Hero_of_the_Day
Member
wtf did I just watch
Final Fantasy is coming to Vita.
wtf did I just watch
Yeah, same. Like, I didn't go into this thinking that was going to be terrible. I didn't want it to be terrible because the ideas on paper sounded very interesting.
But seeing it in action? Gosh... I dunno. I can't say I agree with their design aesthetics, nor can I say that I can agree with them using the same animations for Lightning in this game even though it would be beneficial to use new animations since they want it to be more fluid.
I'm disappointed, man.
Final Fantasy is coming to Vita.
That wouldn't make it better. It's not just graphical power, the design of that city is just... ugh.
It looked better on paper.
They added narration and title cuts to a trailer of an old alpha build?I hope they pulled the trailer because it was the wrong one of some old alpha, cause yeah, didn't look too hot.
I hope they pulled the trailer because it was the wrong one of some old alpha, cause yeah, didn't look too hot.
Seems proper to me, relative to the series.Why couldn't they have done a proper XIII-3 :\
Yes, because every green clock is influenced by Persona 3 and every red object is influenced by Mirrors Edge. Come on Snapshot. Its really hard to agree with you on something lately. -__-
Seems proper to me.
Again you choose to selectively misread my statement. First, I say that the green clock shot is IDENTICAL to Persona 3s, I mean it.
http://youtu.be/m1Qr6oTjxfQ?t=18m23s
http://youtu.be/ajSAdgXU1ts?t=39s
Also, as for the Mirrors Edge stuff, I'm not saying, HEY! LOOK! ITS RED THEY COPIED IT! I'm saying, hey, colouring all climbable objects in the environment the exact same shade of a colour as the game that popularized that several years ago looks super lazy.
EDIT: Christ even I can't read my own posts, I didn't say it was identical, I said they stole it. Which they did, because it's identical. I was confusing my inner monologue with my actual post there for a second.
Again you choose to selectively misread my statement. First, I say that the green clock shot is IDENTICAL to Persona 3s, I mean it.
http://youtu.be/m1Qr6oTjxfQ?t=18m23s
http://youtu.be/ajSAdgXU1ts?t=39s
Also, as for the Mirrors Edge stuff, I'm not saying, HEY! LOOK! ITS RED THEY COPIED IT! I'm saying, hey, colouring all climbable objects in the environment the exact same shade of a colour as the game that popularized that several years ago looks super lazy.
flat out stole
I'm chuckling to myself about how Noi and I desperately wanted to see the alpha footage because the battle system seemed interesting to us.
Positioning mattering is probably associated with Defender commands. I was expecting something like ranged attacks, evading/blocking with a button (preferably a trigger button), attacking the monster from behind, hitting a weak spot, shortening the time your spell hits the enemy by casting it very close... stuff like that.
Hahaha... ha... meh.
I'm chuckling to myself about how Noi and I desperately wanted to see the alpha footage because the battle system seemed interesting to us.
Positioning mattering is probably associated with Defender commands. I was expecting something like ranged attacks, evading/blocking with a button (preferably a trigger button), running around, attacking the monster from behind, hitting a weak spot, shortening the time your spell hits the enemy by casting it very close... stuff like that.
Hahaha... ha... meh.
If expecting fun engaging battle systems is having high expectations what kind of shit world do we live in.
Did you really expect that? Even I didn't think they would change the battle system that much...
You can trust me
If expecting fun engaging battle systems is having high expectations what kind of shit world do we live in.
If expecting fun engaging battle systems is having high expectations what kind of shit world do we live in.
The kinds of things Schala wants have never even happened in any video game ever as far as I know...
Why is Lightning wearing Gunnars?:
The outfit is bad all around, at least the cloth flows nice.
Square is never going to produce something on the level of FFIV, FFVI, or Chrono Trigger ever again are they?
Sigh...
Square is never going to produce something on the level of FFIV, FFVI, or Chrono Trigger ever again are they?
Sigh...
Yes, I did. I swore I read that positioning was going to matter in this game.Did you really expect that? Even I didn't think they would change the battle system that much...
Nope, I'm just supposed to sit there and hit a button and let the game do the work for me. Obviously.Meccanical said:If expecting fun engaging battle systems is having high expectations what kind of shit world do we live in.
I...The kinds of things Schala wants have never even happened in any video game ever as far as I know...
Square is never going to produce something on the level of FFIV, FFVI, or Chrono Trigger ever again are they?
Sigh...
Yes, I did. I swore I read that positioning was going to matter in this game.
Is it confirmed we can't control Lightning's positioning on the battlefield?
If that's true, I am also pretty disappointed about that.
Gladly they aren't, since a company is supposed to go on instead of being stuck in the past.
PSY・S;45606669 said:She looks like a Motoko Kusanagi wannabe.
You guys are talking about movement, right? they have confirmed that.
that outfit is even more ridiculous
Yeah, the past where they made good games. That's the point he's trying to make. Not of a certain style, or graphical precedent or what have you, but a simple level of quality.
Yes, I did. I swore I read that positioning was going to matter in this game.
And that's what I wanted out of this game. The 13 games were incredibly irksome in that I could not tell my characters how to position themselves (especially if a defender decides to aggro and a healer's standing right next to them and feeling a brush of an AoE attack--that's just incredibly ridiculous). If I wanted someone to evade an enemy hit, they shouldn't be randomly walking up to an enemy when they're not attacking it because that's just silly. Sometimes when casters cast spells, the "throw" spells like Fire take longer to get to an enemy when they should really be walking up a little bit and casting them so they hit the enemy faster because of a shorter range. That sort of thing.
That's what it means for positioning to matter. It's not just evade this or block this. It's also for elegance and efficiency in battle.
I don't see anything, which means it hasn't been confirmed.
PSY・S;45606783 said: