint about getting a new UMD in 2013. It has a 460MB install which helps greatly on loading.

What have I done!?


Time is money, and I have a week left of freedom before Residence starts so I went for the PSN version for now. I have to say, I have not played anything quite like this before. I´m in love with this little game, everything just clicks in with me. Game´s beating my ass, though nothing good old practice won´t overcome.

Definitely want to have the retail version, but that´ll have to wait.
 

Yes Boss!

Member
Grind, grind, grind.

There is so much to do with the mech it just takes time to get fluid. I'm getting better at multi-tasking. That fricken' music. Nice gesture: when you pause it the sound effects drop out so you can just listen to the music.

It also has the fatal fury double-tap dash forward so don't waste time using a button for that!
 
R

Retro_

Unconfirmed Member
I really want to play this. :(

I love this kind of sidescrolling shooters
 

shaowebb

Member
My copy of Senko no Ronde Wartech came in!

Haven't played it yet because I'm making an OT with a ton of crap for Chou Climax Heroes, but I'm calling up some friends to help me break it in soon. Its gonna be great :)
 

Yes Boss!

Member
Up to the end of Mission 5 on Gunhound. After I beat it I'm going to start exploring some different arrangements on my mech for the remaining missions. That is the plan, at least. Best music yet on Mission 5!

Yeah, seriously. Screw that last boss....I knew they were going to trott out that no-gravity BS for him. I probably played him twenty-five times and ultimately got him down to just a sliver of red. Still never beat him stock. I gave up and went back to grind a bit to get the first hidden item. Luckily it makes mince meat of bosses! Chewed through him on the first try...but I had a ton of practice on his first form. I'm now on my second playthough and shooting for 10 million to see if I can get a second unlockable. I'm also trying to one-life the levels. One and two are easy, especially with th new weapon. Shortish game, but there is going to a good bit of replayability.

I need to start my Kokuga...gonna have the mother send me my japanese 3DS from southern california.
 

Yes Boss!

Member
Sorry to double post but I've been playing Gunhound for the last few days. I've beaten it many times and now am playing it as a 1CC game. I've even beaten the final boss without getting hit, unthinkable a few days ago. Also, getting in a little practice on mission mode (score on those seems to get added to the cumulative). You don't really get any lives but your Purge and lifeline gets reset each mission break so that is helping with strategy. I can get all the way to the Mission 4 boss without continuing but he is taking me down.

Alternately, for unlockables:

I got one at 10 million but nothing at 15 million. I'm almost to 20. I'm thinking at least one of them is a 1CC since there is that big no-continue bonus at the end. Not quite sure what the unlockable was a 10 million...I equipped it but see no appreciable difference. Thinking it has something to do with the jump/hover.
 
Added Gunhound EX weapon info to the second post of the OP, thanks for the help Boss and congrats on your 1CC! If you get a chance, take a shot of the two armor categories for me so I can translate those and put em up.

Edit: checked 2ch, it seems that indeed there is no Hard Mode for Gunhound, nor is there a different ending. Maybe future DLC?
 

Yes Boss!

Member
Added Gunhound EX weapon info to the second post of the OP, thanks for the help Boss and congrats on your 1CC! If you get a chance, take a shot of the two armor categories for me so I can translate those and put em up.

Edit: checked 2ch, it seems that indeed there is no Hard Mode for Gunhound, nor is there a different ending. Maybe future DLC?

Ok, I'll send some photos of the armor. I'd be curious if the description clues into what they are. I just picked pink for fun. There is an exo-skeleton one that does not have Purge.

Also, I played the whole game with a rather simple and basic load-out: the 35mm anit-aircraft, the stock Gatling Gun and stock Hard Blow Cannon. Along with the shield which helps in three or four spots but for the most part does not get used...easier to kill faster before the bullets get you. The final unlock at 100 million was the anti-ship energy thing. Holy crap, charges but mowed thru the first boss in one shot. I've not really played around with the other weapons. Some of them are very cool though.

A real shame there is no Hard mode. I'd grind all the way to 200 million for it. Hopefully some more stuff will be discovered. There seems to be very few secrets in the levels and the whole game is pretty straight forward.

BTW, what is the deal with the Scramble mission? Maybe just a breather?
 
Ok, I'll send some photos of the armor. I'd be curious if the description clues into what they are. I just picked pink for fun. There is an exo-skeleton one that does not have Purge.

Updated the op. Is the one without the Purge this set?

It doesn't seem to have any additional description on it. I wonder what you gain for losing Purge.

I was hoping there would be more armor, like one that prevents you from being nailed by three or four bullets in a row, which is the most common way to insta-die in this game lol. Guess not!

