• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Il-2 Birds of Prey 360 demo tomorrow

dejay

Banned
out0v0rder said:
Sick and tired of WWII games ugghhH!!!

Then I suggest you don't play them and stay away from threads about them. It's not that difficult.

Pre-jets is really the era of "real" dog fighting, since everything was much more up close and personal (despite what Top Gun tried to tell us). It's hard to get that experience from a flight sim based in modern times.
 

FlyinJ

Douchebag. Yes, me.
out0v0rder said:
Sick and tired of WWII games ugghhH!!!

I hear you. So many goddamn WWII flight simulators clogging up the shelves. This year alone we've had one! Well it was more of a strategy game where you could fly planes... but yeah!
 

bj00rn_

Banned
out0v0rder said:
Sick and tired of WWII games ugghhH!!!

What's with some of the junior turds on this board lately? It's like I'm reading youtube comments in here - And I'm sick and tired of it..
 

Zenith

Banned
bj00rn_ said:
What's with some of the junior turds on this board lately? It's like I'm reading youtube comments in here - And I'm sick and tired of it..

I know, ever since the last mass entry every single trollish or ridiculous comment has always been by a junior. I don't remember it being this bad with previous salvoes.
 
dejay said:
I played the demo last night but I was a little tired so didn't persist. The ground textures were very nice, which made a nice change. The training was nice and brief and I can't wait to try a real mission when I'm not tired. Looking around is a chore and I wish they'd done the control setup a little differently. If I like it I might actually buy a stick.

Just say it:


If only they made the controls like the AC series. A very valid complain because it actually works.
 

rodvik

Member
FlyinJ said:
Does anyone know if the game has a dynamic or semi-dynamic campaign? Or is it just a series of canned misisons that are considered a "campaign"?

I am curious on this as well if anyone knows. Would love a dynamic campaign.

I need to break out the old Tornado disks I have in a box somewhere.
 
PjotrStroganov said:
Just say it:


If only they made the controls like the AC series. A very valid complain because it actually works.

The controls are almost exactly like AC6
on my Ace-Edge HOTAS
.
 

Sew

Member
Thanks for the impressions you posted Iberian and Llyranor. Sounds... wow. I won't be seeing my Xbox for a week but I'm amped enough to buy a flight stick now. First test run will be on the original IL2, which I installed again last night.
 

Asmodai

Banned
out0v0rder said:
Sick and tired of WWII games ugghhH!!!

How many realistic combat flight sims set in WWII have there been in the last decade?

If you have some foolish kneejerk reaction to any game set in WWII, no matter how original or unique it might be, then do yourself and us a favor and don't enter threads about them.

What's with the recent wave of retardation? I feel like I'm reading comments on Gametrailers at times.
 
Would my old as fuck MS Sidewinder Force Feedback 2 work with this?

Its USB, but its old
But its Microsoft and its a big ass joystick with tons of buttons
 
Played the demo for a bit, and coming from someone who really enjoyed IL-2 on the PC this isn't that bad. Sucks that only the arcade settings are available (unless I'm missing something? Please tell me I am :( ), but other than that the damage modeling seems nice, and hopefully the flight model gets a bit more intensive in the higher settings. Looks pretty, that's definite.

I just wish there were more bits of the game available in the demo. Flying around shooting at bombers gets a bit tiresome after a while.

Edit: d'oh, this is what I get for just diving into it. The rest is unlockable.
 

Druz

Member
Peronthious said:
Played the demo for a bit, and coming from someone who really enjoyed IL-2 on the PC this isn't that bad. Sucks that only the arcade settings are available (unless I'm missing something? Please tell me I am :( ), but other than that the damage modeling seems nice, and hopefully the flight model gets a bit more intensive in the higher settings. Looks pretty, that's definite.

You are missing the adjustable difficulty.. realistic and sim
 
Druz said:
You are missing the adjustable difficulty.. realistic and sim

I saw that in the options menu, but when I went to actually start playing it only let me choose arcade and the number of tries I get. Sort of rushed through the menus, though, I probably did miss something.
 

Druz

Member
Peronthious said:
I saw that in the options menu, but when I went to actually start playing it only let me choose arcade and the number of tries I get. Sort of rushed through the menus, though, I probably did miss something.

Beat the first level and it unlocks. They probably didn't want people going straight to realistic and deciding they didnt like the game which is a GAF thing to do.
 
Technically I should love everything about this game. I love the (somewhat) slower pace and realism of the setting. The graphics are very pretty - especially the modeled terrain. Large open maps, unforgiving damage models, limited ammo, etc... Hell, I even love the WWII setting.

