White guns sure do look sexy tho
Can anyone tell me the deal with Premium Req packs? I know there is the basic Brownze, Silver, and Gold req packs. But, what are these Premium ones? I see you only get them with the LCE (maybe LE too) editions and purchase them separately for 24.99. But, does that mean you can never get Premium in game other than these 2 methods? And do they come with really rare stuff others can't get?
Can anyone tell me the deal with Premium Req packs? I know there is the basic Brownze, Silver, and Gold req packs. But, what are these Premium ones? I see you only get them with the LCE (maybe LE too) editions and purchase them separately for 24.99. But, does that mean you can never get Premium in game other than these 2 methods? And do they come with really rare stuff others can't get?
Can anyone tell me the deal with Premium Req packs? I know there is the basic Brownze, Silver, and Gold req packs. But, what are these Premium ones? I see you only get them with the LCE (maybe LE too) editions and purchase them separately for 24.99. But, does that mean you can never get Premium in game other than these 2 methods? And do they come with really rare stuff others can't get?
It's only optional if you are fine with playing at a disadvantage versus those who paid. I would ask how many hundreds of hours one has to play before they have the full set of multiplayer equipment, but since this game even has one-time-use consumables, it will never stop being pay-to-win.
I'm generally not interested in games that are about grinding, so having to play a ton before you "earn" access to full multiplayer equipment, get equal with veteran players and get an edge over newbies would already be bad in my mind. But when the designers put in the option to bypass the grind by paying, that means they are conceding they don't even really believe the grind is good for the design. They are deliberately shitting on their game to make an extra buck in the usual abusive F2P fashion. There is no excuse for this in a game that has a price tag.
The advantage the paying people get may not be very high, dunno, but it exists. If you don't mind a little P2W in your game, fine, enjoy. But the way some people are jumping to deny the nature of the design, despite it being blatantly obvious, feels like victims defending their abuser. They'll even contradict themselves in a single post - "There's no problem with it, and besides, it's not quite as bad as what those other developers are doing!"
The devs are not forced to choose between paid map updates and pay-to-win DLC. They could just do cosmetic DLC and still make plenty of money, on top of the full game price they are already asking up front. Look at CS:GO - it has the lottery / Skinner box thing going on, but it doesn't give an unfair advantage to anyone. But that's not enough. Halo has to print money, fuck good game design if that's what it takes.
...so...play...Arena?
Armor is cosmetic.
Weapon skins are cosmetic.
Helmets are cosmetic.
Special weapons are restricted to ONE gametype. JUST one. THAT ISNT the competitive gametype, Arena.
Play arena.
So your solution to a P2W concern is that someone just shouldnt play a large part of the game they paid for?
Nice.
"I'm generally not interested in games that are about grinding, so having to play a ton before you "earn" access to full multiplayer equipment, get equal with veteran players and get an edge over newbies would already be bad in my mind. But when the designers put in the option to bypass the grind by paying, that means they are conceding they don't even really believe the grind is good for the design. They are deliberately shitting on their game to make an extra buck in the usual abusive F2P fashion. There is no excuse for this in a game that has a price tag."
The solution is to not buy if it's that big of a problem to them. 343 has been incredibly transparent about what they're implementing so it should come as no surprise to anyone involved.So your solution to a P2W concern is that someone just shouldnt play a large part of the game they paid for?
Nice.
So your solution to a P2W concern is that someone just shouldnt play a large part of the game they paid for?
Nice.
I've seen enough of the game mode to have a good grasp of what I think about it and what it is.Warzone doesn't really play like that.
Honestly, all the negativity really is unwarranted.
I've seen enough of the game mode to have a good grasp of what I think about it and what it is.
Gambling center is a bit of a hyperbole, yes. I'll stay with what I said before and that is to avoid the warzone mode altogether.
Came in to say this. It's really sad that people are eating this sort of stuff up nowadays. :/there are no "fair" microtransaction in a full retail priced game
whoever tells you otherwise is a liar
Came in to say this. It's really sad that people are eating this sort of stuff up nowadays. :/
there are no "fair" microtransaction in a full retail priced game
whoever tells you otherwise is a liar
Came in to say this. It's really sad that people are eating this sort of stuff up nowadays. :/
Someone who spends full price on a game should not have to spend more to get extra content that is already made for the game. Microtransactions as a method of getting "points" that can also be earned through gameplay intrinsically affects how those points will be earned - the devs aren't going to ass in microtransactions that they don't think anyone will buy, after all, that's business. As a result, any and all microtransactions in $60 games are every bit as vile as on-disc dlc in my eyes.Will you explain why can't they be fair?
