I want to pre-face my responses by saying Horizon Zero Dawn is, overall, the most accomplished open-world game I've ever laid eyes on. GIF's and images strewn across this forum shows how powerful the visual are. There's absolutely no doubt it's technically the most complete open-world setting thats received a lot of love from a passionate development team.
There...I love the visual prowess as much as anyone else.
I think it looks amazing and allows you to play even during the night. Not sure what you're on about. Did you miss the whole part of BBC-realism?
A stylistic choice? Also, because it looks so good?
I have seen these visuals scenes myself and those are the least offensive of the effect...but still to unrealistic because the world doesn't have a green tint in the night, at all. In game the Moon is white to grey, depending on environmental changes, not green.
That's why it feels like looking through night-vision googles...just some scenes are a
lot worse than these photo's. I can't imagine it's a purposeful stylistic choice either. Not a chance. I feel it's more of a technical challenge.
It's not going for realism remember. It's a stylistic choice which, IMO is done really well. Strong colours, strong bloom, strong contrast. It's like Oblivion but done right lol
Sorry, I've never thought Oblivion looks good.
I'm sure it's just an artistic choice, but it can be reduced in photo-mode
But I can't play in Photomode. Already, that difference shows how bad it can be but it can also be a
lot worse.
Does Horizon always have such a bright night?
It is a little too bright at night overall...
Not sure how far into the game you are but not all areas are green at night.
Obviously it's an artistic choice but you notice that only the forested or jungle areas look green at night. so there's some logic behind it. bounced light or something.
...and the green tint affects the majority of the world. It's just a lot more subtle in some area's.
I don't believe it's bounce either because the whole world is affected to one degree or another. I really feel it's a technical engine issue. The engine has a lot of issues with lighting in all times of day...from incorrect obfuscation to misleading light shafts. DECIMA may be a great future engine but it needs a little more incubation.
For reference, I've completed the game.
I think I remember Gran Turismo 5 having a similar edict. "Look better than real-life" by trying to capture prime moments of beauty, like when the sun reflects off of the surface of water perfectly, and sustain them for longer than you'd ever seen in the real world.
The difference is Gran Turismo 5's implementation is way better across the board. It's the only game I can think of that nailed the night...with no green tint at all.
To close, I wish I was a photo taker or a video maker just to show what I see. I can't understand how people can not see the green tint all over this game at night. It reminds me of Samsung LED's through the XBOX360 era...blacks just weren't black. My mum and friends bought them and I'm horrified as much now as I was back then.
GUERILLA GAMES: Can we please have an in-game filter mode that mirrors photo mode, then I can get rid of the tint forever?
That would be swell.