But I'm having a hard time liking these controls. I started playing on Realistic, thinking that would be a nice middle ground to learn on. What I'm hating though is how my plane feels like it's on a rubber band. It seems like every small correction I make to my flight path is suddenly thwarted by some mystical bouncy force. I'm flying level, under control, no guns firing - yet it's still impossibly hard to get my crosshair pointed where I want it to. It really doesn't make me feel like I'm flying an authentic WWII warplane limited by realistic physics (not that I would know shit about such a thing) - it just makes me feel annoyed.

I'm going to give it another hour or two to try and get used to it. Hopefully after some more practice this will just be something I look back on and call myself a nub over.

I tried Arcade difficulty and that turned out to be too easy. I was rocket sniping Tiger tanks from 2 km away with ease. That's no good either.
 

Druz

Member
PoweredBySoy said:
Technically I should love everything about this game. I love the (somewhat) slower pace and realism of the setting. The graphics are very pretty - especially the modeled terrain. Large open maps, unforgiving damage models, limited ammo, etc... Hell, I even love the WWII setting.

But I'm having a hard time liking these controls. I started playing on Realistic, thinking that would be a nice middle ground to learn on. What I'm hating though is how my plane feels like it's on a rubber band. It seems like every small correction I make to my flight path is suddenly thwarted by some mystical bouncy force. I'm flying level, under control, no guns firing - yet it's still impossibly hard to get my crosshair pointed where I want it to. It really doesn't make me feel like I'm flying an authentic WWII warplane limited by realistic physics (not that I would know shit about such a thing) - it just makes me feel annoyed.

I'm going to give it another hour or two to try and get used to it. Hopefully after some more practice this will just be something I look back on and call myself a nub over.

I tried Arcade difficulty and that turned out to be too easy. I was rocket sniping Tiger tanks from 2 km away with ease. That's no good either.


A mystical bouncy force? Also known as... turbulence?
 

Sew

Member
"Ladies and gentlemen, this is your captain. Please note that the seatbelt sign has been illuminated. We're anticipating a mystical bouncy force up ahead."
 

Asmodai

Banned
PoweredBySoy said:
Technically I should love everything about this game. I love the (somewhat) slower pace and realism of the setting. The graphics are very pretty - especially the modeled terrain. Large open maps, unforgiving damage models, limited ammo, etc... Hell, I even love the WWII setting.

But I'm having a hard time liking these controls. I started playing on Realistic, thinking that would be a nice middle ground to learn on. What I'm hating though is how my plane feels like it's on a rubber band. It seems like every small correction I make to my flight path is suddenly thwarted by some mystical bouncy force. I'm flying level, under control, no guns firing - yet it's still impossibly hard to get my crosshair pointed where I want it to. It really doesn't make me feel like I'm flying an authentic WWII warplane limited by realistic physics (not that I would know shit about such a thing) - it just makes me feel annoyed.

I'm going to give it another hour or two to try and get used to it. Hopefully after some more practice this will just be something I look back on and call myself a nub over.

I tried Arcade difficulty and that turned out to be too easy. I was rocket sniping Tiger tanks from 2 km away with ease. That's no good either.

Why someone who describes turbulence as a "mystical bouncy force" would want to be playing a flight simulator in the first place is beyond me.

Edit: beaten twice.
 

Shawsie64

Banned
PoweredBySoy said:
mystical bouncy force.

:lol epic post!

Iberian said:
I've tested during one hour the IL-2 demo for 360, and so far, I'm very impressed. Take into account that I write this as a long time air sim fan, and I spent thousands of hours in many flight sims in the last two decades.

In this demo, graphics are outstanding. Virtual cockpit animates fully, with most dials operative (vertical speed indicator, slip indicator, airspeed, flaps control, engine temps, etc). Cockpit frames cast shadows, cockipt gets dark depending on position of the sun, oil stains in the windshield... the lot. Combat damage is visually displayed in your model.

Flight model seems very good, in "Sim mode" I believe is using a high fidelity mode, similar if not equal to its PC counter part. The problem is that its very hard to control the plane with the controller. You get stalls, spins... and you can recover from them with a little luck and height.

Combat in Il-2 is amazing, as always. The demo allows you to test a Spitfire MK.II against a He-111H formation, escorted by Bf.104E2... I was able to fly through heavy bomber formations without a noticeable framerate drop (it drops a little, but it stays more than fluid).

AI is good. Bombers fly in defensive formations... Bf.109's are aggressive and AI believable. As an example: I was in pursuit of a yellow nose. The dogfight was at very low altitude were the Bf.109 was able to start pulling away from me. Even at WEP power, I was not able to overtake it. So I fired a short burst in from of him. The AI pilot, seeing the tracers, made a mistake , stalling his plane and crashing to the ground.

Padlock implementation is fine, though basic.

So far, very good.

Thanks for the impressions! Im also hardcore into IL-2 PC and alot of other flight sims and was hoping this was gonna be realistic, looks like they didn't disappoint :D
 

Drastic

Member
Game seems like it's going to be fun on Sim mode.

