bottles said:
NSMB is not a core title because it looks like the classic Super Mario Bros., which has massive casual appeal, and is easy to pick up and play.
What the hell sort of 'core' definition are you working with, man? Is Bit.Trip.Beat a 'casual' title given it looks similar to Pong? 'Easy to pick up and play' doesn't necessitate that something is a 'casual' title either. The best games of all time are ones that are easy to pick up and play but hard to master, like Tetris or Punch Out. Are those not core games?
Super Mario Galaxy, for example, also has casual appeal, but it is too sophisticated for many casual gamers and therefore I would label it as a core game. My point here is that the leap from Brain Training/Wario Ware/Nintendogs to NSMB is not as big as the leap from Wii Fit to Metroid Prime 3 or Twilight Princess.
Mario Galaxy turned some folks off for the same reason that Mario 64 did; some people simply do not like playing the game in 3d. They prefer 2d Mario for reasons that might have nothing to do with them being simpletons unable to grasp the logic necessary to work an analog stick.
And did I ever suggest that they were going to move from Wii Fit to Twilight Princess? Upstreaming people does not mean tossing them into the deep end of the pool after they've been swimming for a few minutes. It's about steps. Going from Wii Sports or Wii Fit to Mario Kart Wii is a step. All we're alleging is that there's no sense going back to build the first step in a staircase when the current step isn't broken.
I think I already did by saying why the Wii version is so popular.
The wheel is the right answer. It made it friendly to people who hadn't thought - hell, had probably never even heard - of Mario Kart in their entire lives up to that point.
Oh, come on. That process took place within the same game, which was already hardcore to begin with.
And I'm saying there's not a lot of difference between what WoW does and what a console can do provided experiences are produced that move from one level of complexity to another. And no, many people who play WoW were never 'hardcore.' Not even remotely. My old guild had four or five 'soccer moms' that hadn't played an online game before outside of friggin' PopCap stuff. You're seriously undermining what that game has accomplished; it took what was a hardcore experience and casualized it in the early parts of the game enough to entice people to it that didn't even know what a MMO was before.
Its always been Nintendos plan to eventually upstream casual gamers, but theyre not going to buying the Metroids and Zeldas of this world anytime soon. Thats too big a leap. Nintendo is still going to need games that are specifically catered to casual gamers.
Wii Fit, Wii Sports, and Wii Play mean they don't have to make any more. It's that simple. Those titles continue to sell for a reason, and they're never going to stop. Wii Fit, by the end of this generation, will easily sell over 30 million units. They act as one's point of entry; there is no sense to add more when the ones you have already work like a charm.
The only reason Nintendo would not try to actively upstream Wii users is if they've completely taken leave of their senses.