Great impressions Devo. I can already feel my hype glands quivering.
gross
Great impressions Devo. I can already feel my hype glands quivering.
If anything like jetpack is in for the love of god let me change the sensitivity on the y-axis or make it faster.
I might have been right about the thrusters being permanent judging by that pic.
But hopefully it behaves like thrusters and not a Jetpack. Short bursts that allow an evade or double jump. No prolonged flying.
I wonder what that solid bar under the BR icon is? Some kind of recharge time? New representation of ammo?
brightened the image so we can see better
http://i.imgur.com/YtwR8.jpg[IMG]
[/QUOTE]What is that icon on the top left? I can't really tell what it is since I'm on my phone, but from here it looks like a jetpack.
[quote]I wonder what that solid bar under the BR icon is? Some kind of recharge time? New representation of ammo?[/quote]
Well according to other images, that's just the ammo counter. There are actually individual bullet icons, but since the pic is kinda blurry, it appears as if it's just a solid bar.
They don't have to break it if the implementation is up to par. What annoys people about the jetpack's current incarnation in Reach is that the user isn't all that vulnerable since they have the full offensive capabilities that they would normally. Remove the ability to fire and throw grenades while thrusting and you cut down a significant amount of the annoyance because it becomes an ability modifying only mobility, which people are generally okay with.I would say a good way to handle it would make it harder for jetpackers to aim accurately while making those using the jetpack more vulnerable and easier to head shot. I still don't think Jetpacks have to break Halo, but maybe I am delusional.
What is that icon on the top left? I can't really tell what it is since I'm on my phone, but from here it looks like a jetpack.
Active reload, bro.
What is that icon on the top left? I can't really tell what it is since I'm on my phone, but from here it looks like a jetpack.
Well according to other images, that's just the ammo counter. There are actually individual bullet icons, but since the pic is kinda blurry, it appears as if it's just a solid bar.
I wonder what that solid bar under the BR icon is? Some kind of recharge time? New representation of ammo?
It makes anything dual wieldable worthless as a single wield weapon, perhaps. However, that was the point of dual wielding, it really allowed many combinations of weapons, and it was a tradeoff because once you threw a grenade you dropped one of your dual wield weapons.
Personally I had the most fun with Halo 2's multiplayer, and now that I think back about it, it was the whole package that made it such an amazing game for me, including dual wielding.
Essentially what happened with dual wielding weapons was that you were creating combined weapons that played differently together. An SMG plus a plasma rifle (my favorite combination) was completely different than two SMGs, which was different from a plasma pistol plus a plasma rifle, etc. The biggest misstep was the needler, which should never have been dual wieldable.
Everyone started with a weak weapon, the SMG, but that could be quickly "upgraded" to dual wielding by finding another SMG or preferably something more potent.
The return of the AR in Halo 3 meant it became the default starting weapon often, and dual wielding become obsolete. I think this made Halo 3 less fun from gunplay perspective than Halo 2.
Dual wielding makes the game more complex, and more dense. Removing dual wielding would simplify the gameplay, but it's one of the things that makes Halo unique. I think that Reach was worse off without it.
That's not the fault of the weapon, that's the fault of bad playlist management not giving BR starts on large maps. It's not like AR starts in Halo 3 and Reach are any better, it's always shitty spawning with a crappy weapon and having to search for something to be dangerous. The SMG was a great secondary weapon, useful in its niche with the ability to be boosted by a second dual pickup to increase the size of that niche. The whole idea of dual wielding was marred by bad playlist management, but I wouldn't condemn the entire mechanic because of it.And that is a VERY big problem in 2 and above. It ruins big maps, it ruins even moderate level players. Having a gun that's inherently weaker to balance out holding two of them is a terrible idea.
i found this interesting from the destructoid article:
"The visuals have been bumped up too and mark Halo 4 as the first true high-definition Halo game, coming in at 30 frames per second".
I pray the BR isn't the random inconsistent piece of shit it was in 2 and 3.
DMR is a much better gun. It has rules and they require following.
Who knows how the fuck the BR was set up.
Sometime people would die with one trigger press, other time a whole clip. No system to it at all. Unless of course I was repeatedly exposed to hackers in both games.