Anybody know how to set the trim control in Sim mode for level flight?
 
So turbulence only comes into effect when I move the rudder, and does so in exactly the opposite direction?

You mooks can call it turbulence and realism and I suck at flying games all you want, but when I try to adjust my heading the plane handles like it's pivoting on a stick stuck through the middle of it.
 

Sew

Member
PoweredBySoy said:
So turbulence only comes into effect when I move the rudder, and does so in exactly the opposite direction?

You mooks can call it turbulence and realism and I suck at flying games all you want, but when I try to adjust my heading the plane handles like it's pivoting on a stick stuck through the middle of it.
Maybe that's realistic though (how would most of us know, after all). Or maybe you just need practice, or you need to RTFM. I'm sure you'll look back on these heady days and laugh.

Are there any flight sticks out there with mystical bouncy force feedback? That might help.
 

androvsky

Member
PoweredBySoy said:
So turbulence only comes into effect when I move the rudder, and does so in exactly the opposite direction?

You mooks can call it turbulence and realism and I suck at flying games all you want, but when I try to adjust my heading the plane handles like it's pivoting on a stick stuck through the middle of it.

I think I'm still a bit confused.

pitch_roll_yaw01.gif


Would the yaw stick correspond to the stick you're talking about, or is there something else going on?
 

Jonsoncao

Banned
Von Krunk said:
Excitement wains...

Not that CS was bad, was just expecting a bit more depth and realism to the flying.
nah, the control is much more realistic and deep than CS, you cant do any maneuvers like the ones in CS

its just the old school style takes out my inappropriate nostalgia :D
 
dejay said:
Pre-jets is really the era of "real" dog fighting, since everything was much more up close and personal (despite what Top Gun tried to tell us). It's hard to get that experience from a flight sim based in modern times.
this is so true

I just downloaded it, looks like its going to be fun
 
Even the Arcade mode in Birds of Prey has more "weight" to the flight model than Crimson Skies, Ace Combat, HAWX. You can't just roll into a super tight banked turn and muscle your way all the way through a 180 degree hairpin while keeping your plane perfectly oriented perpendicular to the ground. Maybe you can with practice, but you can't do it automatically like you can in those other games.
 

hie

Member
Von Krunk said:
Excitement wains...

Not that CS was bad, was just expecting a bit more depth and realism to the flying.

:lol

is this a 'subtle' troll attempt? you chose that quick 'review' over Iberian's? quote his and try the same reply...

demo is great.
 

Sew

Member
So I've just purchased a flight stick, based on early reviews of a demo I haven't even played yet. :lol How does that happen?
 

feel

Member
Tried this up earlier, looks really beautiful in 1080p. The effects and details are amazing. Sim mode is fantastic, although I have no idea how to make a turn without spinning out of control. :lol Looks frighteningly realistic when you're spinning out of control in cockpit view and you see the ground approaching at high speed. Love it.
 

Asmodai

Banned
PoweredBySoy said:
So turbulence only comes into effect when I move the rudder, and does so in exactly the opposite direction?

You mooks can call it turbulence and realism and I suck at flying games all you want, but when I try to adjust my heading the plane handles like it's pivoting on a stick stuck through the middle of it.

Do you know what trim and rudder are? If you don't, you need to learn before trying simulation mode. (also, what the hell is a mook?) Remember that WWII combat aircraft were aerodynamically neutral, so leaving the control stick in its default position would usually return the aircraft to level flight. (exceptions include when you're stalled, in a spin, etc)

It takes time to learn a realistic flight sim, especially with dual analogs. I got myself into plenty of irrecoverable deathspins in my time with the demo :lol

Letters, I noticed exactly that. While I'm stuck in a spin approaching the ground at high speed, I notice "wow, that looks so great" as the lighting goes around the cockpit.

If you're having trouble maneuvering without spinning, you're most likely going at low speed and stalling the wings. Maneuvering at low altitude is generally not a great idea, because you have so little room to recover if you do get into a spin.

Does anyone know if its possible to look around the cockpit? I couldn't find the controls to do so while I was playing.
 

Cobra84

Member
Anyone having problems flying the P-51? Its just too slow, sluggish and goes into a spin with little warning or stick movement. Its so bad that I can't even slowly pull out of a shallow dive at 250+ mph without rolling over, spinning, and then crashing. Even the PC IL-2 is more forgiving.

On the other hand, the Spitfire is a dream to fly even on simulation mode. It seems better than the P-51 despite being almost 5 years older (a long time in WW2 aircraft technology time).

Edit: Damn, took a 20mm hit from a FW-190 to the right wing and now the P-51 is truly impossible to fly. A gentle right turn caused me to spin right into the ground.

Asmodai said:
Does anyone know if its possible to look around the cockpit? I couldn't find the controls to do so while I was playing.
Clicking the right stick and holding it will let you look around.
 

