Elfforkusu
Member
That's clever.
If it's supposed to be the alternative to touch when it's docked... however many games use touch.ryan-ts said:How many games would actually use this?
But how many sticks and buttons is a hand using touch likely to be using at the same time? If this upside down pointer thing is legit, I'd guess it mostly needs one button, to be the equivalent of your finger contacting the screen.Shin-Ra said:The sensor being on the bottom of the controller piece doesn't make much ergonomic sense if you simultaneously want to use the stick and buttons while pointing.
The rumorers have already talked about the controllers having full motion before. This pointer stuff is new.Saint Gregory said:This sounds like only pointer controls, not full motion controls like the Wii Remotes, which is fine since it will keep costs down on the joy-cons.
There's only so much room on devices a few centimeters thick, though. Wiimote manages its camera and one trigger, but is also pretty thick compared to Switch.gafneo said:Being at the bottom would kill it. Needs to be up top so we can hybrid play.
If this is accurate I imagine they'd provide an optional sensor bar. And if they don't, any number of third parties will.Pif said:So what if I don't have room for an enormous standing brick to sit in front of my TV?
No IR for me?
If it's specifically meant to mirror touch, it's by design a more limited use than on Wii. If you're pointing at the screen and not using a touch button, it could be like not touching the screen there. If it's really a thing that requires the controller to be held upside down, I think that would be an admission that it's not meant to be used as a major control method unfortunately.ShadowFox08 said:FPSERs on Wii and Wii U used IR for camera turning and aiming.. I'm confused.. Is she saying they will no longer be possible for fspers on the Switch?
im afraid not. The rumor is very specific about this been a touch screen substitute and not a Wii Remote equivalent.more than likely the design isn't final. We will for sure see some differences.
im afraid not. The rumor is very specific about this been a touch screen substitute and not a Wii Remote equivalent.
A real shame they couldn't get the IR to play nice with the more functional way to hold the Joycon. i wonder if Nintendo is not opting to use a gyroscope for pointing and emulate touch screen functionality because it would be a relative poiting method instead of a more absolute one like the IR is.
Is good that you posted this because it warrants clarification, maybe my post above wasn't clear enough in regards to why the IR even exists.I'm hoping that they release a larger remote and nunchuck equivalent, but for now it's good to know that we'll have that functionality. I hope games use it, because I would buy Skyrim day one if that functionality is in. Still, even flipping it around will still open up the analog stick and the buttons. We'll miss the triggers, but I can live with that.
Very cool. Great solution for touch screen heavy games like Mario Maker. Also nice if we can keep pointer controls for future Pikmin/Metroid Prime games.
JoshuaJslone in post #254 (in this very page) has an exellent and detailed explanation for those that couldn't fully grasp the information Madame Laura obtained from her sources. It's all in the first post:Good, because the Wiimote is the definitive way to play shooters.
Laura Dale: This is designed to be used for touch screen replication, rather than the camera turning and aiming functions Wii Remotes were often used for.
Doesn't mean the dock won't have a Sensor Bar port.
http://letsplayvideogames.com/2016/...ight-joy-con-offers-ir-pointer-functionality/Good.
Pikmin 4 and Splatoon need motion controls.
We believe the handheld, when docked, will switch on two small IR lights similar to the Wii Sensor Bar at the top of the handheld screen, peeking out above the top of the dock. The IR sensor in the right Joy-Con can then be used in much the same way as a Wii Remote pointer. This is designed to be used for touch screen replication, rather than the camera turning and aiming functions Wii Remotes were often used for.
JoshuaJslone in post #254 (in this very page) has an exellent and detailed explanation for those that couldn't fully grasp the information Madame Laura obtained from her sources.
As a little hint, it doesn't bode well for fans of IR poiting First Person Shooters but the prognosis looks good for Fruit Ninja fans.
Little Kings Story didn't use IR though.
Doesn't mean the dock won't have a Sensor Bar port.JoshuaJslone in post #254 (in this very page) has an exellent and detailed explanation for those that couldn't fully grasp the information Madame Laura obtained from her sources.
As a little hint, it doesn't bode well for fans of IR poiting First Person Shooters but the prognosis looks good for Fruit Ninja fans.
Look at this picture:Why are people complaining about the joy con being upside down, the point is you take the right remote apart and use it like a regular freehand wiimote. It's not upside down in that sense.
