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Guild Wars 2 News And Information Thread [Large Beta Weekends In March/April]

gunbo13

Member
Helmholtz said:
You do however need to find the right builds.
That's all there is to it. Any challenge in GW1 is found in some of the elite PvE once upon a time. However, it was only a short matter of time until you would get your optimal pre-sets that would farm the crap out of the areas. If you rolled one of the required classes for it, you could farm along. Also, most success relies on the tank and buffers. That's an antagonistic idea to GW2's ambitions.

Jira said:
Well one things for sure, the game is no cake walk without access to all of the skills.
That's like saying FF7 is hard without plentiful materia. PvE is very easy in GW1. Play it for the atmosphere, music (so good), and getting introduced to mechanics/skills. I still enjoyed it but graduated from it after I absorbed the GW-verse. Then it was just something to do to pimp out my PvP story characters with nice gear.

I went through the entire tour of GW1 and found difficultly only in FoW/UW in the early days. It was actually a lot of fun since nobody had perfected the builds. We would farm FoW and only have success sometimes. Getting shards felt like a rare award. UW turned into a 55 monk farming zone very quickly afterwards. There was a big shift after that. For DoA I joined a group of PvP players where some people wanted to farm items. This was only a few days after it was available. There was already a set build to blaze through it multiple times and I was just one of the people casting spell links in a loop. Players just knew the game way to well.

In GW2 I'm concerned about the exploration dungeons since they are recycled. It doesn't share the same meaning as the elite areas in GW1. It is more reminiscent of hard mode. The best part of the elite areas in GW1 was that they were like almost forbidden lands of travel. UW was a trip with the bulls and the smites. FoW had the crazy landscapes and DoA the menace. You are losing that touch with the recycling, which I find disappointing.
 

LogicStep

Member
Are those images in game? The game looks beautiful! The art style and the graphics look amazing! Everything about it sounds amazing too. I really want to play this one!
 

Jira

Member
zazrx said:
Are those images in game? The game looks beautiful! The art style and the graphics look amazing! Everything about it sounds amazing too. I really want to play this one!

Yes, that's all in game.
 

Kosma

Banned
Jira said:
Good news, at comic-con Colin Johanson was asked about specs and he laughed and said that they have the game running on video cards so old that they have to get them on special order. So looking at newegg that means the GPUs they're using to run the game are from 2002/2003. I've even seen ANet say that they don't even use top of the line PCs when developing, they say their hardware is pretty crappy. So that should give you high hopes for running it on whatever you want.

Good to know :) Was kind of expecting this but still cool to know they havent changed this low spec approach.
 

Victrix

*beard*
This is my #1 most anticipated game for the year, narrowly edging out Skyrim and Dark Souls.

It's going to fucking rule.

And I am going to cry bitter tears of nerdrage if I don't get into the beta.

Even the possibility that there's a limited beta going around right now causes me pain.

I'm personally getting tired of fantasy MMOs (yes, I see the irony with my other games of the year), but Arena.net just gets it. GW had some smart, smart decisions (around a lot of other mistaken or dumb ones), and everything I have read and continue to read about GW2 indicates they know what they did right, what they did wrong, and how to improve all of it.

Get hyped.
 

LogicStep

Member
God damn it so another game I'm super hyped up for that I don't know when it'll be released :S. Is the first game any good compared to this? I'm currently playing Rift so if it isn't better than that I'm not going to bother.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Victrix said:
This is my #1 most anticipated game for the year, narrowly edging out Skyrim and Dark Souls.

I think I'm gonna have to agree with you here - at least for it narrowing out Skyrim.

The prospect of an MMO without a subscription is just too good to pass up. I want Guild Wars 2 to succeed, not only because I think it will be an awesome game in its own right, but because it has the potential to change the paradigm of MMOs themselves. I see nothing that other MMOs offer that Guild Wars 2 doesn't.

Also, I never saw the original Guild Wars as an MMO so I never expected it to change the standard of MMOs (as far as subscriptions). I think Guild Wars 2 may have that potential.

