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Laura Dale: Nintendo Switch’s Right Joy-Con Offers IR Pointer Functionality

ryan-ts said:
How many games would actually use this?
If it's supposed to be the alternative to touch when it's docked... however many games use touch.
Shin-Ra said:
The sensor being on the bottom of the controller piece doesn't make much ergonomic sense if you simultaneously want to use the stick and buttons while pointing.
But how many sticks and buttons is a hand using touch likely to be using at the same time? If this upside down pointer thing is legit, I'd guess it mostly needs one button, to be the equivalent of your finger contacting the screen.
Saint Gregory said:
This sounds like only pointer controls, not full motion controls like the Wii Remotes, which is fine since it will keep costs down on the joy-cons.
The rumorers have already talked about the controllers having full motion before. This pointer stuff is new.
gafneo said:
Being at the bottom would kill it. Needs to be up top so we can hybrid play.
There's only so much room on devices a few centimeters thick, though. Wiimote manages its camera and one trigger, but is also pretty thick compared to Switch.
Pif said:
So what if I don't have room for an enormous standing brick to sit in front of my TV?

No IR for me?
If this is accurate I imagine they'd provide an optional sensor bar. And if they don't, any number of third parties will.
ShadowFox08 said:
FPSERs on Wii and Wii U used IR for camera turning and aiming.. I'm confused.. Is she saying they will no longer be possible for fspers on the Switch?
If it's specifically meant to mirror touch, it's by design a more limited use than on Wii. If you're pointing at the screen and not using a touch button, it could be like not touching the screen there. If it's really a thing that requires the controller to be held upside down, I think that would be an admission that it's not meant to be used as a major control method unfortunately.
 
more than likely the design isn't final. We will for sure see some differences.
im afraid not. The rumor is very specific about this been a touch screen substitute and not a Wii Remote equivalent.

A real shame they couldn't get the IR to play nice with the more functional way to hold the Joycon. i wonder if Nintendo is not opting to use a gyroscope for pointing and emulate touch screen functionality because it would be a relative poiting method instead of a more absolute one like the IR is.

Edit: Due to the completely oddball nature of how the buttons will be in the right Joycon after is flipped and that this is mainly a substitue for touch screen only games, one could totally see the left Joycon buttons used to be the "Touch" and the Right Joycon controlling cursor postioning mainly.
 

EDarkness

Member
im afraid not. The rumor is very specific about this been a touch screen substitute and not a Wii Remote equivalent.

A real shame they couldn't get the IR to play nice with the more functional way to hold the Joycon. i wonder if Nintendo is not opting to use a gyroscope for pointing and emulate touch screen functionality because it would be a relative poiting method instead of a more absolute one like the IR is.

I'm hoping that they release a larger remote and nunchuck equivalent, but for now it's good to know that we'll have that functionality. I hope games use it, because I would buy Skyrim day one if that functionality is in. Still, even flipping it around will still open up the analog stick and the buttons. We'll miss the triggers, but I can live with that.
 
I'm hoping that they release a larger remote and nunchuck equivalent, but for now it's good to know that we'll have that functionality. I hope games use it, because I would buy Skyrim day one if that functionality is in. Still, even flipping it around will still open up the analog stick and the buttons. We'll miss the triggers, but I can live with that.
Is good that you posted this because it warrants clarification, maybe my post above wasn't clear enough in regards to why the IR even exists.

Let's take your Skyrim example. If you wanted to aim the bow with more accuracy than a thumbstick, then gyroscopic aiming can be used and you would be holding each Joycon in their normal orientation. So we dont need to panic as more exact aiming can be an option to more standard and complex games.

Now let's talk about touch screen only games and IR which was what i posted above. Maybe Nintendo did some experiments and reached the conclusion that the "relative" nature of Gyro controls and it's potential drifting issues wasn't as reliable as the more absolute one of the IR, as it never drifts as long as you are within the boundries of the view cone. It instantly orients itself and the gyro can still be used to mainting orientation awareness when the LED's get out of the IR sensor's view.

So again, like the rumor clearly says, it's mainly to emulate touch controls when the device is docked.

