Lol, Atari's idea of 1st party titles...
Atari 2600 - Asteroids, Breakout, Space Invaders, Asteroids, Missile Command, Warlords, Bezerk, Centipede, Defender, Pac-Man, Galaxian, Pole Position, Ballblazer, Battlezone, Choplifter
Atari 5200 - Super Breakout, Space Invaders, Missile Command, Bezerk, Centipede, Defender, Pac-Man, Galaxian, Pole Position, Ballblazer, Choplifter
CRASH!!!!!
Atari 7800 - Asteroids, Centipede, Ms. Pac-Man, Pole Position II, Ballblazer, Choplifter
Atari Jaguar - Tempest 2000
Mmm, I think there might be a pattern here...
I wouldn't go that far; yes it has its flaws (like any game), but I think it'd be in the upper half list of "best ofs" for either system, though it would vary a good bit if just focusing on platformers.I thought Rayman 1 was mediocre even at the time. I don't see how it could have helped the Jaguar much. It might be a top 5 Jaguar game, but I don't think it would even rank among the top 50 Genesis games or top 100 SNES games.
...the fuck outta here LOL! No way....
It did chartSo the Jaguar couldn't even chart?
Fixed it a little
3DO got Japanese support, as 2 of the 3 manufacturers were Japanese companies. They got Policenauts from Konami, Super Street Fighter II Turbo from Capcom, anime games from Bandi, and a few Japanese only RPG.
Thoughts?
3DO died because manufacturers did not want to lose money on every console sold hence the high price it had..
3DO hat trash games but also other consoles , also had great games and ports like Street Figther .
Jaguar loked insane since beginning
Neither of these franchises were hits on console back then so it matters little.
The big games of the day were missing on Jaguar. No Street Fighter 2, Mortal Kombat 2, Madden Football, Acclaim titles, etc...
Not to mention the first party games weren't even in the same universe as that of Sega and Nintendo.
It's also worth noting it arrived late to the generation. Genesis and SNES were entrenched, and everyone would much rather wait for their successors then bat an eye at anything with an Atari label.
Let's put it this way: compared to the Jaguar, the 32x was a smash success.Let's put it this way: compared to the Jaguar, the 3DO was a smash success.
I wonder if it's mint condition, unopened?
"Enjoy a superior gaming performance, with the Atari Jaguar video game console that features a 64-bit RISC architecture processor. This Atari gaming system integrates a 32-bit RISC architecture GPU to ensure immersive visual output. Lose yourself in your game, as this stereo-capable video game console delivers excellent sound effects. The joystick control of this Atari gaming system gives you all the liberty to make precise movements. With the 64-bit internal registers, the Atari Jaguar video game console opens up more gaming possibilities.
SKU:ADIB002A96PI0
Added on March 01, 2016"
It did chart.in the correct graph
Mostly forgotten today, Jaguar also had a CD-ROM drive, which combined with a cartridge, rather unfortunately looked like a toilet seat
And if only Jaguar VR got to see the light of the day, we wouldn't have had to wait Palmer Luckey be born and grow up
http://www.atarimuseum.com/videogames/consoles/jaguar/jag2specs.html
https://en.wikipedia.org/wiki/Atari_Jaguar_II
In terms of tech and time frame, it would've gone head to head with 3DO / Matsushita's M2.
3DO was way too expensive, but sold quite a lot better than the Jaguar. There was definitely a market there. Had the Jaguar been supported by a stream of 3D games people wanted to play, it would have sold.See, I'd disagree. As with any system, what killed it was simply very few people actually put their hands in their pockets and bought one. Why? A lot of the same reasons as few people bought 3DO or CD32 at the end of the day:
Playstation's launch was just the final nail in the coffin for all three systems. Why buy a cart based Jaguar when you can have a modern 3D Saturn or Playstation? or fit a 3Dfx card in your PC? Or buy Nintendo carts with SuperFX?
Had the Jaguar been supported by a stream of 3D games people wanted to play, it would have sold.
As for the CD32, it wasn't widely available and the games didn't look better than what you got on the SNES.
What killed the 3DO and Jaguar was poor Japanese third party support.
This was back when Japan was the king of the hill in console gaming and not having Square, Konami, Capcom, and so on hurt them.
Ehhhh, no. It didn't get the "UK PS1 best seller ever" badge out of nowhere. It has some insanity that wouldn't fly too easily today without some Souls-like marketing, but blind jumps? What did you play it on, by the way? PC version is fairer but looks a little worse, PS1 version looks better but has a little more insanity in the game, Jag version generally appears to be "less finished" in most aspects. RO/RL was streamlined if anything (though still looks gorgeous).