Anyway, one thing I really want to know about is guilds. Guild customization is very important and seeing as how guilds should be very important to GW2 it would be nice to know more about them.
 

Jira

Member
Shrinnan said:
I think I'm gonna have to agree with you here - at least for it narrowing out Skyrim.

The prospect of an MMO without a subscription is just too good to pass up. I want Guild Wars 2 to succeed, not only because I think it will be an awesome game in its own right, but because it has the potential to change the paradigm of MMOs themselves. I see nothing that other MMOs offer that Guild Wars 2 doesn't.

Also, I never saw the original Guild Wars as an MMO so I never expected it to change the standard of MMOs (as far as subscriptions). I think Guild Wars 2 may have that potential.

Anyway, one thing I really want to know about is guilds. Guild customization is very important and seeing as how guilds should be very important to GW2 it would be nice to know more about them.

All that is known about guilds is:

Efforts have been made to give guilds more "common" purpose in Guild Wars 2 with the introduction of guild achievements. Guild membership will also allow greater out-of-group interactivity, with guild members being easily located on a map, current activities visible on the guild roster, and other ways to keep track of fellow guildmates.[3]

Out-of-game support for guilds will be also be implemented, with a guild calendar allowing guilds to coordinate events across timezones, guild chat accessible from web browsers, and smartphone apps that will be available for free.

There will also be guild based progression you find in most MMOs now as well as ways for people to see what your guild has done just by looking at you. Guilds are one of the very few things that have yet to be revealed.
 

Jira

Member
zazrx said:
God damn it so another game I'm super hyped up for that I don't know when it'll be released :S. Is the first game any good compared to this? I'm currently playing Rift so if it isn't better than that I'm not going to bother.

GW1 isn't like any other MMO you've played because it's not one. It's a CORPG like Diablo but with the hotbar style combat of a traditional MMO. If you go into it with an open mind and drop any pre-conceived notions about it being an MMO, you'll likely enjoy yourself and find that there's an absolute shit ton to do, it's fun, and challenging. Give it a shot:

http://www.guildwars.com/freetrial/

Oh and you can also earn stuff for GW2 through the Hall of Monuments if you own Eye of the North.
 

W1SSY

Member
Really cannot wait for this game. I played GW1 for a long time and it was the first and only mmorpg I have played.

I really love the look of the concept art that they have for their games.
 

LogicStep

Member
Jira said:
GW1 isn't like any other MMO you've played because it's not one. It's a CORPG like Diablo but with the hotbar style combat of a traditional MMO. If you go into it with an open mind and drop any pre-conceived notions about it being an MMO, you'll likely enjoy yourself and find that there's an absolute shit ton to do, it's fun, and challenging. Give it a shot:

http://www.guildwars.com/freetrial/

Oh and you can also earn stuff for GW2 through the Hall of Monuments if you own Eye of the North.
Like Diablo? Oh man, I'll give the trail a shot.
 

commish

Jason Kidd murdered my dog in cold blood!
Victrix said:
And I am going to cry bitter tears of nerdrage if I don't get into the beta.

Even the possibility that there's a limited beta going around right now causes me pain.

This might be the first beta I would actually pay to be in. Normally I think that's pretty stupid, but this game is at the top of my list, and has been, for quite a while.
 

PewPewK

Member
commish said:
This might be the first beta I would actually pay to be in. Normally I think that's pretty stupid, but this game is at the top of my list, and has been, for quite a while.

I just wish I knew how they were going to dole out beta keys.
 

PewPewK

Member
Helmholtz said:
Only people with God Walking Amongst Mere Mortals will get invites.
... :p

Well then...

Don't think that'd be a very good beta test. :p

Victrix said:
This is my #1 most anticipated game for the year, narrowly edging out Skyrim and Dark Souls.

Implies it'll be released in 2011. [It won't.]
 

SmallCaveGames

Neo Member
I was reading down the page, starting to get really excited that they had a 2011 release date revealed. But no.

That's probably okay, probably better than I don't try to play this at the same time as Skyrim.
 

PewPewK

Member
Would it even be worth it to start playing Guild Wars, or should I just wait for this?

