After last year's E3, it didn't even dawn on me that a lot of the games shown this year starred white guys.
I'm a black dude, so I love seeing minorities and women in games. I've said it in similar threads, but last years E3, while I was walking around the show floor and talking to developers, I was so impressed by how many games starred women. A lot of the developers working on games that I chatted with were women too. I think last years E3 was a great showcase of female talent and characters. It was encouraging to me. Now I'm hoping we'll see more minority women as leads in gaming as well but baby steps, I suppose. I think that thanks to the efforts of people like Anita Saarkisian, the gaming landscape has indeed changed. Just because this year had another glut of white male protagonists doesn't mean we've reverted. And besides, the movement to get more minority and female representation in gaming isn't meant to eliminate the white male protagonists, and I don't know why some people think that's the aim. The aim is to get developers to not just default to white male protagonist thinking when developing characters. There is a breadth of diversity in the world, and opening up your train of thought to include that diversity is a multi-beneficial thing to do.
It benefits minorities and women who would also like to see themselves in the heroes that get to go on awesome adventures and save the world or what have you. And it benefits the developer, in that their game isn't just another in a sea of samey titles featuring the same type of character, in the same type of situations that we've seen over and over again.
Telltales The Walking Dead seasons 1 and 2 were amazing because of the great characterization and emotional drama, but it also felt fresh and original because the leads of those seasons were a black male, and a little black girl, with Clementine, the little black girl, taking the lead in Season 2. The story would have certainly been just as powerful if the leads had been white, but we've seen that song and dance a million times before, and even on the surface level of just visual distinction, it felt nice to see. Characters not written to stereotypical spec, who were also relatable and charming. Our emotional investment in Lee and Clementine wasn't lessened because of the color of their skin. Diversity in gaming isn't a bad thing, or a boogey man. It also doesn't mean the death of the white male protagonist, just that he gets to share the spotlight from time to time.
As an artist and a writer, I found myself defaulting to white male protagonists when creating my comics and novels. It wasn't until I had my eyes opened that I was doing that that I started to reconsider constantly having the white male lead as my focal point in, quite literally, every single one of my stories, and drawings. It's how my comic series, The Gamma Gals came about. I started thinking outside of the default. Doesn't mean that my other concepts and stories don't star white dudes, because many of them still do, but now I no longer default to that when brainstorming a new idea. It's as simple as asking myself, "Does this character need to be a white male?" Unsurprisingly enough, the answer is almost always, "No, they don't," and then it becomes a fun game of deciding what gender and ethnicity the character will be, but usually that comes after I've created a character profile in general (ie, the character is a doctor, soldier, astronaut, their background, etc).
Developers at last years E3 showed off a crazy lineup of diverse titles. It was awesome. This E3 wasn't "business as usual," it was just devs showing off games they've been working on for years, many of them starring white dudes. It's not a controversy or a conspiracy.