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LTTP: Yakuza 0, aka what black magic makes this so amazing

I've done all those. I was just wondering if there were any good ones that are particularly difficult to find/easy to miss. I think I'm missing about 30 sub-stories so I've done quite a bit of them but haven't found any more

You should get the sub-story finder item to help you find and finish the rest. I think it's called "Trouble Finder" or something like that.

With Majima -
Do the friendship quest with the restaurant that is behind his apartment.
And for Kiryu -
Do the Tax Lady sub-story. You should be able to find that quest just across the real estate office
 

Cess007

Member
You should get the sub-story finder item to help you find and finish the rest. I think it's called "Trouble Finder" or something like that.

With Majima -
Do the friendship quest with the restaurant that is behind his apartment.
And for Kiryu -
Do the Tax Lady sub-story. You should be able to find that quest just across the real estate office

Just extra info on the Kiryu side:
The Tax lady substory only unlock until you beat the Leisure and Electronic King
 
I'm a bit over half way through this game and wow I think it may end up becoming my favourite Yakuza title.

This blows Y5, which was a bit of a low point, completely out of the water.
 

dralla

Member
You should get the sub-story finder item to help you find and finish the rest. I think it's called "Trouble Finder" or something like that.

With Majima -
Do the friendship quest with the restaurant that is behind his apartment.
And for Kiryu -
Do the Tax Lady sub-story. You should be able to find that quest just across the real estate office

Yea, I equipped that last night. I found a pretty good one I missed. As Kiryu, there's a lady who doesn't speak very good Japanese in the Champion District.
 

Humdinger

Member
Breaking the raw...

Got that song stuck in my head. Catchy. I was singing it to myself at work today. It makes me laugh and remember the bros performing it all serious.

I find the karaoke completely impossible in this game. I've never played a rhythm game before, so I'm out of my element. Fumble fingers.
 
The stories are hilarious but still a few things annoy me

The save system on PS4 is super annoying multiple screens and button pushes, also there are long stretches of exposition meaning if you have to just stop, it's like do I sit through this? or just lose progress.

Large chunks of chapters are almost literally films, and despite the mini map and so on coming into and out of shops etc never fails to leave me disoriented as the camera goes from fixed to movable.

That's basically my main problems. Really minor. The game is a bubble-era Japan social studies course, and that's just great.
 

aitakute

Member
Question. Playstaytion Japan is having a package of 12 months ps plus and digital version of Kiwami for 5134 yen. Should I get it? Is Kiwami worth getting?
Normal price for 12 months of plus in Japan is nearly 5k yen already
 
Question. Playstaytion Japan is having a package of 12 months ps plus and digital version of Kiwami for 5134 yen. Should I get it? Is Kiwami worth getting?
Normal price for 12 months of plus in Japan is nearly 5k yen already

If Kiwami turns out half as good as 0 then it's worth it.
 

Humdinger

Member
The save system on PS4 is super annoying multiple screens and button pushes

You don't actually have to press all those buttons; it will cycle through by itself if you just leave it alone.

Still, I find the Save system really awkward -- I mean, the way you have to go through multiple Save screens each time, one for the game, one for the system. Couldn't they have just combined them into a single Save screen, like a normal game? Oh well. It's not a normal game, that's for sure.
 
I'm so desensitized to the saving by now, its been that way since the first game so I've just kinda gotten used to it. When 6 switched to auto saving it felt kinda weird, but its a really useful improvement.

If Kiwami turns out half as good as 0 then it's worth it.

Well Kiwami is very close to 0 gameplay wise since the combat is basically the same template that 0 had (with the Dojima style being improved in Kiwami), the story in Kiwami rocks (well, it IS the story to the first Yakuza game with more added, so that instantly makes it great!) and its got a ton of great side stuff (even more stuff compared to the original release of Yakuza 1). So yeah, its a great game! Only issue I really had was Majima appearing far too often when roaming Kamuracho, but other than that I'd say its the second best remake of a game I've played (the first being Resident Evil REmake)
 

HeeHo

Member
I end up not even realizing I really like the songs in this game until a battle or scene is over. It's good stuff. I like the breaker battle music a lot! Makes me feel like a legit break dancer.
 

Gasian

Member
You don't actually have to press all those buttons; it will cycle through by itself if you just leave it alone.

Still, I find the Save system really awkward -- I mean, the way you have to go through multiple Save screens each time, one for the game, one for the system. Couldn't they have just combined them into a single Save screen, like a normal game? Oh well. It's not a normal game, that's for sure.

The Save system is left over from how PS3 saved games because it is a port from the PS3. That is why it is like that. I believe Yakuza 6 fixes that as it was built from the ground up for PS4
 

Steiner

Banned
Despite my backlog being insanely backed up, I think I'm going to buy and start this today. 0_0

Edit: This will be my first Yakuza game. I'm really excited!
 