Not with the software lineup Jaguar had. Rayman and a few other games notwithstanding, the software just wasn't there. Also I don't know if Atari could have courted Japanese devs like Sega, Nintendo and Sony were able to.It actually could have been, if it wasn't for the DREADFUL hardware. It had the right brand, it was positioned at the right time, and they clearly had a talented marketing team. If Atari had been in slightly better health so as to stave off the panic-releases and corner-cutting in the system itself, it could have really changed the landscape.
Then again, maybe they just would have choked out Sega a generation early.
Donkey Kong Country and Killer Instinct were published by a japanese publisher (Nintendo).Don't think I'd go that far. Many of the most successful games from the 16-bit era were Western: Mortal Kombat, NBA Jam, Killer Instinct, Donkey Kong Country, EA Sports, Jurassic Park, Aladdin, Earthworm Jim, and so on. All huge sellers. Actually, wouldn't surprise me if Japanese games made up the minority of sales in the US during that era.
Lol, Atari's idea of 1st party titles...
Atari 2600 - Asteroids, Breakout, Space Invaders, Asteroids, Missile Command, Warlords, Bezerk, Centipede, Defender, Pac-Man, Galaxian, Pole Position, Ballblazer, Battlezone, Choplifter
Atari 5200 - Super Breakout, Space Invaders, Missile Command, Bezerk, Centipede, Defender, Pac-Man, Galaxian, Pole Position, Ballblazer, Choplifter
Atari XEGS - Ballblazer, Battlezone, Choplifter
Atari 7800 - Asteroids, Centipede, Ms. Pac-Man, Pole Position II, Ballblazer, Choplifter
Atari Jaguar - Tempest 2000
Mmm, I think there might be a pattern here...
I've unfortunately played Rayman 1 on the PS, Saturn, GBA, and Jaguar.
Too many times.
Not with the software lineup Jaguar had. Rayman and a few other games notwithstanding, the software just wasn't there. Also I don't know if Atari could have courted Japanese devs like Sega, Nintendo and Sony were able to.
I'm pretty sure Konami and Capcom never published games on Atari systems.Yeah, japanese development was a lot heavier back then, but Atari did have some existing relationships from the pre-NES days. I'm pretty sure Konami and Capcom both had games on Atari systems.
No idea how much they LIKED Atari, or if that ancient history would have counted for anything, but they were in a better position then, say, Microsoft.
I'm pretty sure Konami and Capcom never published games on Atari systems.
The Jaguar did have some great ports but really not much else. It wasn't even that much more powerful than a Super FX'd SNES.
The biggest problem with the Jaguar is that it came out too late. If it came out in say, 1992, where it was competing against the SNES/Genesis I think it could have done much better. But having to compete against the 3DO, then Saturn/PS1? R.I.P.
We DID do the math, and the math added up to a console being way outdated by 1994/1995.
"Put it this way -- nothing's going to come along to knock Jaguar off the top"
Well, I edited my answer because Konami actually did publish 3 games for Atari 2600:Correct. They weren't publishing at all back the 2600 era. Neither was Nintendo or Sega.
You must mean your upgraded Amiga 1200. I don't think Doom can run smoothly on a stock 1200 without some kind of accelerator.My Amiga 1200 played doom quite nicely. Plus you had free look on the y - axis.
Well, I edited my answer because Konami actually did publish 3 games for Atari 2600:
https://atariage.com/company_page.php?SystemID=2600&CompanyID=43
My Amiga 1200 played doom quite nicely. Plus you had free look on the y - axis.
I remember the Jaguar version of Doom being one of the very worst ports because the system link on it was pure garbage. PS1 did a better job and I never had any random disconnects. Whenever I tried to link a few Jaguar consoles together to play some co-op or deathmatch, we always got disconnected every few minutes. The crazier part was when I looked in the instruction manual, and the devs already knew about the random network errors and basically just said to "deal with it".
But the Atari Jaguar was a success.
I don't see any of Sony/Nintendo/Microsoft's legacy consoles doubling up as a mold for a dental camera company.
I remember the Jaguar version of Doom being one of the very worst ports because the system link on it was pure garbage. PS1 did a better job and I never had any random disconnects. Whenever I tried to link a few Jaguar consoles together to play some co-op or deathmatch, we always got disconnected every few minutes. The crazier part was when I looked in the instruction manual, and the devs already knew about the random network errors and basically just said to "deal with it".
The Atari that released the Jaguar no longer owned Asteroids, Missile Command, Centipede, Millipede, Pole Position et al, FYI. By then those were owned by Atari Games, not Atari Corporation. Also, by the time of the Jag, Atari Corporation no longer had the money to license titles like Pac-Man and the like.
And FYI Ballblazer was not first party nor was Choplifter.
And if only Jaguar VR got to see the light of the day, we wouldn't have had to wait Palmer Luckey be born and grow up