I'm under the impression that there has always been a struggle between John Carmack and the other developers when it came to game design. I think whenever John Carmack gets his way, he likes to keep excessive baggage out of his games as much as possible and boil things down to their most basic elements.
There were lots of stories about Tom Hall and John Romero wanting to make Doom a much more complex game than what it was. Tom Hall wrote a huge game bible for Doom outlining all sorts of features that never made it into the game. Mostly because his ideas were vetoed out by Carmack. Tom Hall left because he felt like his voice wasn't getting heard in the company. During the development of Quake, John Romero really wanted the game to be a medieval FPS RPG (you can see the medieval elements present in the design). But yet again his ideas were vetoed down in favor for another simplistic twitch fest FPS. This was also Romero's last game at id before he moved on to Ion Storm.
John Carmack considers Quake III to be absolute perfection and the best game that id Software has ever developed. Yet again, Quake III is Quake multiplayer deathmatch simplified down to its most basic core mechanics and refined heavily. I'm not saying that this is a bad thing, but it is an example of John Carmacks influence.
With Doom 3, I remember there were all sorts of rumors about Carmack at ends with the other developers over the direction of the game. At some point Carmack didn't even want there to be a use key in Doom 3 because he felt that it would have complicated the design and slowed down the pacing too much. I know Carmack also brought in the past that he was opposed to cut scenes as well. But in the end, I think he had to give up a lot of tight control over the game design and give the other developers what they wanted. With Rage, I get the feeling that Carmack really did just sit back and play the role of the tech guy, while the other developers had a lot more free reign over the design.
I'm probably wrong on some of these. But I think this is generally how it was.
The split between Carmark and Romero came during the development of Quake were Romero was more focused on living the rockstar life he had after Doom and Doom II, than actually managing the team and working on the game. Carmack slowly took over as the defacto leader of ID and Romero was forced to quit after the release of Quake.
Doom is at its best when it's fast-paced shooting against goofy as shit demons while legally-dubious heavy metal music plays. This looks like it completely missed the point without being an interesting change of pace like Doom 3.
To bad, I would and will play any shooter. Especially if ID gunplay is involved.
Everyone's getting their panties in a bunch over 27 seconds of footage? Seriously?
They didn't even show off any of the demons or anything and it's just war-torn outdoor human environments. Of course it looks fairly generic.
CALL
OF
SOLID
Lololololol.
Not true. Romero was with ID until the release of Quake. And while Doom started as a medieval RPG it was quickly realized within the team, that Carmacks engine was much better suited for a fast paced FPS. Romero was a driving force behind this change and loved what the game became, he also came up with the idea of the multiplayer in the game and pressured Carmack into creating a smooth network engine.
The split between Carmark and Romero came during the development of Quake were Romero was more focused on living the rockstar life he had after Doom and Doom II, than actually managing the team and working on the game. Carmack slowly took over as the defacto leader of ID and Romero was forced to quit after the release of Quake.
This wasn't a finished trailer or anything, though, it was just some leaked scraps. For all we know, this is just the setup for before everything literally goes to hell. There's that part that shows the object descending from a fiery smoke cloud - things were just getting started.I think the fact they showed Doom without any demons is why people got their panties in a bunch. They managed to show everything they needed to do in 5 seconds in the new trailer and people are going wild. They missed the mark on this old version.
I'm SO happy that this isn't a game that actually exists. The music in that trailer alone is enough to make me want to die inside.
I lot of insecurity and territorialism in here. The dudebro thing is just condescending and unnecessary.This wasn't a finished trailer or anything, though, it was just some leaked scraps. For all we know, this is just the setup for before everything literally goes to hell. There's that part that shows the object descending from a fiery smoke cloud - things were just getting started.
It's just ridiculous how everyone starts tossing out the "dudebro" and "OMG Call of Doody" labels at everything. Yes, we get it, Call of Duty is popular and mainstream and you're so much better than that by being counter-culture.
It's the theme song for Doom 3.ooh haha i see why the first page is so upset, that does look pretty generic, even the music screams generic.
This wasn't a finished trailer or anything, though, it was just some leaked scraps. For all we know, this is just the setup for before everything literally goes to hell. There's that part that shows the object descending from a fiery smoke cloud - things were just getting started.
It's just ridiculous how everyone starts tossing out the "dudebro" and "OMG Call of Doody" labels at everything. Yes, we get it, Call of Duty is popular and mainstream and you're so much better than that by being counter-culture.
Oh really? I've never played doom besides the really old one that came installed on PCs so I'm not familiar with the series. Don't like that song at all. like there is nothing good about that song to me. hahaIt's the theme song for Doom 3.
I know its sacrilege but I think a female DOOM marine would be pretty cool for the real game ,or at least some DLC.
Fun fact: Tom Hall's Doom Bible (which planned for a way more story heavy game) had four playable characters, none of whom was a white American man. The closest thing to Doomguy would be an advisor for the first episode who would be killed once you finally met him.
Glad someone had the sense to say let doom be fucking doom. Guns, demons, portals to hell, explosions and blood. That's all you need.
I'm a huge Doom fan and I completely disagree with you. We have two precisely brilliant Doom games and two very fun sequels (3 and RoE). Well, I also count 64 as it's part of the original series. I'm always open to new things, especially a modern take on the Hell on Earth saga. I think people forget that Doom does come to earth in urban environments. There's a lot of potential there.Fans of Doom want Doom. Doom 3 isn't even Doom. This isn't Doom. That's why the hate. It looks like a game trying to be something else. Just like Doom 3 was.
You don't have a good understanding of the Doom design if you think it's all about open areas. It's about variety. A majority of the Doom 1, 2, ML and FD levels are not in fact in big open areas. The "open" areas aren't so open. Plenty of small, medium and big rooms with hallways, tunnels, bridges, etc running around them. I don't think Doom is what you think it is.And fast paced with lots of open areas with a ton of enemies. Not dark, confined, with up to 3 enemies at a time. (Doom 3)
Not true. Romero was with ID until the release of Quake. And while Doom started as a medieval RPG it was quickly realized within the team, that Carmacks engine was much better suited for a fast paced FPS. Romero was a driving force behind this change and loved what the game became, he also came up with the idea of the multiplayer in the game and pressured Carmack into creating a smooth network engine.
The split between Carmark and Romero came during the development of Quake were Romero was more focused on living the rockstar life he had after Doom and Doom II, than actually managing the team and working on the game. Carmack slowly took over as the defacto leader of ID and Romero was forced to quit after the release of Quake.
That's at least how it's presented in Masters of Doom, which I just read a week ago.
Well, the music in the trailer was the same as the main menu in Doom 3
The music is the main theme to Doom 3: https://www.youtube.com/watch?v=jHAqT0XOog8
So it was just place holder stuff.
Well, the music in the trailer was the same as the main menu in Doom 3
The music is the main theme to Doom 3: https://www.youtube.com/watch?v=jHAqT0XOog8
So it was just place holder stuff.
Finally watched the footage and all I can say is that I hope we do get levels like that on Earth. Seeing the demon portal open in the sky and Earth's forces getting prepared is pretty much how I imagined it when I was playing Doom 2 as a teenager. I'm not really sure how else you can depict the Hell on Earth levels without, I don't know, setting it on Earth. In some cities. With people shooting guns. There's a lot of misplaced bitterness here for a game series I would suspect many of you don't actively play.
definitely not Doom. is it also possible that a generic proof of concept was made and someone decided to slap the Doom name to it?
Are the ears of both of you guys from an alternate universe? The Doom 3 theme is totally different.
Are the ears of both of you guys from an alternate universe? The Doom 3 theme is totally different.