That's not the fault of the weapon, that's the fault of bad playlist management not giving BR starts on large maps. It's not like AR starts in Halo 3 and Reach are any better, it's always shitty spawning with a crappy weapon and having to search for something to be dangerous. The SMG was a great secondary weapon, useful in its niche with the ability to be boosted by a second dual pickup to increase the size of that niche. The whole idea of dual wielding was marred by bad playlist management, but I wouldn't condemn the entire mechanic because of it.
To your last point, I don't think that only giving players automatic weapon on spawn is a good thing in the first place, so you would never have to worry about trying to find a BR on spawn in my ideal Halo game.But why have a weapon that is spray and pray, only works up close, and have to sacrifice melee and grenades to use when you have DMRs and BRs that work up close and far away, and don't gimp your melees and grenades?
Even the AR is better than dual wielding since the AR can be used at range semi-effectively, but it's still useless if there are DMR/BRs on the map.
Balance means giving everyone something balanced. Helping the winning team snowball their victory by having people who've just spawned spawn with nothing isn't very fun for anyone. Winning teams already have the advantage of being able to get to power weapons easier, having to worry about getting a BR and then worry about getting power weapons is dumb.
Still makes me giddy. :-DThe return of the BR and burst spread fire is the best news to come out of today, IMO. Well that alongside the lack of player inertia and the return of actual strafing.
For reals. DetectiveGAF, do your thing.what is M-SLAYER UR?
Did Microsoft learn absolutely nothing when they did not have a public beta for Halo 2? That game was possibly one of the buggiest multiplayer experiences in the history of Xbox. Now we are going to have to wait for an update 6 months after the release.
what is M-SLAYER UR?
Did Microsoft learn absolutely nothing when they did not have a public beta for Halo 2? That game was possibly one of the buggiest multiplayer experiences in the history of Xbox. Now we are going to have to wait for an update 6 months after the release.
And chasing the COD model of multiplayer is a huge fucking mistake. Halo fans do not want something similar to COD, we play the game because its unique to itself. What a sad day.
It will be interesting to see how this plays out-
There seems to be some sort of truth to armor abilities, or armor being more than cosmetic going by this shot.
Loadouts: Check
Sprint: Check
Perks: Check
If you didnt know what thread you were reading what game would you think I was talking about. Get that perk shit out of my Halo. People play Halo for skill, you can jump right in and most of the time not have to deal with some perked up asshole who isnt much better than you but has the time to play all day and night. This is why I dont play COD.
I know are saying wait until we read about the perks but you all know there is no way to do perks well. Crysis 2 might have had legs if it wasnt COD future.
Please tell me credits are gone. So much work for so few credits. Really took the fun out of the game.
Credits are only fun when you can constantly buy things even if the cooler things are super expensive.
Reach it was like: Play for 30 hours: Buy 1 item. Play for 60: Buy another item.
Such a bad system. Hopefully they stick to rank. The more you rank up, the more things unlock.
Please tell me credits are gone. So much work for so few credits. Really took the fun out of the game.
Credits are only fun when you can constantly buy things even if the cooler things are super expensive.
Reach it was like: Play for 30 hours: Buy 1 item. Play for 60: Buy another item.
Such a bad system. Hopefully they stick to rank. The more you rank up, the more things unlock.
Reach it was like: Play for 30 hours: Buy 1 item. Play for 60: Buy another item.
The chief armor color and material is better than Halo 3. I always felt the chief looked kind of plastic and shiny in Halo 3,anyone agree?
Frank said they aren't perks.
Frank said they aren't perks.
I actually like the idea of perks/customization.regardless of what they are or what they get called, it's been said they change gameplay.
Unless they're powerups like in halo 1-3, ie you find them in the match, and everyone still starts out on a base playing field, i wont be happy.
regardless of what they are or what they get called, it's been said they change gameplay.
Unless they're powerups like in halo 1-3, ie you find them in the match, and everyone still starts out on a base playing field, i wont be happy.
regardless of what they are or what they get called, it's been said they change gameplay.
Unless they're powerups like in halo 1-3, ie you find them in the match, and everyone still starts out on a base playing field, i wont be happy.
At least give them the chance to explain what this system is before prematurely jumping all over them based on poor wording from an attention-whoring article. There's skepticism, which is fine, then there's this. You've already got an employee in here saying they won't 'cock up the basics' with whatever it ends up being.This. and no Beta? dont they learn?