I'm keen to hear you expand further on this please, Loore, if you can at this stage? How do you see the respective definitions of racing and driving, as they fit Autosport?
I found the 'racing' against the AI in GRID 2 unravelled into overly-aggressive pinball-style cornering antics, in a very arcade-ish manner - sort of like a high speed endless runner game, but in cars. It could be deemed to be competitive, I guess, and challenging in its own way perhaps, but it didn't
feel like motor racing to me.
If 'driving' is hitting my braking markers consistently, finding each apex cleanly, getting on the power smoothly, and setting a better lap time than the previous one, and beating the other guys as a result, then I'd please like to 'drive' - all of this was often difficult in GRID 2 given the behaviour of the AI. Aggressive and unrealistic does not necessarily equal competitive or compelling... all of that. The handling model matters little as well, if one can't enter a corner without being hit from all angles.
Does Autosport bring any change to the AI 'racing' philosophy?
Thanks again for being present and engaged with us here, by the way - it's much appreciated.