Angry Fork said:I know that noir can be more than just the settings from the 40s, but I'm just saying I personally love that kind of style the most in noir films. Max Payne was drenched in that shit and had such a seedy dark detective dirty feeling everywhere you went. I cannot think of Max Payne (the character) in a sunny brazil. I just don't like it at all.
If this was called a different name I wouldn't be bitching but it's still being called Max Payne, and they include bullet time and that automatically makes it Max Payne? Come on. It's missing tons of shit from previous games this is approaching Splinter Cell Conviction disaster levels as far as I'm concerned.
SalsaShark said:
Can you give me the lottery numbers?.la1n said:It could be good, it has no real connection to the originals, it appears to have 0% of the appeal of the original two games but it could still be good right?
answer: no.
Still official artwork though.Robot Pants said:For anyone foolish enough to believe that was the final boxart, calm down.
-_-Hey You said:Haven't tried any Max Payne games, so this will be my first.
ezekial45 said:I'm very excited for this. It's really starting to come together.
I don't mind the inclusion of Multiplayer either. They're just trying to cover all the bases, and i'm sure they don't want this to turn out like MP2. With it's lackluster sales.
I really hope they'll do those behind the scene videos they did for RDR and LA Noire. They were excellent and they were very informative.
Angry Fork said:This is partly my problem with pseudo Max Payne fans. They think the bullet time, blowing shit up, holding tons of weapons etc. is the best thing about Max Payne and it's not even remotely close.
Everything should be about the noir aspect, the dialogue between characters, the eerie moody Lynchian atmosphere, but everyone just wants to bullet time over a sunny brazilian mountain with an explosion behind you carrying a silenced pistol in one hand and a rocket launcher in the other. So fucking dumb.
smfh. TWO GAMES had the grim urban noir setting. Nothing has come close to Max Payne's setting and style what are you talking about overplayed. The last one came out in fucking 2003 there's no NEED for any "re invention".
StevePharma said:LOL at all the hate.
I replayed both Max Payne games last year. I also played them in their respective release periods. Aside from bullet-time the game wasn't special, generic encounters like you see them in any shooter. Dream sequences were stylish but abysmal to control. How people feel Rockstar could fuck this up is beyond me. They are taking the Max Payne formula and try to bring some new influences into it to vary the (now overplayed) grim urban noir setting, by bringing in Sao Paolo.
Misterinenja said:Watch this become the best Max Payne game to date lol.
Tokubetsu said:Unlikely seeing as how MP2 was third person action perfected. Really though, is Sam Lake writing this? No? Don't care.
Shaka said:This is what I hate about 'true Max Payne fans', they don't know what the fuck they're talking about.
keltickennedy said:But believe it or not, there are also people that like the crazy slow motion gun fights and watching shit explode....Deal with it!
they still are on of my favorite games of all-time. that atmosphere was great.Mr.Swag said:Played the 2 Max Payne games for the first time in these last couple days.
Awesome.
Can't believe I missed out on them at launch, will be there for 3 at launch also, don't care if the entire game is during the day as long as the gameplay is good.
Wtfisthisshit? No no no you're doing it wrong R*. This art belongs to Just Cause 3 more than Max Payne game.miladesn said:
Who gives a shit if it's official artwork? It's not the cover. That's what the collective hand-wringing and panty-twisting has been on about, right?Angry Fork said:Still official artwork though.
Nothing from 3 looks to be keeping the noir feel from 1 and 2, though.RustyNails said:I'll be damned if that's the box-art. It needs to be black and white, noir like.
metsallica said:Sun-drenched vistas and NOT MONA SAX? I'm trying to keep an open mind here, but...
Looks? Going by what? The screenshots? Can you really determine whether or not it has a "noir feel" going by the small number of those that we have?petethepanda said:Nothing from 3 looks to be keeping the noir feel from 1 and 2, though.
NotTheGuyYouKill said:Well... that's cause she...died? Or is in prison because she murdered a senator? Or maybe she's just not the kind of woman you tie down.
Rockstar and Take-Two today finally confirmed Max Payne 3 for release in March 2012 (which means it's still a part of the current fiscal year). This is good news for Take-Two's stock, but it's also encouraging for fans anticipating GTA V next year after April. Analysts believe Max Payne 3 should do well, and according to Sterne Agee's Arvind Bhatia, it's going to have to since it may require sales of about 4 million units to break even.
"Life-to-date, the Max Payne franchise has sold through 7M units between the two prior versions -- Max Payne and Max Payne 2. We think the latest iteration, Max Payne 3, has greater potential for success than either of the two prior versions," noted Bhatia.
He then added, "Although the break-even unit level for Max Payne 3 is likely high -- probably in the 4M units range -- due to its long development time, we think the title is highly anticipated and has potential for upside surprise."
Bhatia generated a table (see below) which outlines his hypothetical profitability model for Max Payne 3 at higher unit levels.
The official ending is thatNotTheGuyYouKill said:Well... that's cause she...died? Or is in prison because she murdered a senator? Or maybe she's just not the kind of woman you tie down.
Max Payne 3's multiplayer aims to deliver a compelling experience that dynamically alters maps and mode progression for all players in a match. Along with traditional multiplayer modes, Max Payne 3 will also include a deep reward and leveling system, persistent clans and multiple strategic load-out options.
Ben Pierce said:It's great to see that this game is actually happening, because we've been in the dark on this one for about 8 years! Holy fuck! I can't believe it's been this long since a new entry into the series.
As far as this game is concerned, I'm excited about it for sure. I trust the team and the tech behind this with hardly any reservations. However, this is an entirely new environment, and I don't expect to hear mobsters talking to each other about V or really any of the other things associated with the first two games...I at least hope the tv shows made it in to the game.
A large part of the this series is the environment, and I am very unfamiliar with Brazil. I don't know if it can compare to New York.
And I wonder how drastically this story will change. The first two had crazy stuff happening with Aesir/V and the inner circle was a large part of what was happening. I hope they don't ignore this.
I don't know why Rockstar feels it necessary to add a multiplayer component to all of their games now. Max Payne has never been about that, but if it's good, there's nothing to complain about. I doubt I'll touch multiplayer, regardless.
Meisadragon said:New thread?
Rockstar's Max Payne 3 Could Cost $105 Million to Develop, Require 4 Million Sold to Break Even
Big image - http://media.industrygamers.com/editorial/2011/09/Untitled.jpg
http://www.industrygamers.com/news/...develop-require-4-million-sold-to-break-even/
NotTheGuyYouKill said:Well, I read in an article that the story will partly deal with why Max was forced out of New York. Perhaps the Inner Circle (what's left of them after) had a hand in it.Horne, Vlad, Woden, and Gates bit it
Edit: Anyone call OT yet? I call OT. Six months in advance. Yes.