I answered to your post.
Both consoles will have hardware scalers and those scalers won't really be different from each other.
Difference here will be that PS4 won't need to scale at all its games when they run at 1080p where Xbone will have to scale it to 1080p image from 720p.
There is no any possible situation here where Xbox will have better picture quality.
Argh... to cancel or keep. DR3, Forza, Ryse and KI look like so much fun, though. But man. $500 for mostly 720p games... hard to justify.
I'm sad.
I, and in connection - all of you, received a boatload of shit about this. I got death threats. I got mouth frothing insults. Most of them included stuff like "you and your sonybuttfucking gaf".
So maybe I should die. Maybe we buttfuck Sony. But it turns out that I wasn't wrong. Thuway wasn't wrong. And those of you who believed us weren't wrong. We didn't just make it up because we love Sony and hate ms. We said it because it was true.
Feeling slightly vindicated. Been an intense week of hatred. Kinda scary, even.
I totally agree. I have never been called "F*gg**", sand "n*****", and had my personal career attacked because of dropping a resolution :/. Folks be cray.
All I can think of this week with the news on XB1 was to make this gif.
For what it's worth, my suspicion is that the heavy emphasis they have put on tessellation (sub-d, bumpy rocks...) may be one of the big reasons for the resolution disparity.
My other suspicion is that it's a forward renderer, which will typically have heavier vertex processing load than a deferred renderer.
Add those together and you'd potentially get a huge chunk of your processing time going to vertex processing - which doesn't scale with a resolution change. So if, hypothetically, on the PS4 they were spending 30% of their gpu resources processing verts - then if you cut 1/3rd off the total, what you have left after vertex processing will be roughly halved.
Hence the drastic resolution drop.
With that said, I have other thoughts as to what problems might be contributing, and these sorts of platform differences are almost always a combination of a many large and small factors. Long story short, there are a number of engine design choices that could prove... difficult.. with such a limited fast memory pool.
It'll be interesting to see if the level of tessellation differs between the two platforms.
I personally won't influence anyone. I say buy what you want.
People that actually fight for a side outside of a forum, that aren't paid, are sad
I don't care if this is a joke account. Priceless.
This was a case of essentially infinite complacency.
This is also why I believe people have been so harsh on the Youtube footage. Quite simply, those sort of details just aren't going to be visible in a low quality video.For what it's worth, my suspicion is that the heavy emphasis they have put on tessellation (sub-d, bumpy rocks...) may be one of the big reasons for the resolution disparity.
My other suspicion is that it's a forward renderer, which will typically have heavier vertex processing load than a deferred renderer.
All I can think of this week with the news on XB1 was to make this gif.
Argh... to cancel or keep. DR3, Forza, Ryse and KI look like so much fun, though. But man. $500 for mostly 720p games... hard to justify.
I'm sad.
HD720 logo needs to be smaller. Two reasons:
1.) It doesn't deserve to have the same size as the 1080p logo
2.) The Bully's face really sells this GIF.
People keep saying cod looks terrible but I can't find any decent footage anywhere, where are people seeing the videos?
I thought it was 1080p too but it wouldn't have anything going for it if it was 720p?
Come on.
It seems staggering if you decide to ignore all other effects.
His feed is hilarious
God I love the internet
https://twitter.com/PNF4LYFE/status/395626196903288832
Argh... to cancel or keep. DR3, Forza, Ryse and KI look like so much fun, though. But man. $500 for mostly 720p games... hard to justify.
I'm sad.
the only sad thing is that ryse can hit 900p and they can't hit 1080 with this?
sad. obviously it's much easier on ps4 as it's more powerful but makes me wonder what state the tools these guys had were in.
MS has one last ace up their sleeve.
So how many people have seen this god awful chart? I must have seen a few dozen times just today on the likes of Kotaku. It's just...I highly doubt these people have even played a game at 1920x1080 up to this point.
So how many people have seen this god awful chart? I must have seen a few dozen times just today on the likes of Kotaku. It's just...I highly doubt these people have even played a game at 1920x1080 up to this point.
If you don't like Tim Dog then there is something wrong with you. He is hilarious. I wish we could get him on gaf.
Can you imagine every time there is a hint of bad Sony news you'd get something like this.
Evilore should grant him immunity from mods.
If you don't like Tim Dog then there is something wrong with you. He is hilarious. I wish we could get him on gaf.
Can you imagine every time there is a hint of bad Sony news you'd get something like this.
Evilore should grant him immunity from mods.
I love ads.
The multiplatform blows keep comingand they are not going to stop form the looks of it
That post was way too intelligent for this thread, GET OUT WHILE YOU STILL CANFor what it's worth, my suspicion is that the heavy emphasis they have put on tessellation (sub-d, bumpy rocks...) may be one of the big reasons for the resolution disparity.
My other suspicion is that it's a forward renderer, which will typically have heavier vertex processing load than a deferred renderer.
Add those together and you'd potentially get a huge chunk of your processing time going to vertex processing - which doesn't scale with a resolution change. So if, hypothetically, on the PS4 they were spending 30% of their gpu resources processing verts - then if you cut 1/3rd off the total, what you have left after vertex processing will be roughly halved.
Hence the drastic resolution drop.
With that said, I have other thoughts as to what problems might be contributing, and these sorts of platform differences are almost always a combination of a many large and small factors. Long story short, there are a number of engine design choices that could prove... difficult.. with such a limited fast memory pool.
It'll be interesting to see if the level of tessellation differs between the two platforms.
Mostly 720p? Generation is more than just the launch line-up, I'm sure things will improve as the tools do.
Plus if it has games you want, why not get them now and then you can always sell it later I suppose if you want to.
If you don't like Tim Dog then there is something wrong with you. He is hilarious. I wish we could get him on gaf.
Is this real?