Same here.I'm definitely up for a non-Kojima MGS after MGSV.
Same here.I'm definitely up for a non-Kojima MGS after MGSV.
if this is the yard stick we're measuring mgsv by in comparison to the rest of the series, well...
a lot of your other points are subjective too. i never grinded once in my first playthrough, the missions never felt repetitive because i approached them differently and adapted to the changing situation. if you're talking about mission objectives being repetitive, when you define repetitiveness by those boundaries, you'll find a lot of games are repetitive.
mission 51 being cut, chapter 2 feeling rushed, and uneven story telling are fair game though.
Like I said in another thread, to some extend it worked with MGR. Senator Armstrong was one of the most interesting characters in the whole series. But, I suggest that the franchise needs to stay in the hands of Japanese developers or most of the charm/magic will be lost.
What happened? Weeks ago people were singing praise. Now everything is shit? I see many disappointed people in the last days.
Please don't spoil anything. I'm still playing MGS4.
I don't think that is as much of an issue given they already have the assets and technology to work with.
Even if you cut the budget in half, you have quite a reasonable pile of money ($40+ million) to work with for an established base product.
Some of the large AAA Publishers spend that in advertising alone I'd wager.
I think the bottom line is do we trust Konami to take the engine, assets and characters and build on them like fans would expect? Or, ate they going to pump out cheap copycats with no innovation? Time will tell.
Sure, but advertising is something you spend on a run rate relative to what you expect to sell at the time the game is done. Development budget is much less tied to that.
As it stands I'm not actually expecting them to release anything since I'm not convinced they're going to have the staff left to actually release something.
It's just that if they did, I could see either cheap follow-ups with existing assets a la something like Revelations 2 or a reserved sequel.
If Konami wants to abandon MGS altogether and just start releasing MGR games made by Platinum that'd be a-okay.
If Konami wants to abandon MGS altogether and just start releasing MGR games made by Platinum that'd be a-okay.
I'm not.I'm definitely up for a non-Kojima MGS after MGSV.
I still think they should handle MGSV like Destiny.
Release new maps, episodes, features that work with the base game.
You can't mess that up....
and like some of you stated above, it will cut development costs drastically.
Considering MGR is secretly the best Metal Gear game since 3, I'd be okay with this.
Probably saw the cash from MGSV rolling in and immediately went:
"Eeeeh, maybe leaving the whole core gamer thing behind can wait."
Reading this thread people seem to now want Kojima permanently gone from handling MGS.
Well, before careful what you wish for lads. Please believe the next MGS game will have microtransactions coming out the wazoo, in addition to the game being far less ambitious than any of Kojima's previous work and less care out into it.
It'll be nothing but a quick simple cash grab that takes advantage of gullible franchise fans.
I thought shit like Castelvania would serve as enough of a warning but guess not.
Lords of the Shadow 1 was reviewed pretty well. And Castlevania was never an established 3D series. The attempt to turn it from 2D to 3D failed already on the N64.
We NEED more MGSV, because we NEED third person steath games.
Tenchu....gone
Splinter Cell.....gone
Metal Gear Solid....gone?
I still think they should handle MGSV like Destiny.
Release new maps, episodes, features that work with the base game.
You can't mess that up....
and like some of you stated above, it will cut development costs drastically.
it's going to be far darker than just microtransactions i'm afraid.Reading this thread people seem to now want Kojima permanently gone from handling MGS.
Well, before careful what you wish for lads. Please believe the next MGS game will have microtransactions coming out the wazoo, in addition to the game being far less ambitious than any of Kojima's previous work and less care out into it.
It'll be nothing but a quick simple cash grab that takes advantage of gullible franchise fans.
I thought shit like Castelvania would serve as enough of a warning but guess not.
As I play it, i've kept myself in the dark regarding MGSV impressions. Considering the massive amount of content, i'm a little surprised (just a little) at the mixed response i'm seeing here.
MGS4 had too much story and no gameplay. Now MGSV has too much gameplay and no story... lol
I've been taking my time with V in an attempt to 100% it. I think the game is incredible.
I wonder if Konami will start co-opting the publishing model wherein they essentially contract Western devs and entrust them with IPs for console releases the way Capcom does/did. Stricter budgets and timelines to make sure a MGS5 scenario never happens again. Annualized releases if possible.
They already technically did this with the last few Silent Hill games, IIRC.
If the problem is story related, I probably won't care. 35% through on mission 15 or so, i've played the content of like 5 AAA games at this point.You'll see what divided people soon enough.
Honeymoon phase. Same happened to MGS4, but it took longer for people to be objective for MGS4.What happened? Weeks ago people were singing praise. Now everything is shit? I see many disappointed people in the last days.
Please don't spoil anything. I'm still playing MGS4.
I'm sure they'll get the L.A. studio do take up work on this series if they decide to continue. They invested a lot in establishing it, and so far they've done a pretty neat job with MGO, so I can see them being more involved in the creation of core MGS games in the future.
Game it's definitely rushed misleading a lot of people with the repeated missions nonsense (I'm spoiled the real ending for this shit) But gameplay wise it's the better MGS ever.Honeymoon phase. Same happened to MGS4, but it took longer for people to be objective for MGS4.
The story was terrible for two large reasons.
- The change in scope of the game from a linear, focused game to an open world, organic game. Metal Gear's traditional storytelling would have to change, and it did, but it changed for the worse.
- The game clearly went through some development bugbears considering the second half of the game. You could imagine ideals were broken for more practical "just let us try to get something done" sort of feeling you can almost totally taste in the second half of the game.focuses on copypaste missions
I can only see a future game where it gets outsourced to a western company who somehow gets basic fucking ideas wrong, like introducing Pyramid Head randomly because of its popularity, or getting the fucking villain wrong in a series about Dracula. We've already seen how off the rails Konami's other franchises got when they were just given to no-name developers because Konami has been losing interest in internally made games since even the previous generation.
How and why would Metal Gear be any different?