Edit: Maybe Nintendo should' ve embraced more traditional trackpads in their controllers? Versatile, more precise than a thumbstick maybe less so than IR pointing but free of this invert the Joycon nonesense.
 

majik13

Member
sounds cool, but still not sure how I feel about it being on the bottom, I was assuming motion conbtrol and pointing would work with both controllers in the correct upward orientation.
 
Very cool. Great solution for touch screen heavy games like Mario Maker. Also nice if we can keep pointer controls for future Pikmin/Metroid Prime games.

Now that you mention it, I wouldn't be surprised if Mario Maker gets a port... it makes sense. It feels so short lived on the Wii U.
 
Good, because the Wiimote is the definitive way to play shooters.
JoshuaJslone in post #254 (in this very page) has an exellent and detailed explanation for those that couldn't fully grasp the information Madame Laura obtained from her sources. It's all in the first post:

Laura Dale: This is designed to be used for touch screen replication, rather than the camera turning and aiming functions Wii Remotes were often used for.

As a little hint, it doesn't bode well for fans of IR poiting First Person Shooters but the prognosis looks good for Fruit Ninja fans.

EDIT: SINCE THE POINT IS NOT GETTING ACROSS STILL. Pay attention to the highlighted part of Madame Laura's article.

Doesn't mean the dock won't have a Sensor Bar port.

Good.

Pikmin 4 and Splatoon need motion controls.
http://letsplayvideogames.com/2016/...ight-joy-con-offers-ir-pointer-functionality/

We believe the handheld, when docked, will switch on two small IR lights similar to the Wii Sensor Bar at the top of the handheld screen, peeking out above the top of the dock. The IR sensor in the right Joy-Con can then be used in much the same way as a Wii Remote pointer. This is designed to be used for touch screen replication, rather than the camera turning and aiming functions Wii Remotes were often used for.
 

AntMurda

Member
Why are people complaining about the joy con being upside down, the point is you take the right remote apart and use it like a regular freehand wiimote. It's not upside down in that sense.
 

EDarkness

Member
JoshuaJslone in post #254 (in this very page) has an exellent and detailed explanation for those that couldn't fully grasp the information Madame Laura obtained from her sources.

As a little hint, it doesn't bode well for fans of IR poiting First Person Shooters but the prognosis looks good for Fruit Ninja fans.

There's nothing about this that stops it from being used as a remote replacement. In my opinion, I don't care if I have to flip it or not. I just want to play Call of Duty with a pointer. I don't care how they get it done. Since this device is capable of doing it, then I'm fine with it.
 

Da-Kid

Member
JoshuaJslone in post #254 (in this very page) has an exellent and detailed explanation for those that couldn't fully grasp the information Madame Laura obtained from her sources.

As a little hint, it doesn't bode well for fans of IR poiting First Person Shooters but the prognosis looks good for Fruit Ninja fans.
Doesn't mean the dock won't have a Sensor Bar port.
 

rekameohs

Banned
Why are people complaining about the joy con being upside down, the point is you take the right remote apart and use it like a regular freehand wiimote. It's not upside down in that sense.
Look at this picture:

Joycon-IR-Final.jpg


All of the buttons are way down at the bottom, with the stick roughly in the middle. That would be the equivalent of having a Wiimote, but then the only buttons you can press are 1 and 2, with the D-pad around where the Home button is now. Just seems uncomfortable. Next, the grip / curvature on the JoyCons might feel strange. Again, hold a Wiimote upside down and it feels weird. Lastly, having the buttons marked upside down would be weird, like a "Press B to jump" or whatever prompt would really go against muscle memory and you'd have to remember that B is the topmost button, not bottom. I suppose that's the case with the sideways configuration too, though.

I just don't feel like this would be a comfortable Wiimote clone for, say, Wii VC. It's probably just for replicating a touch screen when docked like the article says. Who knows, though, just not getting my hopes up.
 

ksamedi

Member
would be cool to use the analog stick to trigger a bow and arrow. Devs will find creative ways to make it all work I think. Pointing will be in for sure. All evidence points to it.
 
This is how it would look while holding the right joycon upside down for motion.