People are weighing the pros and cons. 343 claims that this microtransaction (in an isolated playlist) is being used to offset the cost of developing free map packs and for a lot of people, that's a fair trade.Came in to say this. It's really sad that people are eating this sort of stuff up nowadays. :/
Someone who spends full price on a game should not have to spend more to get extra content that is already made for the game. Microtransactions as a method of getting "points" that can also be earned through gameplay intrinsically affects how those points will be earned - the devs aren't going to ass in microtransactions that they don't think anyone will buy, after all, that's business. As a result, any and all microtransactions in $60 games are every bit as vile as on-disc dlc in my eyes.
Someone who spends full price on a game should not have to spend more to get extra content that is already made for the game. Microtransactions as a method of getting "points" that can also be earned through gameplay intrinsically affects how those points will be earned - the devs aren't going to ass in microtransactions that they don't think anyone will buy, after all, that's business. As a result, any and all microtransactions in $60 games are every bit as vile as on-disc dlc in my eyes.
I suppose the microtransactions are "fair" as in they do not offer a gameplay benefit, but they are still scummy and unfair to consumers.
This is a thread for discussing this stuff ya know.Quit whining.
You can't pay to bring things in early, but the paying player might be the only one with the Scorpion Tank card while the non-paying player has diddly squat to choose from. That would make for more than a negligible advantage.some kid will pay $3 to get a Scorpion tank 50 seconds before you get a Scorpion tank in a casual bait BTB mode
This is a thread for discussing this stuff ya know.
And I really do hope you guys are right and that there's no appreciable advantage, but the less advantage there is to gain, the less people would feel compelled to purchase these things, so until we can actually play it how can we really know?
This thread is funny. People ask how this system could be considered pay-to-win, get responses about the advantages a paying player has over a non-paying one, only to have people deflect and say its not pay-to-win because its only in one mode and you can avoid playing that mode. That's neither here nor there and makes for bizarre reading.
Again, I want you guys to be right, because a model that covers post-launch support is exactly what these games need, and Warzone looks fantastic. Just don't want the cards and the REQ system to overshadow the gameplay or even just basic fair play.
lol
Really don't know why ya'll even bother arguing with people who don't even fuckin understand the thing they're complaining about. They just see "Microtranscations" as this unstoppable evil boogeyman of gaming and whine about any and all implementations, regardless of execution, trade-offs, benefits, impact on game design, range of its coverage, etc.
some kid will pay $3 to get a Scorpion tank 50 seconds before you get a Scorpion tank in a casual bait BTB mode
oh nooooooooooooooooooooooooo
This thread is funny. People ask how this system could be considered pay-to-win, get responses about the advantages a paying player has over a non-paying one, only to have people deflect and say its not pay-to-win because its only in one mode and you can avoid playing that mode. That's neither here nor there and makes for bizarre reading.
Will you explain why can't they be fair?
Someone who spends full price on a game should not have to spend more to get extra content that is already made for the game. Microtransactions as a method of getting "points" that can also be earned through gameplay intrinsically affects how those points will be earned - the devs aren't going to ass in microtransactions that they don't think anyone will buy, after all, that's business. As a result, any and all microtransactions in $60 games are every bit as vile as on-disc dlc in my eyes.
I suppose the microtransactions are "fair" as in they do not offer a gameplay benefit, but they are still scummy and unfair to consumers.
I've seen videos of Warzone as well as people opening these packs. From casually playing the game, they had way more REQ items than they could use. The people who will be spending the money on this are the people who want the cosmetic items.Because if they were fair, there would be no incentive to pay for them.
Because if they were fair, there would be no incentive to pay for them.
You can't pay to bring things in early, but the paying player might be the only one with the Scorpion Tank card while the non-paying player has diddly squat to choose from. That would make for more than a negligible advantage.
You can't pay to bring things in early, but the paying player might be the only one with the Scorpion Tank card while the non-paying player has diddly squat to choose from. That would make for more than a negligible advantage.
