This argument gets me everytime. Have you ever been in an accident? How fast were you going? How well did your car handle afterwards? I've been in a 90mph wreck, and that's with another car, not the wall. I couldn't drive 100 yards eventhough the impact was a lot less than hitting a barrier. I've been in fender benders on the street at 20-40mph where the drivers had to pull over b/c something on the suspension bent.
For so called racing fans, who the **** cares about damage models? With the exception of the actual race models, a crash of 20mph+ in a production car usually means, pack your shit and go home. Oh, and call the tow truck to take the wreck to a shop. Damage modelling in racing games is not realistic. It's cosmetic, and looks questionable at best, but it is anything but realistic. I prefer to keep it out of the wall. Maybe they should do like F1:CE and have you end about half your races (on the highest difficulty setting) on lap 1, turn 1 when you stuff it into the back of someone. Yeah, it was really fun playing with damages on in that game.
Maybe they should include reliability as well. What about replicating turbo failure. Let's make it really realistic and have engines grenade every 5th or 6th race.
I say it every time, and I will continue to say it. Damage is for the casual fan who has the pick of the litter as far as cosmetically-quaint, technically-trash games to choose from. I would prefer Polyphony Digital devote their resources to cars, tracks and DRIVING engine. I drive, not crash. If you crash in real life, you usually end your race. The best you can hope for is losing irreconcilable amounts of time on track. I mean, that's why we all turn off the handicap, right....RIGHT??? I'm sure my opinion is in the minority, but if you played a Papyrus NASCAR/Indycar game, you've played with some of the best driving and crash physics. And if you're like me, you probably put damage down to the minimum, b/c the game can be downright depressing at full realism. Kaz can just throw in a "Game Over" screen for people who insist on pushing for crash physics. PEACE.