WsmLhmd.jpg
i quoted you in a previous post explaining why it doesn't work as you imagine. The curvature and hyphottecial R and L buttons wouldn't be in that position if you are flipping the right Joycon. The hypothetical R and L would be for the thumb to press not the index and the palm of your hand will grip the flat part, not the curved one.

To achieve the result in your picture, i alreaddy explained that it would require 2 flips: 1 for the IR sensor to face up and another to get the curvature to the palm of your right hand. Yet this cause that your thumbstick and face buttons are facing down and the Trigger is facing up.
Maybe you can give a visual on this?
My apologies good sir, you know i like to make mock ups and pictures to accompain my overly long explanations, but sadly i don't always have the means accesible to do that. im just flipping the controller in my head. XD

Hopefully someone else can interpret what im saying and provide a picture or a better explanation with words.

EDIT: Maybe this will help. To have the Right Joycon with the curvature and "hidden R and L" buttons in that position you would need to hold it with your left hand, instead of the right hand in your picture..
 

gafneo

Banned
i quoted you in a previous post explaining why it doesn't work as you imagine. The curvature and hyphottecial R and L buttons wouldn't be in that position if you are flipping the right Joycon.

To achieve the result in your picture, i alreaddy explained that it would require 2 flips: 1 for the IR sensor to face up and another to get the curvature to the palm of your right hand. Yet this cause that your thumbstick and face buttons are facing down and the Trigger is facing up.

Maybe you can give a visual on this?
 

Speely

Banned
This is how it would look while holding the right joycon upside down for motion.

WsmLhmd.jpg

The connecting side should be on the right side, facing the palm, assuming you hold it flat, which might not be the case, as Refreshment has suggested.
 
more than likely the design isn't final. We will for sure see some differences.

Hardware design is done at this point. There is very little you could change in the hardware minus firmware tuning if Nintendo wants to manufacture these in time for March.

The design, embedded sensors, etc. are certainly done I would think.

I'm more surprised by the lack of leaks.
 

D.Lo

Member
Fantastic news.

Integrates all normal controller functions AND the Wii pointer which was the best thing ever. Two sicks is garbage compared to pointer for look, seriously.

I'm sure you could get a sensor bar if placement of the console isn't any good for pointing.
 

AzaK

Member
Man, Nintendo should just release their info because Laura and Emily are going to have it all leaked before they do.
 

CTLance

Member
That is so fascinating to know how that worked. I thought the tech was far simpler then that back then. I'm impressed. Now I want to know how the Super Scope worked because that had a sensor bar thing you placed next to your TV.
The Super Scope looked for the electron beam from the CRT - which is also why it doesn't work with LCD's, projection TV's, or plasmas.

It had a sensor behind a filter and a really small opening that only let it see a tiny part of the outside world. It would notify the console whenever it saw a pixel being drawn on screen (remember, the electron beam in a CRT races across the screen in lines and lights up pixels as it passes them). The console would look at what part of the screen it was currently outputting to the TV and thus know where you aimed at.

The "sensor bar thing" was just for transmission of the signal to the console.
 

Cuburt

Member
I'm surprised whenever I've seen this rumor discussed online, everyone uses the picture in the OP when there is actually a better angle in the video.


I doubted it before but this looks a lot like the camera/sensor found on the Wii Remote.

There even seems to be another circle shaped sensor (IR blaster?) or something right next to it as well.

If you watch that scene, you can briefly see the sun's glare reflecting off the surface of the bottom as it moves around when she hands the Joycon to her friend, so it appears it may be a reflective surface.


It still seems awkward, especially since it doesn't seem to seamlessly co-opt the Wii remote's control scheme, nor does it really provide a new intuitive input since you have to completely flip it over and it seems even more uncomfortable than holding it sideways as a mini controller.

I would be okay with a Wii remote successor built in but not like this. It feels like the potential of a touch screen where it is so close to being capable of some good backwards compatibility and then something about the way it is implemented makes it seem like it's not really a suitable replacement. Almost makes me wonder why they would bother, but I guess we'll have to wait and see.
 
I would love IR aiming to make a comeback. Seriously, I enjoy FPS games on PC with mouse, but nothing compares to the fun I had with Wii and WiiU COD and Goldeneye.