I'll laugh right with ya if that's the case, and I hope it is. Warzone looks amazing.A month from now we're gonna laugh about this great big fear of dudes buying REQ packs and dominating the game.
Bingo. Microstransactions are made to be paid for, after all, and the scheme will naturally follow from that. Otherwise they wouldn't be there are all - it'd be stupid to add in microtransactions that you don't think people would pay for. After all, having microtransactions at all in a full-price game is a big negative in a lot of people's eyes.Because if they were fair, there would be no incentive to pay for them.
It would be really cool if 343 asked fans for designs like the Steam Workshop has for CSGO and feature them in game.
At a minimum, the benefits of anyone buying cards should be short-lived as the people earning credits through game-play will eventually catch up. Not sure how long it will take theoretically to get everything without paying though.This is a thread for discussing this stuff ya know.
And I really do hope you guys are right and that there's no appreciable advantage, but the less advantage there is to gain, the less people would feel compelled to purchase these things, so until we can actually play it how can we really know?
This thread is funny. People ask how this system could be considered pay-to-win, get responses about the advantages a paying player has over a non-paying one, only to have people deflect and say its not pay-to-win because its only in one mode and you can avoid playing that mode. That's neither here nor there and makes for bizarre reading.
Again, I want you guys to be right, because a model that covers post-launch support is exactly what these games need, and Warzone looks fantastic. Just don't want the cards and the REQ system to overshadow the gameplay or even just basic fair play.
You can't pay to bring things in early, but the paying player might be the only one with the Scorpion Tank card while the non-paying player has diddly squat to choose from.
Im very excited by this prospect. I wont be able to make anything but some really nice ideas can come from thisEverything was dickbutts...
We will look at community ideas fo sho
After all, having microtransactions at all in a full-price game is a big negative in a lot of people's eyes.
Its either this or $40 DLC/Season Passes like all the other AAA shooters this year like Destiny, CoD, Battlefront, etc. You can check the Battlefront thread right here to see how that's been received.
Consider this a lesser of two evils.
Its either this or $40 DLC/Season Passes like all the other AAA shooters this year like Destiny, CoD, Battlefront, etc. You can check the Battlefront thread right here to see how that's been received.
Consider this a lesser of two evils.
I get the same feeling. Depending upon how well matchmaking works to group new players against new players (or group players with different REQ collections together), the real imbalance would be in new players versus experienced players - a disadvantage already present in any multiplayer game based upon unlocking new equipment or attachments - only in this case you can spend some money to try and pad yourself out with a decent amount of gear before jumping into the mayhem. In theory anyway.At a minimum, the benefits of anyone buying cards should be short-lived as the people earning credits through game-play will eventually catch up.
Bingo. Microstransactions are made to be paid for, after all, and the scheme will naturally follow from that. Otherwise they wouldn't be there are all - it'd be stupid to add in microtransactions that you don't think people would pay for. After all, having microtransactions at all in a full-price game is a big negative in a lot of people's eyes.
Lesser of two evils didnt have to be stuff that impacted gameplay. Armors and weapon skins would have been enough.
You can get the retailer stuff in req packs. There are a couple things that you can only get in certain ways though, like the Helioskril helmet/armor for beating Halo 1-4 on legendary in MCC.(I'm sure this has been asked before)
Question: Are all of the preorder bonuses (gamestop, walmart, amazon) of the skins/armor pieces obtainable through random REQ packs, or are they exclusive?
Yeah same. I know there are plenty of people concerned about the micro-transaction system, but on the other hand, 343 is putting out a ton of maps for no charge in an effort to keep the population together and strong. So I'm kind of willing to concede the micro-transactions if that allows the developers more time to put their efforts into additional free content.I get the same feeling. Depending upon how well matchmaking works to group new players against new players (or group players with different REQ collections together), the real imbalance would be in new players versus experienced players - a disadvantage already present in any multiplayer game based upon unlocking new equipment or attachments - only in this case you can spend some money to try and pad yourself out with a decent amount of gear before jumping into the mayhem. In theory anyway.
Maybe 343 has tuned this to perfection. Maybe not. Either way I'll definitely be playing some Warzone and so I guess I'll see for myself.