llTll said:is the game on 2 DVDs are 4? because if its 4, why there are no holes in the center for the remaining 2 DVDs. unless 2 on top of each other?
if so, then sucks. :/
It is 4, also they are on the other side.
llTll said:is the game on 2 DVDs are 4? because if its 4, why there are no holes in the center for the remaining 2 DVDs. unless 2 on top of each other?
if so, then sucks. :/
nelsonroyale said:for some reason the guy with the golden armour reminds me of ussop from One Piece...
the cover is pretty cool
Actually, I really want to play this....this + mass effect means the 360 is so far the rpg system of choice...there are games Im looking forward to more, but right now this is definitely the case
No english text.Captain N said:I know people have said it has English voices, but has it been determined if there's English text as well?
As long as they don't use Tails' voice actor - God, I hate that guy (or whatever it is).Blimblim said:My only fear is for the 2 kids voices.
They didn't sound too bad to me. They sounded like normal annoying kids:lolBlimblim said:My only fear is for the 2 kids voices.
jj984jj said::lol @ the last 10 minutes.
How come no impressions have been posted yet though?
I doubt there were any lines for this game. It would do decently I guess, but in the end I'm quite sure it will sell worse than Blue Dragon in Japan.AlteredBeast said:So any lines for this game or anything? I hope this game eclipses Blue Dragon's sales so that these excellent Japanese producers keep making games for the 360.
Blimblim said:I doubt there were any lines for this game. It would do decently I guess, but in the end I'm quite sure it will sell worse than Blue Dragon in Japan.
But it should do much better in the US.
These aren't my impressions, someone(Sepiroth6 to be exact) posted it over at Gamersyde which they got from another forum. Anywhoojj984jj said:How come no impressions have been posted yet though?
I'm about 9 hours down the road - yes, it all I have done today - and am enjoying it. Did it shatter the very earth upon which I stand? Not at all, but such a highly polished experience with obviously massive production values doesn't come along every day, and that's something to remember.
So, the bare bones. The lip sync issue sucks, the cutscenes look odd in Japanese but I tried the English voices briefly and then quickly switched back. If I go through again (fingers crossed for a New Game + that doesn't have to be downloaded) then I'll play with English voices second time. This isn't a concern for those of you who only want to play the game in English, anyway, and it will be nice for you guys to have it lip synced properly.
Super story heavy, too. You start the game at level 10, and after all day played I am now only level 18 (although more on that below). Often you simply move across a room or enter a new location and another cutscene starts. It took three hours before I even really got to see the battle system properly, and it is only really now that I'm starting to the potential in it. I've still only got three characters. Story and Japanese script and voice acting are top notch, however, (and whatever you think of the story of BD, the second two of these were fantastic in BD, so here's hoping you get a decent translation of them).
The short stories scattered throughout are simply put, amazing. Really, really nicely written. No exposition, no events that we will come back to later, just a total of 30 (I've seen about 8 so far) incidents in the life of a man who has lived for 1000 years. It feels kind of cheap creating such a rich character in Kaim through these (his in-game persona is little more than cool, quiet, moody ROG stereotype A) but the stories are beautifully done. The text appears in interesting ways, floating onto the screen, with key words appearing and key phrases remaining after the other text fades, and they have music and backgrounds that change according to what is happening. I wasn't sure if I would enjoy these (and each is quite long) but they are wonderful. My wife asks to be called into the room when I reach a new one ^-^
Combat appears super-by-the-book to start with, but there are some nice twists. The circle which appears on the screen is all about performing special attacks. First you need to find items (generally either picked up or got from monsters in battle) to make "Rings" which can then be equipped in addition to your weapon. These Rings give your attacks abilities like "Poision" etc. When your character attacks you hold down the right trigger and the second larger ring starts to shrink in around the smaller one. Let go of the trigger when the two rings meet and the effect of whatever Ring you have equipped is triggered.
Seeing as you are free to change your Rings when your turn comes around, you essentially have a stock of special attacks that you can pick and choose from depending on the next enemy you want to attack.
The wall system seems nice too - characters in the back are basically dead if attacked once the wall is gone - and the Skill Linking system (rather than getting skills from leveling up, Immortal characters have to link with a non-immortal to learn their skills) is nice too, although right now the points required to learn each skill are so low it is easy to just have them all.
Fixed skills for the human characters and severe variance in player stats also mean something lacking in most recent RPGS - truely unique characters. Rather than the "jack of trades" bunch games like BD and more recent FF games have seen, in which toward the end of the game everyone can do everything and all be exactly the same if you like, here (non-Immortal, at least) is walking a set path, and from their fixed pool of skills you then pick and choose which to give to your Immortals. I'm looking forward to this system flowering once I get more characters.
Also, EXP seems to be tightly controlled. You always seem to need only 100 for the next level, but I quickly noticed that after a couple of battles in the same place the enemies basically stop giving you EXP altogether, or only 1 or 2 points. Doing 50 battles to get one more level is pointless, and this "level cap" system means bosses should retain their difficulty.
