CassidyIzABeast
Member
I tried using a controller in BLOPS2 on PC and got wrecked. It was impossible to find a sensitivity that didn't have me overshooting people.
just add native m&kb support on the ps4, buddy
This urban myth was debunked when Gears of War 4 crossplay was added. People using mouse+kb setups on PC don't have any significant advantage over people using controllers.
It MIGHT be true for the most competitive FPS games like Quake Champions, but for big majority of genres crossplay can work perfectly.
He's right.
M+KB vs. Controller?
Not fair.
So many console gamers refuse to use m&kb it would just piss them off that someone has an advantage over them because they love controllers.
Also another reason crossplay has been crap in the past is it takes to long for patches to get through on console games. There may be a simple bug that needs fixing that can be done instantly on PC while on console it has to get passed through cert first..
As for the tweet itself, that's the most Cliffy response I heard in a few years.
This urban myth was debunked when Gears of War 4 crossplay was added. People using mouse+kb setups on PC don't have any significant advantage over people using controllers.
It MIGHT be true for the most competitive FPS games like Quake Champions, but for big majority of genres crossplay can work perfectly.
Aha, as I said in earlier page. They added it to social quick play only, not core and not competitive. Why do you think that is? I don't think you have played Lawbreakers.
I don't see why hackers would limit themselves to the gamepad servers. They're a game-wide issue.PC players would just hack their way around checks or spoof a controller and slaughter everyone for the lulz.
The only genre of games that get big benefits from cross play is fighting games because the player base being spread for a specific game sucks. Rocket league didnt need crossplay but it helps all the platforms equally. Fps with a controller vs m+kb is like playing two entirely different games.
Even though cliff comes off as a dick to some, hes right.
The only genre of games that get big benefits from cross play is fighting games because the player base being spread for a specific game sucks. Rocket league didnt need crossplay but it helps all the platforms equally. Fps with a controller vs m+kb is like playing two entirely different games.
Even though cliff comes off as a dick to some, hes right.
MMOs as well.
But yeah. For a shooter it's flaws are obvious.
In most cases I think it would just help with matchmaking but if your game is so unpopular it needs that boost then you have bigger issues. They could turn off cross play in rocket league tomorrow and that game would still be fine.
he's not wrong in this specific circumstance
This urban myth was debunked when Gears of War 4 crossplay was added. People using mouse+kb setups on PC don't have any significant advantage over people using controllers.
It MIGHT be true for the most competitive FPS games like Quake Champions, but for big majority of genres crossplay can work perfectly.
He's not wrong for a competitive FPS.
As for the tweet itself, that's the most Cliffy response I heard in a few years.
just add native m&kb support on the ps4, buddy
Unless they add Keyboard and Mouse support for PS4 (I know a few games do it, so maybe they actually could? Might be cool) then yeah, keep the two playerbases separate.
Yeah I always found this a weird thing. Not all PC players use M & KB with every game, even with M & KB it doesn't mean everybody will be good at the game.
Having a PC myself, I play BF1 with friends, a few of us use 360 controllers and the others M & KB and M & KB doesn't dominate at all, seems evenly matched most of the time. Obviously M & KB (in a skilled players hands) can be better but it doesn't stop a good player using a controller from being competitive too.
You mean that crossplay for MMO:s are beneficial or harmful? I haven't played any console MMO:s, I guess there it works since they are designed with controller in mind, so those can't be very complex. But thinking something anything close to WoW, controller would be awful against m+kb. There's so many abilities that if you don't bind everything (or atleat most) of the abilities in straight keyboard/mouse presses and click them on mouse instead from the skillbar, you are at disadvantage when the opponent reacts and executes much faster. Also the benefit of addons in PC.
ObligatoryAs if to drive the point home, Bleszinski gave a blunt response to a Twitter user asking about the prospect of cross-platform play. "No. Cross play is dumb, buddy," he tweeted.
I think for MMOs it's the way to go if you don't want a dead game on console in 6 months.
Granted console MMOs are not near the hud explosion as wow but I think FF14 is a great example of cross play working out for everyone.
There is controller support.I guess this means no controller support on PC then also.
There is controller support.
YepCould be referencing M+KB vs controller, in which case...I mean, yeah.
A lot of this is due to the fact that Gears of War, as a gameplay paradigm, was very much designed around using a controller first, and later back-ported to mouse and keyboard. Despite that mouse and keyboard works well, the advantages it gives are mitigated due to game mechanics specifically. This is why The Coalition was able to do this.
On the other side of things, both Quake III Arena and Shadowrun proved that if you take a PC-styled FPS and allow PC and console players to play together, anyone with a mouse is pretty much going to stomp all over anyone using a controller instead - even my moderate-at-best PC FPS skills back in the day allowed me to dominate basically any game I could find when using the Dreamcast's mouse in Quake III. Shadowrun had the right idea, in that they should try to mitigate the advantages of using a mouse over a controller, but their implementation wasn't aggressive enough, and if it had been, it would just end up with a game that feels terrible to play.
So while it's absolutely possible to have a game where discrete advantages of one control type over another are mitigated, it's entirely based on the design of the game and its mechanics. A controller using analog sticks will never be able to realistically compete with a keyboard and mouse in a game designed explicitly around them and then retrofitted to work on a controller.
So for something like Lawbreakers? It's about as smart as trying to do the same with StarCraft.
Crossplay is actually coming to ranked games in Gears of War 4.