Despite my backlog being insanely backed up, I think I'm going to buy and start this today. 0_0

Edit: This will be my first Yakuza game. I'm really excited!

I'm about two thirds way through. I've played all the localized Yakuza games and I'm pretty sure this is the strongest offering so far.

Hope you enjoy it.
 

Humdinger

Member
Despite my backlog being insanely backed up, I think I'm going to buy and start this today. 0_0

Edit: This will be my first Yakuza game. I'm really excited!

Cool, hope you enjoy it. Give it some time. It's a little slow to get going, and it takes a while to get over the fact that it doesn't look or play like a AAA current-gen game, but once you sink 6 to 8 hours into it, the game starts to unfold its charms (at least it did for me).

The Save system is left over from how PS3 saved games because it is a port from the PS3. That is why it is like that. I believe Yakuza 6 fixes that as it was built from the ground up for PS4

Ah, I see.
 
Beat this today. What a game. Absolutely love it and can't wait for Kiwami.

End game spoilers:

I did not realize Makoto never knew Majima's name. Man, poor guy went absolutely mad dog trying to protect her and she doesn't even know his name or his face in the end. It's beyond sad man.
 

Steiner

Banned
Cool, hope you enjoy it. Give it some time. It's a little slow to get going, and it takes a while to get over the fact that it doesn't look or play like a AAA current-gen game, but once you sink 6 to 8 hours into it, the game starts to unfold its charms (at least it did for me).

Okay, I'll be sure to pace myself. The visuals seem more than fine for my tastes; I'm not expecting Horizon Yakuza 0 Dawn or anything.
 

Steiner

Banned
A couple hours in and really enjoying this so far.

Is there a consensus as to which style is worth investing in first? I've upgraded Brawler and Rush styles both once. I feel like I prefer rush because of the quick step, but brawler feels harder hitting, like I can just knock around groups of enemies easier by swinging madly.
 

Humdinger

Member
Yeah, the treatment of sexuality is a little weird.

  • The "hostess" thing. I feel a little like a pimp.
  • I gave a porno mag to a
    8 year old boy
  • The video store with those silly tapes, and the "finish"
  • Mr. Libido
  • Women's wrestling
Some of it makes me laugh. Some of it just makes me shake my head and think it's aimed at a much younger crowd than me. Other times (like the spoiler-tagged bit), I wonder what the reaction would be, if this were an American game. Mostly I'm thinking, "Oh well, that's just Japan being weird."
 

GenericUser

Member
It's a masculine game, there is nothing wrong in portraiing women as an object as long as is serves the artistic vision. And of course, as long as your common sense tells you that it's just a game.

I personally love the aura of masculinity in the game. Just straight up making money, fighting against your rivals, treat woman as sexual objects. It fits the game so well I think. It's just plain fun for me to act as a badass.
 
Yeah, the treatment of sexuality is a little weird.

  • The "hostess" thing. I feel a little like a pimp.
  • I gave a porno mag to a
    8 year old boy
  • The video store with those silly tapes, and the "finish"
  • Mr. Libido
  • Women's wrestling
Some of it makes me laugh. Some of it just makes me shake my head and think it's aimed at a much younger crowd than me. Other times (like the spoiler-tagged bit), I wonder what the reaction would be, if this were an American game. Mostly I'm thinking, "Oh well, that's just Japan being weird."
Though they definitely take it overboard at times, it's worth remembering that it's a crime story based on somewhat real organizations set in a city based off of a real area. It's naturally going to be quite a masculine affair.

Though I'd say that Yakuza 0 is the one with the most sexualization in the series, other games don't take it this far. The spiciest thing in Yakuza 1 was the ability to go to a strip club (where nobody actually gets naked). Even GTA went a step ahead with actual nudity and the ability to hire prostitutes.

Other games in the series don't have sex as such a major part of the world as Yakuza 0 does.

And regarding the porno mag story, the best part about it was the justification he gave himself when he decided to do so. Almost as though he went through a similar experience when he was younger. God I love this series.
 
It's a masculine game, there is nothing wrong in portraiing women as an object as long as is serves the artistic vision. And of course, as long as your common sense tells you that it's just a game.

I personally love the aura of masculinity in the game. Just straight up making money, fighting against your rivals, treat woman as sexual objects. It fits the game so well I think. It's just plain fun for me to act as a badass.

Oh boy. No.
 
Yeah, the treatment of sexuality is a little weird.