Asmodai

Banned
Cobra84 said:
Anyone having problems flying the P-51? Its just too slow, sluggish and goes into a spin with little warning or stick movement. Its so bad that I can't even slowly pull out of a shallow dive at 250+ mph without rolling over, spinning, and then crashing. Even the PC IL-2 is more forgiving.

On the other hand, the Spitfire is a dream to fly even on simulation mode. It seems better than the P-51 despite being almost 5 years older (a long time in WW2 aircraft technology time).

Edit: Damn, took a 20mm hit from a FW-190 to the right wing and now the P-51 is truly impossible to fly. A gentle right turn caused me to spin right into the ground.


Clicking the right stick and holding it will let you look around.

Thanks much!

I definitely planted the P-51 into the ground a lot more in simulation, but then again that mission did take place at a much lower altitude in general than the Spitfire one.

Something's weird about the throttle though. At 100% throttle it shouldn't take nearly that long for a P-51 to go from 150 mph to 350 mph or so.

The dual analogs in general aren't bad, but they would require a ton more practice than a flight stick. I think I'll pick up that Saitek one soon.
 

Von Krunk

Neo Member
hie said:
:lol

is this a 'subtle' troll attempt? you chose that quick 'review' over Iberian's? quote his and try the same reply...

demo is great.

Sorry, no. Was excited, was less excited, excited again. Downloading now.
 
Ace Combat 6 bundles with the Ace-Edge HOTAS are already going up again at Amazon. A couple days ago there were some new ones starting for $105, now it is $170 new and $129 used. This game may drive the demand for 360 HOTAS to unprecedented levels. Hopefully they start making them again, and not just for Japan.

While I haven't tried the Saitek AV8R, there are already complaints growing about bad ergnomics (symmetrical stick) and fatigue from using the twist throttle in simulation mode. I highly recommend the Ace-Edge if you can get one for a price that you feel is acceptable.

If I didn't already have an Ace-Edge, I'd probably go with the PS3 version and the T-Flight HOTAS at $38 shipped.

I've read a lot of posts by their community guy at the official forum. The game is already RTM and there is no remapping of controls in the shipped game. Maybe in a patch later but they are not committing to it. There's also no replay ability, which is a bit of a shame. At one point they were even considering film editors, YouTube upload, etc. Maybe in a sequel if the game sells great. None of these missing features should be considered dealbreakers IMO.
 

FlyinJ

Douchebag. Yes, me.
The problem with using the realistic flight model in this game is that there just isn't enough "throw" on the small analog sticks of the controller.

In a WWII plane, you never want to pull the stick all the way up or down. This will cause severe instability in the aircraft, resulting in stalls. You want pull the stick to just barely the limit of causing the instability, getting the most performance. This "limit" zone is always shifting, depending on your airspeed and other factors.

On a big flight stick, there is a ton more room between stick neutral and full stick. On a small analog thumb stick, this is much too small an area, thus causing you to stall out all the time. Also, using your thumb to maintain a constant half-pull on a stick is extremely hard.

Coupling this with the throttle and rudders being on the same stick, you're going to run into trouble. If you jam the throttle forward, and accidentally hold slightly left or right on the stick while maintaining military override on it, you're definitely going to cause a stall or a spin.

All of this would be solved by having a flight stick, however.

So, if you're dogfighting online with anything but arcade settings, you're going to get your ass owned by anyone who has a flight stick. Which kind of sucks, because one of the best aspects about a console is that everyone has the exact same system and controls. Not so with this game.

Other than that, I'm very impressed with their translation of the game to the console. It just pretty much requires you to buy a flight stick.
 

soultron

Banned
Tried the demo, and I loved it. I jumped into Simulation right after completing the tutorial and had my ass handed to me. This bodes for some awesome MP because you're practically required to have functional knowledge of how an aircraft stalls and spins to manoeuvre properly. Want to do an Immelmann turn? Good luck! Haha.

The difference besides all of the HUD and assists, is that Realistic is much more lenient on the player when it comes to spins and stalls. You can launch yourself into a spin very easily by banking juuust too hard (or at too high/low a speed) without proper yaw control when playing Simulation, whereas in Realistic you can push the stick much further towards the boundary of stick's perimeter without spinning out.

All that said, I can't wait to read some IL-2 guides online so that I become a competent Sim player. Day 1, bitches! Might have to grab a stick with it! (I dislike the yaw and throttle being assigned to RS.)
 

Shawsie64

Banned
dchavez said:

Looks good though i really wanna see some simulation gameplay =/

EDIT: Found some for those that dont have the demo ( im waiting for PS3 demo :( )

http://www.youtube.com/watch?v=J3OAszDvwz0&feature=channel

Oh yeah! its IL-2 alright :D
 
Top Bottom