How do you know which OS these dev-kit are current running ?
The OS is comparable with the OS in a retail unit but with more options, etc. The behaviour must be the same.
How do you know which OS these dev-kit are current running ?
Or when the station was rebooted it looks like this, instead of the often quoted NFS: Rivals Windows 7 environment.Because some GAF talked about how they pushed a PS button and it went to PS OS.
No, people were concern because it was running on PC version, not the dev-kit XB1 games. Stop mixing it up .
Why cant you get that simple concept.
Exactly, that picture is a pc, not a devkit, how does that invalidate his point that everything that was shown running on a devkit/retail box was running on real hardware?
I'm not "mixing it up." Both were true, at the same time. Some titles were shown on the near-final hardware. Some were shown, mostly by third parties, on the PC versions of the games at simulated specs. These are standard practices. People objected to both, at the time. It was odd then, and its odd now.
How do you know? How can you tell?
Compared to how you can know and how you can tell with the PS4. Where it's very easy to distinguish.
I don't think this means much myself, but I find it hilarious to think about how different the responses here would be if it was Xbox One instead of PS4.
People certainly wouldn't be attacking IGN, that's for sure. With the whole Lococycle E3 scandal fresh in my memory the double standard here is just incredible.
Does any game site take responsible for their employee action? Serious question btw.
But IGN had a retail PS4 in their position, they even made a video with it. I think they even had a 15 minute demo of Knack running on a PS4. I'm at work, so I can't look the video up
This ship has sailed, imo. I have a friend that was personally at Gamescom that tried a variety of games, and he literally could not see any evidence whatsoever that there was a stray cable of any kind going anywhere but into the Xbox One that he was looking at. The guy is no idiot. If there had been some funny business going on with where the signal was coming from, he would have spotted it, but according to him, he saw clear evidence of Xbox Ones running quite a few games personally. Which games those were, he wasn't specific on, but he made it sound like plenty of games present were indeed running on the Xbox One hardware.
Not they didnt. And that is exactly the point over and over again people are making that point to you and others. The link for the thread was provided and again, shows that was not the case. The uproar was about using PC for those game not Devkit.
This ship has sailed, imo. I have a friend that was personally at Gamescom that tried a variety of games, and he literally could not see any evidence whatsoever that there was a stray cable of any kind going anywhere but into the Xbox One that he was looking at. The guy is no idiot. If there had been some funny business going on with where the signal was coming from, he would have spotted it, but according to him, he saw clear evidence of Xbox Ones running quite a few games personally. Which games those were, he wasn't specific on, but he made it sound like plenty of games present were indeed running on the Xbox One hardware.
I don't doubt your friend. I'm not suggesting, as for example EvB is w.r.t. PS4, that there is an empty Xbox One box and the cables are being just re-routed to a powerful PC below that is invisible from the player position.This ship has sailed, imo. I have a friend that was personally at Gamescom that tried a variety of games, and he literally could not see any evidence whatsoever that there was a stray cable of any kind going anywhere but into the Xbox One that he was looking at. The guy is no idiot. If there had been some funny business going on with where the signal was coming from, he would have spotted it, but according to him, he saw clear evidence of Xbox Ones running quite a few games personally. Which games those were, he wasn't specific on, but he made it sound like plenty of games present were indeed running on the Xbox One hardware.
Then actually report, not just tweet some baseless "concern". You know, do some actual investigation, corroborate your facts, etc. and put together a complete analysis that tries to get input from all parties involved. Not antagonize and/or shame the affected parties or anyone else into doing your work for you.I see people jumping all over the guy, but if it's true that he has yet to see anything running on a system that even remotely resembles the PS4 final retail appearance, then that is something worth reporting,
If true, then IGN is incompetent as shit, and should know better before saying things like this. Even if it's just a single game such as Knack, it already renders what this guy said false. So that video would be especially helpful to showcase this.
Graphical downgrade incoming!
You're asking a lot here, pal.Then actually report, not just tweet some baseless "concern". You know, do some actual investigation, corroborate your facts, etc. and put together a complete analysis that tries to get input from all parties involved. Not antagonize and/or shame the affected parties or anyone else into doing your work for you.