  • The "hostess" thing. I feel a little like a pimp.
  • I gave a porno mag to a
    8 year old boy
  • The video store with those silly tapes, and the "finish"
  • Mr. Libido
  • Women's wrestling
Some of it makes me laugh. Some of it just makes me shake my head and think it's aimed at a much younger crowd than me. Other times (like the spoiler-tagged bit), I wonder what the reaction would be, if this were an American game. Mostly I'm thinking, "Oh well, that's just Japan being weird."

I mean... it's a game about the criminals set in Japanese redlight districts. What needs to be noted too is that many of these aspects are genuinely funny and well written.
 
After reading this thread I got super hyped and bought the game.

I'm finding the combat pretty uninspired at the moment - it seems limited to the same combo for every enemy and the dodging feels delayed.

Is there any abilities I should focus on to make the combat feel more fluid?
 
Though they definitely take it overboard at times, it's worth remembering that it's a crime story based on somewhat real organizations set in a city based off of a real area. It's naturally going to be quite a masculine affair.

Though I'd say that Yakuza 0 is the one with the most sexualization in the series, other games don't take it this far. The spiciest thing in Yakuza 1 was the ability to go to a strip club (where nobody actually gets naked). Even GTA went a step ahead with actual nudity and the ability to hire prostitutes.

Other games in the series don't have sex as such a major part of the world as Yakuza 0 does.

And regarding the porno mag story, the best part about it was the justification he gave himself when he decided to do so. Almost as though he went through a similar experience when he was younger. God I love this series.

Most of the sexualisation in this game is just another part of the numerous real-world product tie-ins. In this case, it's product placement for SOD.
 
It's a masculine game, there is nothing wrong in portraiing women as an object as long as is serves the artistic vision. And of course, as long as your common sense tells you that it's just a game.

I personally love the aura of masculinity in the game. Just straight up making money, fighting against your rivals, treat woman as sexual objects. It fits the game so well I think. It's just plain fun for me to act as a badass.

Uh, I personally have no grudge against Yakuza 0, it may be my Goty.

But I strongly disagree with your sentiment. The constant portrayal of women as weak and subservient beings, who are often kidnapped or attacked, simply to create drama or shock is bad. It's something western media is seemingly moving away from.

Treating women like shit shouldn't be empowering.
Badass shouldn't equate to masculine, sexist and male.
 

Steiner

Banned
Uh, I personally have no grudge against Yakuza 0, it may be my Goty.

But I strongly disagree with your sentiment. The constant portrayal of women as weak and subservient beings, who are often kidnapped or attacked, simply to create drama or shock is bad. It's something western media is seemingly moving away from.

Treating women like shit shouldn't be empowering.
Badass shouldn't equate to masculine, sexist and male.

I rather agree with you, and while this game isn't realistic at all. (obviously), it still is a period piece of sorts, if you get me.

It's telling a tale of the apex of criminal and decadent culture in Japan at the time of the Yakuza's influence. Within this context, the objectification of women is just a part of the whole. It was a major part of that life that we're simulating.
 
To be honest, masculinity and sexism (at least by Western standards) is in the series' DNA. I think one would be in denial to think otherwise. Look at the picture with Nagoshi and the Yakuza 4 porn stars. That should tell all about what the games' target audience is.

Yakuza 0 hypersexuality is interesting though. I think it taps into the whole heyday of Japanese capitalism and wealth, where men as traditional breadwinners of the household were still supreme. Once the bubble burst and economy went into stagnation, the economic impetus to form families and relationships started disappearing. I think the declining demographics and the rise of herbivore men is telling. So Yakuza 0 brings back the halcyon days, albeit in virtual form, where money is all the rage, and with money, you get women. This is of course armchair theorizing here, but I think it has some merit.
 
I rather agree with you, and while this game isn't realistic at all. (obviously), it still is a period piece of sorts, if you get me.

It's telling a tale of the apex of criminal and decadent culture in Japan at the time of the Yakuza's influence. Within this context, the objectification of women is just a part of the whole. It was a major part of that life that we're simulating.

Yea I get you, although I don't think it's that different in most other titles in the series. I fully expect Haruka getting kidnapped to be a plot device in Yakuza 6.

I get that Japanese gender norms are different, and I'm not really attacking the game. I was more just responding to the sentiment of that post.
 
I rather agree with you, and while this game isn't realistic at all. (obviously), it still is a period piece of sorts, if you get me.

It's telling a tale of the apex of criminal and decadent culture in Japan at the time of the Yakuza's influence. Within this context, the objectification of women is just a part of the whole. It was a major part of that life that we're simulating.
I mostly agree, but I think there's a part of it that isn't so much period piece as it is lazy writing. I mean, there's a lot of stuff (like the phone cards, the video booths, the titty bars) that would make me cringe in another setting but mostly makes sense here, and it's part of the setting, like sega arcades or karaoke are. But there's also some parts like the story where, well yeah, women are props when they don't need to be.