Indeed, overall, the game is quite tough, the bosses in pariticular. As the game progresses this may loosen, but seeing as power / unintentionally over levelling due to exploring does not seem possible this time out hopefully bosses will prove a challenge right up until the end. Regular monsters have done for me a few times because of the classic "I don't need to heal my half dead characters until they are nearly dead" RPG mentality - the strength of the Wall is determined by total HP of the front rank characters when the battle starts, so the closer to max HP you keep your party at all times, the better.
So, to sum up - and for those who skipped to the end - quality around every corner, lovely music, lovely visuals, and a very adult, serious story with a seemingly simple but actually nice and deep combat system to play around with. I've cleared my schedule to enjoy this one in a concentrated burst so I'm sure I'll be back around here soon ^-^
Someone's gotta give Sakaguchi a development team that knows how to work with the 360 hardware, as Lost Odyssey is downright ugly.
AndriaSang said:The English voices are great.
The rest of the game... well, I'm not liking it one bit after five hours of play.
Someone's gotta give Sakaguchi a development team that knows how to work with the 360 hardware, as Lost Odyssey is downright ugly.
AndriaSang said:The English voices are great.
The rest of the game... well, I'm not liking it one bit after five hours of play.
Someone's gotta give Sakaguchi a development team that knows how to work with the 360 hardware, as Lost Odyssey is downright ugly.
Diablos54 said:Ah man, Jansen or however you spell it is fucking awesome, and it's only been less than an hour so far. :lol
Takuhi said:Someone PLEASE tell me Jansen's English voice actor's name! I know that voice from somewhere, and it is driving me batshit insane.
Diablos54 said:Ah man, Jansen or however you spell it is fucking awesome, and it's only been less than an hour so far. :lol
McDragon said:
Can't comment on how the game can be played yet since I don't have the game, but LO is *very* story heavy and it seems like it's actually interesting too.maskrider said:Can this game be played in short bursts ?
How is the story so far ? Interesting ? Slow paced ? I am all for story for RPGs.
maskrider said:Can this game be played in short bursts ?
How is the story so far ? Interesting ? Slow paced ? I am all for story for RPGs.
*drools*AndriaSang said:If you want Inoue art, you should check out the new issue of Switch magazine. They have 10 pages with excerpts from the Lost Odyssey book surrounded by Inoue pencil art.
DJ said he was having some trouble with his 360 (RROD imminent?), so we can hope that it's simply his console... Oh, just to be sure there are sequences where the game purposely slows for dramatic effect or whatever...h3ro said:DJ mizuhara, is the framerate and tearing as bad as it looks in that fourth video? I really hope that there was some problem in the video transfer or something... some of those parts look really rough...
The music in this game sounds GREAT though... can't wait to pickup the OST.. Uematsu still has it!
It is a hardcore Fantasy / Sci-Fi story with adult characters. The story is only really starting to get going (and whom I presume is the the main villian is super easily telegraphed from the start, although it is all built around that), and I was worried it would suffer under the weight of four (count them) characters who has all lost their memories (most beaten to death cliche in gaming, esp RPGS - and I've been thrown in a jail cell already, before you ask) but the novel sections alone are worth the price of admission story wise. They do a fantastic job of using both events and metaphor to describe what it would be like to live for 1000 years and, though they feel a little like cheating as I said before, give Kaim dimentions impossible in any RPG not using this technique.
One of my faves is one in which Kaim returns every year to a village in which a tragedy occured long ago, seeing how the memorial for that day (which also holds a special meaning for him) changes from one of sorrow for the dead to one of celebration of recovery over a hundred or more years.
Yeah, the Ring Recipes appear in your list as soon as you find the key ingrediant and can be made on the spot. And yes, you can make multiple ones to have equipped on more than one character at once, but once you have made one you never lose it unless you use it in a recipe for another ring. You can't even sell or delete them.
One thing about the second boss - no spoilers but there is a big OMG moment halfway through the battle. I can't think of many RPGs that go so hardcore so quickly and then asks you to do it with no power levelling.
Mefisutoferesu said:I'm sorry, but anyone saying the english VA is good needs to pull the cotton out of their ears and take another listen. It's really bad. I've heard worse, granted, but the VA is just bad... no two ways about. Hopefully, it improves a great deal after the 50 minute mark and I end up being wrong on the grand scale of things.
Mefisutoferesu said:I'm sorry, but anyone saying the english VA is good needs to pull the cotton out of their ears and take another listen. It's really bad. I've heard worse, granted, but the VA is just bad... no two ways about. Hopefully, it improves a great deal after the 50 minute mark and I end up being wrong on the grand scale of things.
Mefisutoferesu said:I'm sorry, but anyone saying the english VA is good needs to pull the cotton out of their ears and take another listen. It's really bad. I've heard worse, granted, but the VA is just bad... no two ways about. Hopefully, it improves a great deal after the 50 minute mark and I end up being wrong on the grand scale of things.