Hey guys. My name is Matt, and for the last year or so, off and on, I've been making a game called Ghost Song. So far I've only been working alone.
I haven't come to this thread because I wasn't sure if I was supposed to, but Toma came and invited us to dump here, so what the hell.
This is a metroidvania, with one section focusing on characters and story, and setting the stage for the next section which is much more lonely and open, with lots of optional things to find and progress to a given area being locked by not having the appropriate ability. So far I've mostly just worked on the 2nd part, but the 1st part is quite important as it sets the stage for the game and gives meaning to the pay offs at the end.
The idea behind the game is, at a basic level, somewhat reminiscent of The Crow, where a great tragedy happens (first act) and the player manages to come back as a ghost inhabiting a power suit to set some things right (second act). The planetoid Lorian 5 is a place of myth and legend, where those who explore its depths never seem to return. The story is based upon a family and crew who inadvertently end up there when their ship crashes.
People who die on this planet tend to become trapped as ghosts, separate from their bodies, which become twisted abominations. It should go without saying that
fighting your own damn body is an inevitability in this game.
Here are links to some more gifs if anyone is interested. Despite the above gifs, the majority of the game is subterranean.
http://www.ghostsonggame.com/miscd/droiddoor2.gif
http://www.ghostsonggame.com/miscd/tdroid.gif
http://www.ghostsonggame.com/miscd/secrets.gif
http://www.ghostsonggame.com/miscd/trap2.gif
Mechanically, the game has some things in common with Metroid. In addition, playing Dark Souls was a very formative experience for me as an aspiring game designer, so those who play this game will definitely experience some Dark Souls pangs (for example, the wandering NPCs who have stories of their own and pop up here and there -- I have one guy who is completely inspired by Siegmeyer of Catarina).
I can't say when it'll be done yet, there's still a good bit to do. I may have news on this front soon though.
Sorry about putting so much stuff. I tried to hold back some. Hope anyone likes it.