Also, I played the whole game with a rather simple and basic load-out: the 35mm anit-aircraft, the stock Gatling Gun and stock Hard Blow Cannon. Along with the shield which helps in three or four spots but for the most part does not get used...easier to kill faster before the bullets get you. The final unlock at 100 million was the anti-ship energy thing. Holy crap, charges but mowed thru the first boss in one shot. I've not really played around with the other weapons. Some of them are very cool though.

Definitely going to work to get that last unlock, sounds like it's worth the grind. I also found the shield kind of hard to use in actual combat. Specifically, I couldn't even get through Stage 2 without some kind of claw to kill the floating mines. My ship kept getting destroyed.

BTW, what is the deal with the Scramble mission? Maybe just a breather?

Gonna have to take a look when I get home. Was that an extra mission?
 

Yes Boss!

Member
Updated the op. Is the one without the Purge this set?

It doesn't seem to have any additional description on it. I wonder what you gain for losing Purge.

I was hoping there would be more armor, like one that prevents you from being nailed by three or four bullets in a row, which is the most common way to insta-die in this game lol. Guess not!

Definitely going to work to get that last unlock, sounds like it's worth the grind. I also found the shield kind of hard to use in actual combat. Specifically, I couldn't even get through Stage 2 without some kind of claw to kill the floating mines. My ship kept getting destroyed.

Gonna have to take a look when I get home. Was that an extra mission?

Yep, that is the one. Not really sure if you gain anything. The armors kinda seem cosmetic but I'm sure there are differences.

Stage 2 escort was actually the hardest for me. I pretty early equipped the 45-degree gun which has a zero/minimal reload time. Just kills them all then use your forward shot to take out the water-floating mines. I never use any shield in that level...not even the Boss. Kill em all with the 45 degree shot. Also, I ride the left trigger to strafe back and forth...then when the snake enemies come I reverse and strafe them. Level two is the one that takes the longest cause it plods along at its predetermined pace.

The scramble mission is the one with the half dozen helicopters carrying containers. Just wondering what the dialogue is saying about it. I just kill them all then the mission ends.

And, wow, listened to the sountrack which has the PC music. Awesome stuff. Better than the PSP game but they are both pretty good. Is the PC version still available in the Japanese shops? I kinda want to put that in my collection but I can't really find any sellers online.

Also, I've got my japanese 3DS here in Maryland now so I'm going to start Kokuga. (and will download Recca and Space Harrier 3D!)
 

gunstarhero

Member
WarTech Senko No Ronde - what's the consensus on this game? I'm tempted to pick it up at Amazon for 22 bucks after looking in this thread. Loved Strania and Under Defeat, but from the looks of this, it looks very different.

A shame DUO isn't out in the U.S. - hate knowing there is a "better sequel" lurking out there...

What say you NeoGAF? Buy or Pass?
 

BOTEC

Member
WarTech Senko No Ronde - what's the consensus on this game? I'm tempted to pick it up at Amazon for 22 bucks after looking in this thread. Loved Strania and Under Defeat, but from the looks of this, it looks very different.

A shame DUO isn't out in the U.S. - hate knowing there is a "better sequel" lurking out there...

What say you NeoGAF? Buy or Pass?

Senko is very different than a traditional shooter, but it's still cool. Think of it as a shootier version of Virtual-On. It's a VS shooter of sorts, two robots enter, one robot leaves. It's fun, definitely grab it for cheap.
 

gunstarhero

Member
Senko is very different than a traditional shooter, but it's still cool. Think of it as a shootier version of Virtual-On. It's a VS shooter of sorts, two robots enter, one robot leaves. It's fun, definitely grab it for cheap.

Sold! Thanks for the quick reply. You had me at Virtual On.
 

BOTEC

Member
Sold! Thanks for the quick reply. You had me at Virtual On.

No problem. I think I'll dust off my copy this weekend and mess around with it. It's also part fighting game, since every character has unique weapon systems, with varying effects and ranges, so you should try as many as possible to find the character with the attacks that fit your play style best. Damn unique game.
 

Yes Boss!

Member
Got to try some Kokuga. Quick and dirty impressions after about thirty minutes:

Production value is great. Simple graphics but very sleek. Sound effects are awesome (like the voice work). Music is nutso quality.

So far seems fun. Movement is slow and deliberate. I''ve not really used any of the cards yet...just went through a few levels with the standard shot.

The few bosses I hit were pretty neat. They seemed well-designed for the plodding tank.

I should have a fun time going through the levels. Gonna be enough for me...just trying to beat them and listening to the music with headphones.

I don't know anybody with a 3DS locally so mulit is out of the question.
 

shaowebb

Member
Finally, got my shmup buddy over yesterday to break in Wartech "Senko no Ronde" with me. Its just been sitting there and I've avoided it until I could play it with another person.

This is how it went.

