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I've seen dumb threads but this one takes the cake, at least for this year.
Even as a troll thread it isn't good.
Even as a troll thread it isn't good.
I've seen dumb threads but this one takes the cake, at least for this year.
Even as a troll thread it isn't good.
Damn that sucks. Just come to The Netherlands.
I'm not sure what "am crey" is supposed to mean, but my Uverse is pretty good...
Still not a fan of unnecessarily-large game downloads though
Just Cause 2 is 5 GB
Just Cause 3 is 53 GB
They're similar in scale, and 3 doesn't look THAT much better
It's not about hard drive space, it's bandwidth.
When EVERYONE has UNLIMITED bandwidth and a reasonable download speed, then you can release an 80+GB digital only game. Not a moment before.
I'm uh, indifferent. Giant file sizes just tells me they're sloppy, tbh.
America is a bandwidth-capped country.
Damn that sucks. Just come to The Netherlands.
I'm expecting this game to be an open world title with no CGI cut scenes if this game is 80 fucking gigs.
That's dumb, are max speed here in Orlando is 45mbps with Uverse. Paying 25mbps
Explain this to me.
Is this irony? I can't even tell any more.
I'm not sure what "am crey" is supposed to mean, but my Uverse is pretty good...
Still not a fan of unnecessarily-large game downloads though
OK, I need to go into Comcast and hand them my internet plan be be all...
This perfectly sums up the issue...
http://gizmodo.com/why-americas-internet-is-so-shitty-and-slow-1686173744
I read about all kinds of things when joining IT, this does a nice job of summarizing.
You're delusional. The size of a game has zero to do with even graphical quality, let alone quality of the game. For all you know there's a lot of high res, barely compressed FMV.
Off topic but, every time I see your name I'm reminded of this awesome NES game I played years ago, Low G Man.
Devs opting to use a better compression for one thing. Or use better audio codecs. VORBIS sounds just as good as ADPCM if not better and is a fraction of the size.
Then if the game uses CGI then opt to use the in-engine renderer for cutscenes instead. There is multiple methods developers can employ to mitigate the size of the game bloating up while providing the same level of experience without impacting the user to need to use a larger storage medium.
I have unlimited fibre so I really don't care how big games are, but my 500GB SSD did winch a little.
I always see people from the rest of Europe and the US posting these insane speeds, in the UK I think only one provider even goes above 75mb and that's pretty limited where you can get it
I'm on the outskirts of London and I can't get faster than 35mb/s
I should be joining team fiber later this year, 999 mbps Down/Up ftw.
Comcast offers 2Gbps plans in some markets, but it's very expensive. In my market, it's $300 per month excluding $1000 in initial fees.