Depends on who you ask. Guild Wars is a fantastic game, but VERY different from what Guild Wars 2 will become. That said, Guild Wars is still very much worth it and probably one of the most popular MMOs out there.

You can get a free trial here and remember that Guild Wars is just a Buy-2-Play game so once you bought it there are no subscription fees.

Playing Guild Wars with Eye of the North purchased will allow you to gain rewards for GW2 when it launches. All done through their Hall of Monuments system.

Anyway, I'd say if you have some spare time give the GW1 trial a run and see what you think!
 

Jira

Member
Would it even be worth it to start playing Guild Wars, or should I just wait for this?

I felt stupid for not playing it years ago, I had been saying for years that I wanted a game that provided small group content that was challenging on the scale of most MMOs raids and it was sitting in front of me the whole time, yet I ignored it. Go grab the trial and see what you think. You can reserve your name for GW2 and earn a ton of stuff for GW2 through playing GW1.

http://hom.guildwars2.com/en/#page=welcome
 

LogicStep

Member
If I end up liking it and I buy the trilogy and the other expansion on Steam I'm going to be playing solo since my friends aren't interested. Can I play solo, will I need other? Is there still a community?
 

gunbo13

Member
Complistic said:
There's suppose to be another blog post that deals with sounds/va of the sylvari today. Yet its not up yet...
Gamescom is the real hype anyways.

I'll pay hard cash for a beta key. No joke.
 

V_Arnold

Member
As a hardcore Blizzard-fan, this is still my most anticipated MMO so far, not their next WoW expansion. And that says everything that needs to be said.

Will be awesome if the "end of holy trinity" works. I think that system is still good, but any change is appreciated and welcomed by me.
 

BrettWeir

Member
zazrx said:
If I end up liking it and I buy the trilogy and the other expansion on Steam I'm going to be playing solo since my friends aren't interested. Can I play solo, will I need other? Is there still a community?

I've never grouped with anyone, and just recently got EoTN. Been fine throughout core and EoTN (until The Great Destroyer....fuuuuuuuu). Have been doing Nightfall for Heroes, which is making things easier.

I'm honestly still amazed at the graphics in GW1 considering how old it is. Absolutely stunning.

As for The Holy Trinity (THT), hearing people (not Arenanet) state how they run and complete dungeons with 5 of the same class, gives me very good feelings about them accomplishing getting rid of THT. Swapping out aggro sounds very well done.
 

commish

Jason Kidd murdered my dog in cold blood!
V_Arnold said:
As a hardcore Blizzard-fan, this is still my most anticipated MMO so far, not their next WoW expansion. And that says everything that needs to be said.

Will be awesome if the "end of holy trinity" works. I think that system is still good, but any change is appreciated and welcomed by me.

I've never really had a problem with the trinity, but maybe that's because I'm almost always a healer. Never had a problem getting groups and never had to worry about playing with shitty healers.
 

Jira

Member
zazrx said:
If I end up liking it and I buy the trilogy and the other expansion on Steam I'm going to be playing solo since my friends aren't interested. Can I play solo, will I need other? Is there still a community?

Grab Eye of the North from Newegg, $6 and free shipping. Yeah there's still a community, I've wondered what their avg concurrent users are, but you can go a single city (Kamadan) and see 600+ people in North America alone. There's always someone somewhere, I've never went somewhere and not seen at least one other person. Yeah you can play solo too if you want, heroes allow you to do that since you can set them up and gear them out like another player.
 
Jira said:
What are you missing to get 50?

2 mini pets.
4 weapons.

That's 2 points...brings my total to 48..

Now other 2 points will be hard and a bit of grinding required...

I need to VQ 26 areas and carto them..
Need about 300 ectos for money titles and my HoM will be 50/50
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Jira said:
All that is known about guilds is:

Efforts have been made to give guilds more "common" purpose in Guild Wars 2 with the introduction of guild achievements. Guild membership will also allow greater out-of-group interactivity, with guild members being easily located on a map, current activities visible on the guild roster, and other ways to keep track of fellow guildmates.[3]

Out-of-game support for guilds will be also be implemented, with a guild calendar allowing guilds to coordinate events across timezones, guild chat accessible from web browsers, and smartphone apps that will be available for free.

