rayjonnavi
Neo Member
The asari is giving me Aria's vibe and she was my favorite asari in the original trilogy.
The Liara fans can have several seats to the left.
The Liara fans can have several seats to the left.
Jarmel is right. ME4 reminds people of DA3 not without a reason. The angular, alien stuff reminds me of the caves in DA3:
Beautiful, but I'm getting some Inquisiton vibes.
Liara is garbage.
That area definitely looks a lot like DA:I's version of the Deep Roads.
"We need a gameplay demo"
"OK..."
"But what if instead of showing anything interesting..."
"...I'm listening..."
"...we show the most boring thing possible!"
"GENIUS!"
I guess right angles are out then? Not sure what's impressive or extraordinary about being able to find a kinda sorta similar place in a 100 hour RPG that's within the same engine.
Maybe they just accidentally revealed that Maggie Grace is doing the mocapRunning/walking animations looked terrible.
Who runs with their arms that wide?
Either way, boring.
That woman's armour looks Mass effect 1 as fuck. I like it.
I guess if some rock shapes are enough to say the game looks like Inquisition then... ¯\_(ツ_/¯Jarmel is right. ME4 reminds people of DA3 not without a reason. The angular, alien stuff reminds me of the caves in DA3:
This is a critical place in the game, you can tell at the end by the talk of the vaults (ala the Star Map stuff). The original trilogy borrowed heavily from Syd Mead and other 70's/80's artists while the architecture here is more in line with modern scifi.
Apparently the Asari is also comedic relief I guess?
Asari is just wearing her default outfit for a few cuts, probably to show the character for the demo. This is what she's actually wearing into the Vault:
I don't quite understand what your point is in relation to my comment. I was just saying that finding a place in DA:I that looks sorta similar than this one thanks to the type of geometry used is hardly a surprise when we're considering that DA:I is a huge game, and that they're based on the same tech.
This isn't just some random location in the game nor is the focus on green/angular geometry a minor element of the art direction in Inquisition. Both games have similar art direction in pivotal locations.
Maybe they just accidentally revealed that Maggie Grace is doing the mocap
What are you talking about.Asari is just wearing her default outfit for a few cuts, probably to show the character for the demo. This is what she's actually wearing into the Vault:
Yes. Obviously.Isn't Asari there as 4th person?
Isn't Asari there as 4th person?
I don't think current Bioware can surpass even ME1 Bioware anymore.
Liara is garbage.
Because she annoys me.Now how in the heck is Liara garbage?
Yup, you can.Hopefully you can holster your weapons this time, that really pissed me off that they took it out after mass effect 1.
This clip seems to suggest so.
This isn't just some random location in the game nor is the focus on green/angular geometry a minor element of the art direction in Inquisition. Both games have similar art direction in pivotal locations.
Looking at the old trailer (0.56) it seems like the running animation is way worse now. Actually most of the old footage looks a lot less Dragon Age'esque. This gameplay reveal leaves me very puzzled.
https://www.youtube.com/watch?v=vk_s2oPlTKY
Flynn tweeted this:
Not sure how I feel about that character design - the jacket thing doesn't really make sense, especially if it's supposed to be the combat armor
Being super timid in ME1 and generally soft-spoken and weak is enough to make me move on to everyone else.Now how in the heck is Liara garbage?
Liara weak, someone never played Lair of the Shadow Broker.
In this case, the similar art direction IS incidental. The DA:I one was derived from the Giant's Causeway.
Is it me or the Asari is wearing a short shirt and we can see her navel?
Lol.
Yup.Played it, and while I did enjoy it, I just can't be brought in to give a shit about Liara.
Or the Asari in general.
It wasn't thinking of that particular screenshot but rather even when you close the rifts, pointed rocks come out during the process.
The angular geometry was a big part of DA:I.