If it's just for touch simulation, that's fine too, since it will make Apps like Netflix and browsing much more intutitive than using a standard controller.
 

ggx2ac

Member
You've got it wrong, that's exactly how the Wiimote works. The sensor (camera) is in the Wiimote, the "sensor" bar is just a bunch of IR LEDs which the Wiimote tracks. You can replace the sensor bar with a pair of candles (which emit IR light), and it'll work the same.

Look, she's got sensor bars near the dock! On the right side.

 

correojon

Member
Not sure about this, but the WiiU gamepad can function as screen and sensor bar when in Wii mode and I can´t remember it displaying any extra lights or anything to position the Wii Mote. Can someone clarify this?

The Switch might come with a sensor bar to place under/over the TV, or just have a connector so you can plug the Wii´s one (like the WiiU, which I also can´t remember if it already had the sensor back packed). Being as it may, the sensor bar only displays some infrarred lights (it does not processing or anything), you could even set 2 candles under your TV and the WiiMote will work correctly, so maybe there are more solutions we haven´t thought about.
 

ggx2ac

Member

While I was enhancing on the bottom of the Joy-Con in that scene Cuburt posted. Something else grabbed my attention that is annoying me.

This was probably already posted.


Does anyone else see two shoulder buttons on each side of the Joy-Con?

The weird part is that it looks smooth so it makes me think it's not the side that slides into the dock. It's doing my head in.
 

Hoo-doo

Banned
I'm surprised whenever I've seen this rumor discussed online, everyone uses the picture in the OP when there is actually a better angle in the video.



I doubted it before but this looks a lot like the camera/sensor found on the Wii Remote.

There even seems to be another circle shaped sensor (IR blaster?) or something right next to it as well.

If you watch that scene, you can briefly see the sun's glare reflecting off the surface of the bottom as it moves around when she hands the Joycon to her friend, so it appears it may be a reflective surface.


It still seems awkward, especially since it doesn't seem to seamlessly co-opt the Wii remote's control scheme, nor does it really provide a new intuitive input since you have to completely flip it over and it seems even more uncomfortable than holding it sideways as a mini controller.

I would be okay with a Wii remote successor built in but not like this. It feels like the potential of a touch screen where it is so close to being capable of some good backwards compatibility and then something about the way it is implemented makes it seem like it's not really a suitable replacement. Almost makes me wonder why they would bother, but I guess we'll have to wait and see.

This looks like a plastic indentation to create a loop for a wristband, not an IR camera sensor.
 

bomblord1

Banned
While I was enhancing on the bottom of the Joy-Con in that scene Cuburt posted. Something else grabbed my attention that is annoying me.

This was probably already posted.



Does anyone else see two shoulder buttons on each side of the Joy-Con?

The weird part is that it looks smooth so it makes me think it's not the side that slides into the dock. It's doing my head in.

Wonder if my idea about the joycon grip wasn't too far off
 
Man if this means we have to position the console in a certain way, then I am not happy. Usually have a couple consoles hooked up at a time and having the console stand up with the long side facing me will take up more space than needed
 
While I was enhancing on the bottom of the Joy-Con in that scene Cuburt posted. Something else grabbed my attention that is annoying me.

This was probably already posted.



Does anyone else see two shoulder buttons on each side of the Joy-Con?

The weird part is that it looks smooth so it makes me think it's not the side that slides into the dock. It's doing my head in.

That stands out as clear as day thanks to your picture! I'm almost willing to bet that those buttons are disabled when the joy-cons are attached to the Grip or the console. That definitely makes multiplayer on just one Switch console much more practical than I thought it would be!

Maybe those buttons are the answer to the question of how the joy-con controllers detach. They obviously attach via some form of locking mechanism, but I've been wondering where they would place the button that detaches said mechanism.
 
That would seem really dumb to have to turn the Joycon around for pointing. I can't see it being like that, but you never know!
 
not sure if people are expecting it but the real reason to have detachable JoyCons would be to sell customized types separately

you want one with traditional + dpads just buy it

I'm kinda scared to think how far this goes
 
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