There will also be guild based progression you find in most MMOs now as well as ways for people to see what your guild has done just by looking at you. Guilds are one of the very few things that have yet to be revealed.

That sounds like a very good direction - my main hope is customization in ranks. I want guilds to have the option for more than one leader. My buddy and I always wanted to create a guild together and it would be nice to have that option. The last game it could be done in was City of Heroes and it should be an option for all MMOs honestly.
 

V_Arnold

Member
commish said:
I've never really had a problem with the trinity, but maybe that's because I'm almost always a healer. Never had a problem getting groups and never had to worry about playing with shitty healers.

I have played hardcore tank-style for years (first bear tank, then DK tank), still not bored of it. But I am still waiting to see if this really brings a sense of freshness.
 

Nirolak

Mrgrgr
Complistic said:
the "exclusive reveal" at gamescom does sound promising, but they might just bet talking about pvp.
IIRC that was an NCSoft statement referring to Carbine's game.

That is also likely to be a great game though.
 

Grayman

Member
Maybe I will try some good old GW with that 7 hero build, not sure if I can set it up though.
Nirolak said:
IIRC that was an NCSoft statement referring to Carbine's game.

That is also likely to be a great game though.
Carbine's game is an MMO/RPG dream team isn't it? Now is a good time to experiment with a new generation of MMOs. Wow still has a lot of players but it isn't hot in pop culture anymore, GW2 is changing up a lot of stuff, KOTOR going for a story focus.
 

etiolate

Banned
I would recommend checking out Guild Wars. I began playing during the game's first year and I feel the PVE has become something quite adaptable and is far more enjoyable than it was during the first couple of years (twas once as easy as running in as a War and having a monk drop healing seed). You can play with others in a group up sense, but you can also play the game like it was a single player party RPG and manage your heroes as you wish. Between the three chapters and EotN, there's a lot to do.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
etiolate said:
I would recommend checking out Guild Wars. I've began playing during the game's first year and I feel the PVE has become something quite adaptable and is far more enjoyable than it was during the first couple of years (twas once as easy as running in as a War and having a monk drop healing seed). You can play with others in a group up sense, but you can also play the game like it was a single player party RPG and manage your heroes as you wish. Between the three chapters and EotN, there's a lot to do.

The only thing about Guild Wars now is the lack of a jump button. I'm playing it myself and it's a very awesome game but I do miss my ability to jump!
 

Jira

Member
Shrinnan said:
The only thing about Guild Wars now is the lack of a jump button. I'm playing it myself and it's a very awesome game but I do miss my ability to jump!

Macro /jump to a key and hit it every few steps, problem solved! :p
 

Orayn

Member
V_Arnold said:
I have played hardcore tank-style for years (first bear tank, then DK tank), still not bored of it. But I am still waiting to see if this really brings a sense of freshness.
Yeah, if we see some truly unique AI for different monsters, PvE will be turned on its head compared to most MMOs where the enemies are fairly predictable. Even if the AI's not totally brutal, the removal of aggro, manual blocking/dodging, and renewed emphasis on crowd control will make for some pretty dramatic changes.
 

etiolate

Banned
Eye of the North shows how much they learned from earlier mishaps. When it launched, Factions PVE was a mess. The kowloon inspired ghetto areas were a bit overbearing in mob spawns and combining that with constant escort quests that involved uncontrollable NPCs with dumb AI and path-tracking issues meant restarting quests and missions due to no fault of the player. It's amusing that Factions is the easiest campaign now.

EotN has many questlines where you have a NPC following you, but they greatly improved AI, filled out the roster with Heroes, and made the NPCs rez themselves after a mob is cleared. It's a simple matter of logic that gets overlooked in an MMO: If I can res myself and other members of the group, why can't the NPC in an escort mission be rezzed?

