I just can't do 30 FPS. Nothing looks smooth at such a low framerate.
I had to take the extra input lag of using frame interpolation on my TV to try and play
Zelda: Breath of the Wild, and not even that could fix how bad it got at times.
Had to abandon it due to motion sickness.
Fortunately, Scorpio is going to support FreeSync and HDMI 2.1 VRR displays, which should mean that games are no longer going to be capped to 30 FPS.
If
Destiny 2 can run at 30 FPS on a base PS4, it should be capable of running around 45 FPS on Scorpio with its faster CPU - unless they intentionally cripple its performance.
Hopefully the next PS4 upgrade will also support variable refresh rate displays, if they can't add support to the Pro with a firmware update.
Even 40 FPS would be a good improvement over 30.
While I still don't like playing at sub-60, not having to lock the framerate any more is such an improvement for the majority of games.
Targeting a locked 30 FPS is just leaving performance on the table.
That said, console devs always seem to be chasing graphics over framerate, so the end result of variable refresh rate displays being standardized will be pushing the graphics even further since they no longer have to lock to 30, rather than targeting a locked 30 which means >30 unlocked.
People need to accept that not every game needs to be 60 FPS.
If something is moving across a 60Hz screen, it needs to be updating at 60 FPS to move smoothly.
Doesn't matter if that's a 2D turn-based RPG with a panning camera or a fast action game.
30 FPS movement judders on all 60Hz+ displays.
Meanwhile 24 FPS is still the golden standard for non-interactive fiction.
Fortunately, modern TVs can fix that.
I'm so looking forward to variable refresh rates becoming the norm so we can have much more nuanced conversations. A huge part of the problem right now is the frame rate cliff. I suspect many of the 60fps or bust crowd would be perfectly happy with titles that dip down from the 60s and 70s into the 40s and 50s so long as you still get nice smooth frame pacing.
I found that it was the opposite really.
Buying a G-Sync monitor just confirmed that even 50 FPS doesn't look smooth to me, having previously tried a fixed 50Hz on my TV.
Unlocking the framerate only allows me to push for higher than 60, rather than making <60 more acceptable.
I'm now trying to push everything to 100 FPS since that is the limit of my monitor, and almost regret not going with a smaller/lower resolution display for 144/165/240Hz.
60fps is not smooth on PC as well without Freesync/Gsync monitors.
It can be, but a lot of PC gamers do things which prevent it from being silky smooth in order to minimize input lag.
E.g. Disabling V-Sync and forcing triple-buffering via Windowed Mode or using a framerate limiter like RTSS.
If you're primarily a PC gamer, why do you care? 60 hasn't been a standard on PC until fairly recently.
60 FPS has been possible on PC since the original 3dfx Voodoo card in 1996.
And at high resolutions since the Voodoo² in 1998:
Why would a PC gamer care about console games being built for 30 FPS?
Console manufacturers have a habit of paying developers for exclusivity, striking publishing deals, or partially funding games to lock them in.
Many Japanese companies still have not embraced the PC market. Atlus have not only avoided porting games to PC, it's been said that they specifically do not want their games to be on PC.
If consoles ran everything at 60 FPS - or at least much closer to it using VRR - I might consider picking one up to play those games. At 30 FPS I'm just disappointed that I can't play them.
And if these games are brought to PC later, it often turns out that they're hard-coded to 30 FPS rather than simply capped at 30 FPS.
I think it's pretty clear that more and more big-name releases have been multiplatform as the years have gone on. Up to the mid-2000s the big PC games were largely built for PC from the ground up, and because of that performance was all over the place and very often not 60fps. Very few people, if any, were playing Deus Ex or Half-Life 2 at 60fps on release.
The GeForce 6600GT was released 3 months before
Half-Life 2, and the ATi X700 (all other cards here) released 2 months before the game.
I'm having a difficult time finding benchmarks for
Deus Ex, but I do remember that being very demanding to run at the time as it pushed the Unreal Engine beyond its limits.
I'm not sure what a high-end PC at the time with something like a Voodoo⁵ 5500 would run that at.
While I'm sure there will always be exceptions, the point is that people recently seem to have been downplaying historical PC performance for some reason, acting like 60 FPS gaming was something that was only finally attained last gen - which is absolutely not the case.
On top of that, Benchmarks are typically run with settings maxed out, rather than reduced.
Even if a game doesn't hit 60 FPS in a benchmark, it could often still run at 60 FPS with reduced settings.