But I played 2.5/3 hours and got 450
In game currency.
Yeah, that 400 is a one-time thing so you can buy another character. Don't expect that to be the norm. I've also not seem the option to purchase a random hero for 175 splinters, and from my recollection there are only two heroes for 200 splinters. Prices seem higher on several others.
Im a bit curious how this plays on PS4 with the different UI and all, but at the same time having spent over 2000 hours on the pc version since its closed beta makes it kind of hard to just start over. I'll probably check this out once it hits open beta, and if I still got it in me to spend time on it I'll play it as a f2p. Never had anything against Gaz but I've always thought the pricing was a bit bonkers. Not that I regret spending the money though, gotten lots of free stuff over the years.
I'm in a similar boat in terms of play time and all that. I'd say it controls better? Feels smooth. Graphics aren't super impressive, in fact this looks slightly worse than on my dated PC. Text next better scaling, it's tiny on the TV. Pricing, especially stash space, is as ridiculous as ever. Probably more so.
What I've noticed is the largest slowdown comes when you try picking up items. That's fairly inexcusable for a loot-based action RPG. I mean, the game literally stutters when you pick up a single item. I haven't seen any massive loot piñatas on the scale of what the PC has, but I'm guessing that won't be great.
Having said that, the PC version doesn't run particularly well in many modes. People with much more capable rigs than mine still deal with slideshow FPS on patrol waves. Whereas on the PS4, I ran Midtown Madness for an hour last night with smooth frames.
Been playing the Raft mission over and over, taste-testing the roster. Out of everyone so far, I'm digging Deadpool, Ghost Rider, Strange, Punisher and Ant-Man. Definitely going to aim for them as my next few characters.
As of the last balance update, Ghost Rider is the top dog in running end game bounties. He packs a huge punch and has a great aesthetic. I've not played him a ton since I'm not a massive fan of the character, but if you dig him you can't go wrong there.
Ant-Man is a personal favorite from comics and I love how he plays in game. He was a huge, buggy mess back when he was released, but I messed around with him last night and he seems ironed out.
Something that I've been wondering, with a roster this big, do most of the characters feel unique?
There are some similarities, and the move to "consolize" the game starting over a year ago did remove some diversity. Pretty much everyone has the same dash skill with three uses. All DOT timers were placed on similar cooldowns and to homogenize their use. The biggest change was removing the possibility of additional skill bars and getting rid of points in your skills. We had a system more similar to Diablo 2, and it's now more in line with Diablo 3.
Most melee characters play somewhat similar. Same for ranged. Two of the most unique heroes are Reed and Sue Richards, and it doesn't sound like they're coming. That's a huge loss for this game as they are visual joys to play.
But there are still some unique options in game. Here are some examples:
- Blade has some unique mechanics and plays like a tempest rush monk from D3.
- Doctor Strange is a very spammy, AOE hero that requires movement and layering incantations all over the screen.
- Hawkeye is the closest thing in gaming to a D2 bowazon.
- Magik can be played very closely to what a D2 necromancer was like.
- Nova is a complete speed monster and relies on dashing all over the screen and layering DOTs that you then explode.