Little Kings Story didn't use IR though.
i quoted you in a previous post explaining why it doesn't work as you imagine. The curvature and hyphottecial R and L buttons wouldn't be in that position if you are flipping the right Joycon. The hypothetical R and L would be for the thumb to press not the index and the palm of your hand will grip the flat part, not the curved one.This is how it would look while holding the right joycon upside down for motion.
My apologies good sir, you know i like to make mock ups and pictures to accompain my overly long explanations, but sadly i don't always have the means accesible to do that. im just flipping the controller in my head. XDMaybe you can give a visual on this?
i quoted you in a previous post explaining why it doesn't work as you imagine. The curvature and hyphottecial R and L buttons wouldn't be in that position if you are flipping the right Joycon.
To achieve the result in your picture, i alreaddy explained that it would require 2 flips: 1 for the IR sensor to face up and another to get the curvature to the palm of your right hand. Yet this cause that your thumbstick and face buttons are facing down and the Trigger is facing up.
Maybe if you're an infantThis is how it would look while holding the right joycon upside down for motion.
This is how it would look while holding the right joycon upside down for motion.
The connecting side should be on the right side, facing the palm, assuming you hold it flat, which might not be the case, as Refreshment has suggested.
oh, duh. Kinda of obvious too
more than likely the design isn't final. We will for sure see some differences.
Haha well it is sort of understandable since you want it to be on the left for access to the (supposed) L and R buttons on the inside of the controller.
The Super Scope looked for the electron beam from the CRT - which is also why it doesn't work with LCD's, projection TV's, or plasmas.That is so fascinating to know how that worked. I thought the tech was far simpler then that back then. I'm impressed. Now I want to know how the Super Scope worked because that had a sensor bar thing you placed next to your TV.
I'm surprised whenever I've seen this rumor discussed online, everyone uses the picture in the OP when there is actually a better angle in the video.
You've got it wrong, that's exactly how the Wiimote works. The sensor (camera) is in the Wiimote, the "sensor" bar is just a bunch of IR LEDs which the Wiimote tracks. You can replace the sensor bar with a pair of candles (which emit IR light), and it'll work the same.
Look, she's got sensor bars near the dock! On the right side.
Not sure about this, but the WiiU gamepad can function as screen and sensor bar when in Wii mode and I can´t remember it displaying any extra lights or anything to position the Wii Mote. Can someone clarify this?
Look, she's got sensor bars near the dock! On the right side.
They're in the black bar above the screen.
Candles ja-Enhance!
Enhance!
I'm surprised whenever I've seen this rumor discussed online, everyone uses the picture in the OP when there is actually a better angle in the video.
I doubted it before but this looks a lot like the camera/sensor found on the Wii Remote.
There even seems to be another circle shaped sensor (IR blaster?) or something right next to it as well.
If you watch that scene, you can briefly see the sun's glare reflecting off the surface of the bottom as it moves around when she hands the Joycon to her friend, so it appears it may be a reflective surface.
It still seems awkward, especially since it doesn't seem to seamlessly co-opt the Wii remote's control scheme, nor does it really provide a new intuitive input since you have to completely flip it over and it seems even more uncomfortable than holding it sideways as a mini controller.
I would be okay with a Wii remote successor built in but not like this. It feels like the potential of a touch screen where it is so close to being capable of some good backwards compatibility and then something about the way it is implemented makes it seem like it's not really a suitable replacement. Almost makes me wonder why they would bother, but I guess we'll have to wait and see.
While I was enhancing on the bottom of the Joy-Con in that scene Cuburt posted. Something else grabbed my attention that is annoying me.
This was probably already posted.
Does anyone else see two shoulder buttons on each side of the Joy-Con?
The weird part is that it looks smooth so it makes me think it's not the side that slides into the dock. It's doing my head in.
This looks like a plastic indentation to create a loop for a wristband, not an IR camera sensor.
While I was enhancing on the bottom of the Joy-Con in that scene Cuburt posted. Something else grabbed my attention that is annoying me.
This was probably already posted.
Does anyone else see two shoulder buttons on each side of the Joy-Con?
The weird part is that it looks smooth so it makes me think it's not the side that slides into the dock. It's doing my head in.