The dungeons are also a step up and I like the tiny touches like finding hidden paths and treasures, and simple little puzzles. I hope GW2's dungeons feature more single player RPG inspiration in that matter. They've already mentioned multiple paths and event choices, so I hope dungeons have some puzzles to solve as well.
 

Jira

Member
http://www.arena.net/blog/the-sylvari-soul

The Sylvari Soul – Angel McCoy on Writing the Sylvari

My name is Angel Leigh McCoy, and I’m one of several writers on the Guild Wars 2 design team. We’ve been molding Tyria into a living, breathing world, and I’m here to share some audio clips of in-game dialogue and give you some insight into the sylvari, Tyria’s newest race.
Sylvari Basics

All the races of Guild Wars 2 are fun to write, but sylvari rank in the top three for me. I love how their virtue blends with their innocence and then contrasts with the darkness of the world surrounding them. This disparity illuminates the sacrifices, gallantry, and tragedies of Tyria’s war with the dragons.

Remarkably, the sylvari race didn’t come into existence until 25 years ago (in game years) when the twelve firstborn awoke. Since then, new sylvari have continued to awaken on a regular basis, their numbers growing as time advances.

Sylvari arrive in the world fully grown. They emerge from pods that grow on the Pale Tree: a magical, sentient tree with its roots deep in Tyria and its branches in the Dream. They leave the Dream—a mystical place where sylvari memories are collected—and incubate in their pods, then emerge into the world. They bring with them a spectator’s understanding of how the world works, having witnessed aspects of it while in the Dream. Their first few days in the world are critical, and they’re met by mentors and other newly awakened who help them find their way.

In this series of scenes, a male sylvari attempts to explain his awakening to a female norn. Listen in:

Designing Sylvari from Scratch

The sylvari have evolved a great deal over the years. When first designed, they looked like gnarled, wooden figures. The next concept art iteration resembled children. We didn’t want child warriors going into battle, so we matured their look. Sylvari were also telepathic in the early days, but we quickly realized how much of a game-mechanic and story nightmare that would be, so we trimmed back their telepathy, making it empathy instead. It suited them better.

Caithe_Blue_01.jpg


The writing team, led by Bobby Stein, along with world designers Ree Soesbee and Jeff Grubb, spent many hours discussing the sylvari, what their lives would be like, and how they would act. We took those discussions and molded the everyday sylvari that you pass in the streets of Divinity’s Reach or elsewhere in the world.

Some of the questions we asked ourselves included:
What are the first few weeks of a sylvari’s life like?

The first few weeks are an exercise in overcoming disorientation. Fortunately, newly awakened sylvari have a lot of help adjusting.
Sylvari don’t have brothers, sisters, parents, or any other familial connections. How does this affect how they bond with others?

They get to choose their families! The honorable sylvari can be extremely loyal once a bond has been created with another being. Sylvari also have strong racial attachments, not just because of the empathic links that connect them, but because only other members of their own race can understand what it’s like to be sylvari. These ties may be strengthened by shared experience or ultimately weakened, like distant cousins you only see on holidays.
Do sylvari have romantic relationships?

Sylvari fall in and out of love, just like other races do. They have a romanticized view of devotion, and they’re curious about passion in all its forms. There are male and female sylvari, but none has ever produced a child as other races do. Because of this, traditional human-style gender roles have no meaning to sylvari, either in their society or in their romantic relationships. Often, a sylvari’s ardor is expressed with courtly zeal—emotional, empathic, personal—and is not necessarily defined by gender.
Are sylvari naive?

Sylvari may be naive when they first leave the pod, but they don’t stay that way for long. They learn their lessons well, especially if the lessons come with lumps, thumps, or broken hearts.
Since they awaken fully grown, do they have an understanding of what it’s like to be a child?

No. They have never been children. Those small beings—miniature versions of the adults—who are so well protected, are alien to sylvari. Many are terrified at the thought of being born so vulnerable.