I'm absolutely in love with the game, but not everything can be explained away by verisimilitude or genre homage.
 
It's one of the reasons why Yakuza 2 is the best game in the series, it has a kick-ass female character who's very important to the story.
 

bndadm

Member
I'm doing a side story with Majima and without spoiling it I was asked to demonstrate a type of greeting...
I chose Do The Hustle. I am not regretting this choice.
Bless this game.
 

Roufianos

Member
After reading this thread I got super hyped and bought the game.

I'm finding the combat pretty uninspired at the moment - it seems limited to the same combo for every enemy and the dodging feels delayed.

Is there any abilities I should focus on to make the combat feel more fluid?

The combat never really felt anything more than serviceable to be honest. Still it's my GOTY as It's all about the story, characters and world.
 
The combat never really felt anything more than serviceable to be honest. Still it's my GOTY as It's all about the story, characters and world.

I would disagree. I'm convinced the franchise has some of the most satisfying feeling combat even though it can feel shallow. It's not going for DMC5, it's going for a cathardic beet-em-up. Every punch you land feels incredibly visceral, with very strong feedback. It can get repetitive, but they contextualise each encounter so well that it works, at least for me.
 
Making the game more difficult on the higher difficulties would go a long away towards make the combat feel better. This is a gripe I've had with the series since Yakuza 4.
 

HeeHo

Member
What is up with the cabaret club stuff? I am trying to do all the substories but the cabaret club process seems a lot slower. How do I meet new Platinum Hostesses? Advance the story? I have been pretty slow at playing this game. 70 hours on chapter 7.
 
What is up with the cabaret club stuff? I am trying to do all the substories but the cabaret club process seems a lot slower. How do I meet new Platinum Hostesses? Advance the story? I have been pretty slow at playing this game. 70 hours on chapter 7.

Yes, you get Platinum hostesses by taking over the rival clubs. You do that by playing the side activity and getting more fans, and by purchasing businesses in the area (well really you pay them to advertise for you but whatever).

Then you challenge those clubs and if you win, you takeover their area and get a new platinum hostess.
 

vocab

Member
What is up with the cabaret club stuff? I am trying to do all the substories but the cabaret club process seems a lot slower. How do I meet new Platinum Hostesses? Advance the story? I have been pretty slow at playing this game. 70 hours on chapter 7.

Cabaret is the most time consuming to complete, especially for the sidequests. You can only get platnuim host by doing a rival club battle. You will see why soon. You basically have to get enough fans in an area to trigger an event. The first event is usually scoping out the rival club. Fastest way to get fans is gracious send off or expensive gift and buying properties. Properties net the highest fans in the quickest amount of time.

Each session of club sunshine acts as a day. You basically have to do sessions between each special training to progress the hostess story and to ultimately get her sidequest. Plus you
need to do sessions to build a solid team to meet the challanges of the next club area.
 
Making the game more difficult on the higher difficulties would go a long away towards make the combat feel better. This is a gripe I've had with the series since Yakuza 4.

It turned okay the longer it went, but even hard mode really was embarrassing in the beginning. One fight in the story was literally two button presses in beast mode. It was a complete downer at first, but thankfully it got better.

Meanwhile, the fight club is completely imbalanced.
 

Riposte

Member
It's one of the reasons why Yakuza 2 is the best game in the series, it has a kick-ass female character who's very important to the story.

She's quite overrated and not very kick-ass at all. She fulfills a role similar to the one most important (adult) female characters fill in that her importance comes from her relation to the actually important male characters (including being a love interest). As a character, she doesn't get much done and is pretty much helpless besides falling in love with Kiryu. People confuse "waifu status" for "strong", whatever that really means, when it comes to her.

Anyway, you know Yakuza has made it big when people are finally complaining it's a hyper-masculine (therefor sexist) series based on archaic hyper-masculine (therefor sexist) films/genre. We might just get to see it show up in a Tropes vs Woman video or some shit.


EDIT: The "make enemies attack you more" item is more or less required to get the sense of how Yakuza can be difficult, at least since 4, if not 3.
 
Im on chapter 2 and im stuggling to see the greatness that everybody is talking about. Ive fallen asleep twice while playing because the cut scenes are so long winded and boring. Oh, go scour the town for 5 different boozes for homeless people? Totally what i would imagine a badass yakuza would be doing!

Also the combat...eh, is just not very good especially considering that so far, its basically the center of the gameolay loop. Why can this boss just tank the same attacks that staggered or knocked him down a second ago? No reason other than now he flashes white when you attack him.

Im still chugging through it slowly and hoping it picks up, but so far this game might be more overrated than Bloodborne here on GAF.
 
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