I disagree, but by your reasoning, if we can find any games at the current shows representing the PS4 which were actually PCs with the spec'd detail settings, this would necessarily warrant the same reaction from the community. Worse even, since this is a much later point in time. My understanding is that we know several games are being shown in that form. I'm not saying that's somehow awful, you seem to be though. Like I've said over and over, this is a standard practice for some companies in pre-release presentation setups.
Scott's got a point. How can Sony fit all those parts into that tiny case? =(
Magic.Scott's got a point. How can Sony fit all those parts into that tiny case? =(
Dude , what are you talking about. I am not disagreeing with that at all. In fact I am using it as a proof. I think you are mistaken the point i was making.
My point was that the uproar at E3 was because they were using PC not Devkit on those particular games. Hence, people who were claiming typical Sony Gaf bias didn't realize that this was not PC put PS4 devkits, hence people expecting and not causing uproar.
I used Penello quote to show that Devkit looks like XB1 retail version hence those were not devkit in that PIC but PC
DriveClub to features no cars on screen!
Magic.
There is quite a size difference between what we know based on the FCC filing and the PS4 as we know per spec-sheet.But I don't know if there's a size difference at all.
No wonder they're giving it away with ps+.
Microsoft is targeting 100W TDP max with Xbox One, that's not a lot of heat compared to a regular desktop PC.
There is quite a size difference between what we know based on the FCC filing and the PS4 as we know per spec-sheet.
I think the PS4 devkit is even *gasp* larger than the Xbox One.
But yet Albert Penello used the phrase "near-final" as in not standard retail units.
So what is the concern here? Release date is locked. Pre-orders are high. No manufacturing problems that we're aware of. What is there to be worried about?
What's the source on that?
http://www.engadget.com/2013/05/21/building-xbox-one-an-inside-look/Microsoft wouldn't give us specifics other than to say, "The system is designed for an SoC up to about 100W, but will vary on the scenario."
So what is the concern here? Release date is locked. Pre-orders are high. No manufacturing problems that we're aware of. What is there to be worried about?
Then I think there some cause for concern if they're presenting games on a mini fridge for a console that is obviously taking pride in how small it is. Time will tell.
I agree. If I was a tech editor for IGN and I was concerned about the thermal profile of the PS4 I would use my unique position and schedule an interview with Mark Cerny to ask about this.Then I think there some cause for concern if they're presenting games on a mini fridge for a console that is obviously taking pride in how small it is. Time will tell.
Isn't his main concern that the devkits are considerably larger than the actual units?
I'd be concerned too if all the demo units were massive for a supposedly small console.
But I don't know if there's a size difference at all.
This got lost in all the activity but more people need to read it to learn a bit how things actually workOk here's a quick crash course on how game developpement actually works.
We're seeing two different things right now...
That NFS picture is not what he's talking about in the OP's tweet. They are clearly running the PC version of the game with a PS4 controller.
What the OP is talking about is PS4 games running on a devkit instead of a "retail" console.
First of all this is complete bullshit. They are both running games on devkits. The XB1 devkits happens to look exactly like the retail console so the PR guys can say that it's a retail console but it's actually a devkit. The PS4 devkits look different so it's easier to spot. Three months before the console is released is WAYYY too early to run anything on a retail kit.
Second, you guys need to understand what a devkit actually is. The devkits that are in use right now (I'm not talking about the very early devkits but what's in use right now) are pretty much using the same final hardware that will be in the retail kits but with extra memory allocated to debug tools and the ability to run unsigned code.
There's nothing wrong or devious from running games on a devkit. That's how it always been. What did you think the 360/PS3 games were running on at E3 for the last 6 years? They were not retail consoles either, they were devkits since nobody has signed code that can run on a retail console until the game goes through submission...which happens 2-3 weeks before the game is released.
All those tweets and articles are just click bait to create controversy. It's a non story and people really need to move on.
just so that you know, test kits (not DevKits) are in the PS4 shell... and they've been in the office for a while
Scott's got a point. How can Sony fit all those parts into that tiny case? =(