Male-Sylvari.jpg


As a group, we pondered these questions and many more until we came up with a race that felt fleshed out. We then tried different approaches to sylvari dialogue. During this process, we identified several personality keystones that defined our sylvari voice.
Sylvari Keystone #1: Honor

A sylvari’s honor gives her a sense of propriety that the youth of other races do not have. In many ways, they are like the Arthurian knights (without the gender bias). They take their duties seriously, and they live by a personal code. Their justice system involves duels, and when duels no longer satisfy, then the wisdom of an elder sylvari prevails. While evil sylvari do exist, most stand up for what is right, and even those who succumb to nightmare have a hatred for the Elder Dragon Zhaitan and the horrors of Orr. Listen in:

Love Lost
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Sylvari Keystone #2: Curiosity

The sylvari race is less than 25 years old, and most sylvari are younger than 20. When they come into the world, they have already seen much via the Dream, but they have experienced none of it themselves. For this reason, a sylvari may express surprise, joy, and even awe at the sight of something that most of Tyria’s citizens would consider mundane.

However, sylvari are not childlike creatures who see a miracle in every blade of grass. They have an active sense of wonder but are not naive. They were born in a world at war and their own home, the Grove, suffers constant assault. They learn quickly that people deceive, that death is painful, and that evil exists. Despite this, they’re driven to go out into the world, to help others, to right wrongs, and perhaps, one day, to banish evil in all its forms. Listen in:

Sylvari Keystone #3: Empathy

As progeny of the Pale Tree, sylvari have a special connection with plants. They can often empathize with flora, even possessing certain magical abilities that allow them to grow plants into useful items such as walls, armor, and weaponry.

Being a form of sentient plant life, they can sometimes feel another sylvari’s emotions if the emotion is strong enough. They don’t get any information other than the feeling itself, but it’s something that connects all sylvari and gives them a sense of belonging. Listen in:

Citizens Roaming
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Sylvari Keystone #4: The Dream

Sylvari exist in the Dream of Dreams prior to awakening. While in this womb, they draw nourishment from their mother, the Pale Tree, and along with that nourishment, they receive knowledge of the world. The Pale Tree collects her knowledge from awakened sylvari. She gathers memories of their experiences like a mystical net collecting leaves from a stream. The more intense or emotional an experience, the more likely the memory of it will reach the Pale Tree’s consciousness and eventually seep into the Dream where unawakened sylvari may witness it. Powerful as this is, the Pale Tree doesn’t see every moment of every sylvari life, and she is not omniscient.

Furthermore, not all sylvari see the same Dream visions, so everyone awakens with a unique foundation of worldly knowledge. The Dream may reveal clues that foretell the sylvari’s profession and talents. It may reveal historical events that will impact the sylvari’s personality and future choices. It may reveal knowledge of everyday life, both in sylvari society and among other races. They see many things about Tyria and are thus ready to begin living when they awaken fully grown and leave the Pale Tree.

A small percentage of awakened sylvari eventually receive a calling to the Wyld Hunt. Their first hints of this may have appeared in the Dream prior to their awakening, though few would recognize it as such. A sylvari called to the Wyld Hunt has an especially important purpose and is dubbed a Wyld Hunt valiant. Great responsibility comes with the Wyld Hunt, as does great opportunity. Most sylvari take this so seriously that they would die in service to this quest. Each sylvari’s Wyld Hunt is unique. Listen in:

Arching Boughs
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gw158.jpg


Sylvari Keystone #5: Philosophy

When the first sylvari awakened at the base of the Pale Tree, they found a stone tablet—the Ventari Tablet—carved with seven tenets to live by. It was written by Ventari, a wise centaur who lived hundreds of years before the first sylvari was born. The sylvari have embraced these tenets as one would embrace the words of a prophet. They discuss their meanings and have deep philosophical exchanges about the nature of life, love, and honor. Listen in:

Diversity

The sylvari have personalities built of complex emotions, quirks, and goals. They have quickly become just as complicated and nuanced as our other races. You won’t find anything cookie-cutter or cardboard about any of them, and our in-game dialogue gives us the chance to express the sylvari in all their colors, shapes, and sizes.
 

Jira

Member
There's without a doubt in my mind that ANet has the greatest art team in the gaming industry. I said "god damn" at those screenshots. The voice acting is great too, the males sound ent/treeish.
 
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