  1. Played first set...the hell is this?
  2. Played a few more sets...meh. Can you tell what the hell your doing yet? Feels sorta random. Meh.
  3. *GAME CLICKS* Wait...so THATS how that works! Oh wow okay...
  4. Plays several more sets. Oooooooh...okay so now that I get the rings and the whole thing with outer ring=long range inner ring = short range Im getting into dash cancels, charge attacks, Holding shield and hitting attacks at the same time to create new effects and barrage attacks
  5. Plays several more sets. Yo DAMN! B.O.S.S. mode activation during Vanish is waaaaaaay scarier to hit folks with. Its like activating x-factor and then some!
  6. Plays several more sets. Starting to main Fabian the Fast man and alternating with the girl with the giant ED209 looking long ranged machine that has the really good B.O.S.S. mode because I love her beam moves and spread shot.
  7. Has played for several hours. Hype is through the roof. Matches of dash cancel footsie play between Fabian's insanely good up close melee and dash around spread coverage versus the heavy hitting shots from the dude with the self buff ability.

I have got to one day get an import of Senko No Ronde Duo after learning to play the predecessor. Its fricking ridiculously hype to dash around firing spreads to wall in their dashes and trying to setup for melee attacks. The sudden boss form pressuring you can put people in to try and force them to toss away their B.O.S.S. mode chances to clear away your spreads (you can cash those in to cancel shots fired at you from B.O.S.S moded enemies). We even found out you can take a hit intentionally and induce a hard knockdown on yourself that leaves you invulnerable to further attacks while down to reduce damage from B.O.S.S. forms that trouble you and to wait them out easier.

Bullethell versus title? Everything I had hoped for. Pick this one up folks. It'll take a few sets to learn it since it is ENTIRELY unique, but once you understand it the game is amazing. Get a friend to play you and see for yourself how hype it is. I can definitely see why overseas they are running friggin' tournaments of this game.
 

Slermy

Member
Weird, I just got a "payment charged" notification for Under Defeat for the PS3 from NewEgg, which I assumed they were never going to carry. I ordered it from Amazon a while ago. I guess I'll just give this one to a friend.
 

cuilan

Member
Bullethell versus title? Everything I had hoped for. Pick this one up folks. It'll take a few sets to learn it since it is ENTIRELY unique, but once you understand it the game is amazing. Get a friend to play you and see for yourself how hype it is. I can definitely see why overseas they are running friggin' tournaments of this game.

Yep, you've pretty much explained why I love Senko no Ronde so much. DUO is noticeably more beginner-friendly without sacrificing most of the depth.

To add to what you've said:

Activating BOSS mode during Vanish should be treated as a last resort. Ideally, BOSS mode should be activated when both armor is getting low and when the charge gauge is full/mostly-full, since the size of the charge gauge determines the amount of armor a "normal" BOSS has, and any armor a normal BOSS has remaining at the end of BOSS mode gets added back to the user's main armor gauge (so long as the remaining amount of BOSS armor is greater).

It's also a good idea to save BOSS stock until time is about to run out. This gives the opponent less time to recover should they manage to survive your BOSS. In these situations, activating an Antifield (bullet-cancel) just after BOSS mode ends can prevent an opponent from recovering at all before time runs out, since it pushes them away from you and prevents them from attacking for a few seconds. This is especially effective when the opponent has run out of BOSS stock.

Destroying pieces of an opponent's BOSS quickly replenishes chunks of your charge gauge, and destroying the BOSS replenishes the whole gauge. So the perfect time to counter with a BOSS of your own would be immediately after you destroy an opponent's boss.

The roster is essentially twice as big as it appears, since each character has two variants (A Cartridge and B Cartridge), and there are quite a number of differences between a character's two forms (base stats, attack behavior, BOSS behavior, etc.)

A viable strategy is "melee baiting", where one deliberately gets close to an opponent in order to force them into a melee attack, and then quickly dashing away before the melee attack connects. Thus leaving the opponent open for a counter attack. It's possible to dash-cancel out of melee during the first couple of seconds of the animation though.

It's possible to do a melee combo by initiating a melee attack with M, and then pressing S during the middle of the M melee attack once it connects. Melee combos do much more damage than a "1-hit" melee attack.

Karel can quickly reload his main weapon by dashing as soon as it's fired from a neutral stance, thus allowing you to fire two quick shots in succession instead of just one (neutral M, and then another M during dash).

Lili can charge her main shot when you hold down M, and it's possible to still activate special moves while keeping it charged at the same time (this requires you to set up a dedicated Barrage [M+S] button on the controller). So a good combo for her is: start charging M -> full-circle M+S special -> release M.

Ernula can still attack with M while her S lasers are active. So you can sandwich an opponent between her S lasers while firing at them with M.
 
Omg, if I hadn't seen this thread, I'd never have found out what Mamoru-kun Wa Norowarette Shimatta was. I downloaded a demo for it off of JP PSN probably a year and change ago and keep it on my machine just because I like the music. :p
 
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