Okay, this looked incredible, but I have a few things I'd like to say.
Come on, people saying this is the best gameplay of the series, must have never played MGS3 or 4. GZ and probably TPP are just an upgraded version of PW.
1).
CQC as it is now is just breaking my MGS fan heart,
2).
AI seems as stupid as in GZ, and that sucks. The fact they are playing it on normal probably doesn't help, but I HATE the fact I have to play my missions on normal before I have the right to tackle them on hard. PLEASE KojiPro, do something about that.
3).
INSTANT FUCKING ALERT is still there.
4).
I don't like at all the fact there's going to be infinite Fulton. Really not at all. I see this suffering from the Assassins Creed syndrome already, where after 10 hours of gameplay you have enough money to buy the entire city ... thrice. The mother base management is supposed to be substantial from what I can tell, I'd like it to be something I have to really work for in order to have a great MB instead of picking up diamonds under a tree that would let me fulton HUNDREDS of jeeps (if there were as many in one mission area). If there are going to be hundreds of mission like in PW, 10 to 15 fultons per missions would suffice.
5).
Haven't seen the reactions of an hold-up ennemy, so I can't tell but I have the feeling it's the same crap as in GZ. Now we have hold-ups thanks to which ennemies don't represent a threat at all anymore combined to infinite fulton air recovery that lets us put them away for good.
COME ON, am I the only one eho sees a problem with that?
Dynamic weather and stealth in an open world are really great, especially if you throw some MGS in it, but I can't get 100% excited for the game knowing that some of the core aspects like AI, and hold ups (which were perfectly viable 10 and 12 years ago) had to be changed to something immersion breaking.
I just don't get the logic behind it??? Attempt to create a living, breathing world to complement the stealth, but forget all about what you achieved a decade ago, stealth wise. It seems to me Kojima wants to showcase the foxengine more than anything else.
Does he think people don't pay attention to that kind of detail? I've come to expect more of him than that.
That said, I might be getting ahead of myself, since we're still far away from release, but I can't help but feel that what we got in GZ is pretty much representative of what we'll be getting in TPP ... and the more I play GZ the less I like it, partly due to the aforementioned points.