I think very few franchises that were 30 FPS this generation will get next-gen sequels with 60 FPS.
They use 6x 2048x2048 textures for a character, so the texel amount is most likely the same, they are just tweaking the art.Wow...thanks.
Is it possible this is real time?
Looks like they may have already started increasing the texture detail if so.
which tweet was this?
which tweet was this?
well, not by sony, it's by one of the indie dev who's in talks with Sony, he said Sony are pushing for 1080p60fps for ps4 games. there's a thread about it although many people basically mocked Sony for not doing it themselves with Shadowfall, Driveclub etc.
with recent tweet that sony is pushing 60fps1080p for ps4 games, I wonder what the reaction here if ShadowFall got noticeable visual downgrade but have 60 fps instead at e3?
Can't find the thread...link?
Callibretto that might be pr talk, remember this?
MS drops 360's 720p requirement. Devs now free to make "trade-off".
I don't think Sony will be able to push that requirement. At least not for long.
Why is there a buckle on his forehead?
Somehow they made the Helghast even more menacing, jesus
As I mentioned in another thread, I see traces of Cthulu
I just can't unsee a cat.
I just can't unsee a cat.
Peronally i find the redesign is pretty cool, i thought those "buttons" are actually cloaking points so they're strapped all over his limbs to obtain full camo coverage?
Just look at the arms and boots. Not buckles here, but instead we have straps of unnecessary length that are wrapped in a spiral around the boots (and loosely wrapped around the forearms) and an overwhelming amount of button snap points...wut. Apparently these buttoned straps and buckles are "in" for Helghast fashion in Shadowfall.
I guess the reasoning might be because the Helghast are poorer? But how do you not have access to quality fastening tools for clothing when you have shape shifting/invisible tech...idk
Is the desin different or is it simply different lighting from the previous shots? Mobile internet is too slow to google. With about three gigs of RAM left if the story about the unvei version is true, they could easily add old AND new enemy design to avoid clones, can't they. I don't like clone armies.
Peronally i find the redesign is pretty cool, i thought those "buttons" are actually cloaking points so they're strapped all over his limbs to obtain full camo coverage?
Peronally i find the redesign is pretty cool, i thought those "buttons" are actually cloaking points so they're strapped all over his limbs to obtain full camo coverage?
The game and its characters models look very ugly (also really bad animations going), I hope they improve it before the release.
I can't help but feel like the Helghast are incompetent. It's the same effect as storm troopers. We all think storm troopers are idiots.
How did they not see this? Haha. Anyway, the gameplay vid has to be my most watched next gen video (not that here is much more..).Definitely a Persian, lol.
How did they not see this? Haha.
I'm not seeing the cat thing guys.
Yeah, i kind of like it even more now.It's what makes the design awesome and stand out imo.
Adding new custom models requires more work for the artists. Extra memory doesn't magically create new models.
For the old models they could just either throw in the (relatively) low-poly PS3 models, or rework the hi-poly promotional models to work in Shadow Fall. They could have some underpaid (see: 25~30k) modeler spend two weeks or so converting models from the PS3 games and maybe the original PS2 game. What is that, a few thousand dollars? For double or triple the enemy variety? That's hella worth it.
This is delusional and unrealistic :b You can't just whip out competent modelers out of nowhere and pay them shit salary to work magic on your game.
This is delusional and unrealistic :b You can't just whip out competent modelers out of nowhere and pay them shit salary to work magic on your game.
It's what makes the design awesome and stand out imo.
Swapping a model out with a model that already exists is hardly magic. If you had one of the old helghast models from Killzone 2 you could get it working in the source engine as a character skin or something in a few hours, as an example. Also, does Sony not outsource any of their menial asset production like every other publisher? Honest question, I don't know. It would be weird if they didn't.
Didn't GT5 use GT4 models for the lesser cars in the game? It's not unheard of.
game looks great, but 30fps? oh come on.
game looks great, but 30fps? oh come on.
If you would have told me this was a character in Infamous SS, I would have believed you. Like the antagonist or Deslan's alter ego.
60fps is eveything
Somehow they made the Helghast even more menacing, jesus
As I mentioned in another thread, I see traces of Cthulu