SaganIsGOAT
Junior Member
Are you calling 343 liars?
I never understood this logic, if a developer has confirmed that it's larger scale... well it is.
Just jumper being jumper
Are you calling 343 liars?
I never understood this logic, if a developer has confirmed that it's larger scale... well it is.
Yeah Stabilizer/Hover whatever.
I didn't get the chance to use it as much in the Beta. Didn't see it as a very useful feature in the Beta, but that will probably change once you are deep into Halo 5 controls and people share clips/tricks.
Am I the only who think the environments all look kind of...samey?
I turned it off immediately in the Beta before I played my first match. I don't want to be hovering in the air whenever I aim while jumping.
http://www.neogaf.com/forum/showthread.php?t=1089984&highlight=pink+mist
So glad they made Grunts speak English again! Fuck Halo 4.
Am I the only who think the environments all look kind of...samey?
Am I the only who think the environments all look kind of...samey?
It is a less than 2 minutes sample within one same mission, of course environments will looks samey.
I mean everything we've seen so far. Sanghelios' architecture looks less Covenant than it should, and more UNSC than it should. Also every human place we've seen looks to me to be made with the same few assets. I also think it looks like the Prometheans, UNSC and Covenant stuff are all made out of the same materials.
Not saying the game looks bad, and it's ok to disagree with me, but I feel this Halo looks less organic in it's art-style. Like everything kind of got fused together at the concept stage.
Well, Jumper agrees with you, which is a pretty good sign that you're wrong, but just in case you need more, we've gotten this:
and this
and this
And I doubt that's all we're getting.
So nah.
I swear it's like these guys can't make up minds on having the covenant speak English or there native tongue.
Keep it English pls with some wort wort wort.
In general it looks really good and especially smooth. The only thing (graphically wise) that still bothers me slightly, has to do with the explosions. The particles seem pretty low quality, while this is something that Halo generally excels at.
I had to watch it with the sound off so I didn't catch that. I'm so excited now.So glad they made Grunts speak English again! Fuck Halo 4.
Really? I agree that the UNSC seems to have a fairly consistent theme with the soft white style, however they've made each level/map look fairly different even with the same theme. It looks completely different to the Forerunner and Sanghelli stuff as well...I mean everything we've seen so far. Sanghelios' architecture looks less Covenant than it should, and more UNSC than it should. Also every human place we've seen looks to me to be made with the same few assets. I also think it looks like the Prometheans, UNSC and Covenant stuff are all made out of the same materials.
Not saying the game looks bad, and it's ok to disagree with me, but I feel this Halo looks less organic in it's art-style. Like everything kind of got fused together at the concept stage.
I mean everything we've seen so far. Sanghelios' architecture looks less Covenant than it should, and more UNSC than it should. Also every human place we've seen looks to me to be made with the same few assets. I also think it looks like the Prometheans, UNSC and Covenant stuff are all made out of the same materials.
Not saying the game looks bad, and it's ok to disagree with me, but I feel this Halo looks less organic in it's art-style. Like everything kind of got fused together at the concept stage.
Sanghelios structures are, well Sangheili, that is not equal to the Convenant culture and design you see from previous games. And we only saw a tiny bit of the campaign let alone the whole game, it is simply too early to call that.
Yup. They're terrible actually.
But anything for 60fps apparently
Sanhelios isn't a Covenant world, it's a Elite world and it's not surprising that their culture would allow for more unique architecture.
The people complaining about the way space stations and ships look internally.
Guess what?
That's normal, military builds for function and cost-saving; style is bound by that.
These are interiors from different classes of US military ships:
Still concerned about the resolution though. I wish 343i would say something.
What, based on what we've seen and been told, is giving you that feeling?Don't care about the frame rate or resolution, but I've got a feeling SP is going to be terrible.
Does Fred really need to explain how to kill hunters? They've been fighting the Covenant for decades, lol.
Does Fred really need to explain how to kill hunters? They've been fighting the Covenant for decades, lol.
He just has a feeling and is concerned.What, based on what we've seen and been told, is giving you that feeling?
Especially with this claim we should wait.
And in my opinion the lighting doesnt look that much better. Yes its improved but not in a big way.
Shadows looked the same to me? The typical halo prebaked shadows and dynamic shadows for the characters. And the materials sometimes look a bit off.
Are you calling 343 liars?
I never understood this logic, if a developer has confirmed that it's larger scale... well it is.
Halo 4 on Xbox ONE (MCC) looks better IMO (graphically) �� this one isn't a looker at all. I'm all for 60fps but this is seriously underwhelming.
Does Fred really need to explain how to kill hunters? They've been fighting the Covenant for decades, lol.
What, based on what we've seen and been told, is giving you that feeling?
Is Fred really explaining that to the chief or to a new player?
Is Fred really explaining that to the chief or to a new player?
Is Fred really explaining that to the chief or to a new player?
Does everything need to be told explicitly? I remember playing Halo 1 for the first time I did not know I could kill Hunters with just one pistol shot into the orange spots, so I lost a ton of AR ammo in the first encounters against them in the T'nR and SC levels (I accidentally discovered it later on).
sp b-roll of blue team! yeah!!
joe staten grunt dialogue
hunters forming in gameplay (not just a cut scene thing)!
this looks so much easier to read, is less visually cluttered and alien, than the e3 demo - i think this demos better. wish we saw this instead. immediately halo
visuals look great. good scale and verticality. i loved watching that player play around on foot then realizing his teammates were engaged in a aerial dog fight around him at the end
love the new abilities and how they tie into gameplay. cant wait to ground pound into the middle of a firefight
that sword elite ai
I played the Halo series for the first time with MCC, and...WHAT THE HELL!?
Goddammit so much wasted ammo