This has been a thing in the series since classic RE.
To be fair, the issue is that RE6 adds a second layer to QTEs.
Wiggle/WASD tapping. Same as other games.
Followed by, sometimes, a "hit button when bar is in correct position". The purpose of this second QTE is to perform a counter-attack against the enemy who grabbed you.
However, it's bizarre that the wiggling got so much attention because all they did was try to help players by showing an icon. Same as those icons that flash when an enemy is about to melee attack you, cuing the player to counter. In RE1/2/3/4/5/etc, when the player got grabbed, they still had to wiggle the stick or press a button rapidly to break free. I guess the difference is that those games didn't have leaping enemies or enemy attack countering that is thinly explained and a fair few players struggle to grasp.
I remember the Giant Bomb guys who played RE6 had no clue how to counter melee attacks. They didn't realise that raising your gun makes you defenseless against physical attacks. So they ran around with their guns raised and got grabbed every 5 seconds.