PeakPointMatrix
Member
Jak 1-3? Crash Twinsanity?Obligatory: It was the best game of the last generation.
I wonder why no other devs tried to go for the streaming/loading-as-you-lay approach?
Jak 1-3? Crash Twinsanity?Obligatory: It was the best game of the last generation.
I wonder why no other devs tried to go for the streaming/loading-as-you-lay approach?
.Just because some of the tool developers used the same terminology doesn't mean it's running on the same engine. "Cooked" could mean baking the geometry, or anything else. Metroid Prime was written on an engine from the ground up; This guy doesn't know what the fuck he's talking about. Please close this thread... you're insulting Jack Mathews.
A bit.isn't that a little bit far-fetched?
Citizen Kane of gaming right there
That engine was used for Skyward Sword. The SuperFX2 scaled quite well.
It's not even the best game in the franchise.
We're both talking about the first one, correct?
If so, shame on you.
Funny you should say that because that's actually true in a kind of roundabout way. Nintendo EAD's 3D games are all based on the same core base rendering engine that powered Starfox SNES, though obviously completely rewritten to the point where it shows almost no resemblance at all. Most EAD games' file structure for 3D models and such has been the same ever since SF SNES.
sounds like bs to me
UE is said to be easily customizable and ready for components (rendering ones, physics ones, etc...) to be replaced by the licensee, but the real strenght comes from its content management pipeline (exporters and importers, level editor, material editor, landscape tools, scripting tools, etc...).
Cute.
You've never actually played an UE game, have you?
∀ Narayan;33974261 said:Unreal Championship 2 is one of the best looking games released within the previous generation, so hi sorry.
Not judging if this rumour is true or not, could somebody that has played both Metroid Prime 1, 2 and 3 (I've only tried them a bit and don't have enough experience with them) tell if there is a "difference" in how the graphics and levels are designed between M1 and M2 if it's only the latter that uses UE2?
Not judging if this rumour is true or not, could somebody that has played both Metroid Prime 1, 2 and 3 (I've only tried them a bit and don't have enough experience with them) tell if there is a "difference" in how the graphics and levels are designed between M1 and M2 if it's only the latter that uses UE2?
The term "cooked" is Maya-related (on top of being pretty generic). Which makes sense since the screenshots in that linked thread show they used Maya as an editor. Similarly the terms he uses to attribute the scripts to UE are things like "sounds, skeletal meshes", so what, we're supposed to think only UE can do sound and skeletal meshes? There's nothing, absolutely nothing, that indicates UE at any level whatsoever. Add to that the fact no UE version ever was gamecube-compatible, the model format's completely different from UE, and that Epic not credited anywhere (which would constitute a breach of the licensing contract), and I can safely conclude whoever saw UE in there doesn't know the first thing about what he's saying.
The term "cooked" is Maya-related (on top of being pretty generic). Which makes sense since the screenshots in that linked thread show they used Maya as an editor. Similarly the terms he uses to attribute the scripts to UE are things like "sounds, skeletal meshes", so what, we're supposed to think only UE can do sound and skeletal meshes? There's nothing, absolutely nothing, that indicates UE at any level whatsoever. Add to that the fact no UE version ever was gamecube-compatible, the model format's completely different from UE, and that Epic not credited anywhere (which would constitute a breach of the licensing contract), and I can safely conclude whoever saw UE in there doesn't know the first thing about what he's saying.
I didn't see this thread until now, but does anyone who believes this realize how dumb such a claim even is? Seriously? Metroid Prime came out in 2002. The only game which used UE2 in 2002 was America's Army, and the only reason it managed to come out so quickly was because it was a glorified recruitment promotion tool for the military instead of a proper game. It was extremely low on content, and also ran like shit.
Think about it for a second. The claim is that somehow Retro Studios licensed UE2 ahead of everyone else, and managed to get a game out in 2002, but instead of it being a proper UE2 game, it is also HEAVILY modified until the point where they no longer had to even carry the logo for the engine.
So they licensed UE2 in 2000, and found time to heavily modify the engine instead of just making their own, and released the game in 2002? Yeah, right. Lol.
This whole thing is bit of stretch. What is most likely is that. The early prototypes of the game were an Unreal mod running on a PC. Until they could finish making their own engine.
The Prime series shares little in common with the UE2 tech wise. From the heavy use of indirect texturing, the lighting model, the physics and animation, to the large expansive open worlds and the real time streaming tech. UE2 also used tracker mod files for audio, whilst Prime is pure midi on the audio front. UE2 was known to be heavy on memory resources there's no way they could get those levels running on a GC. Prior to 2000 we didn't see many UE2 games streaming large worlds, it was pretty much just corridor shooters.
Exactly. It might be using some remenants of UE 2, like the level editor/scripting stuff, but the final engine used for the game shares almost nothing in common with UE2.
No, you see, the thing is, this level editor and the scripts are nothing UE2-specific. The editor's Maya and scripts already were common as hell back then. There are no remnants of UE in all this, just standard development practices, and no reason to think UE may have been involved even at the prototype stage.
Weren't Unreal Scripts found on the game's disc though?
Weren't Unreal Scripts found on the game's disc though?
That's kind of obvious though. The COD games have a very "quake" like look, as do most games based on the Quake 3 engine, UE2 and UE3.
Metroid Prime 1, 2 & 3 look nothing like any other UE2 game though. The only other game that really escaped that common look was Bioshock (which also used a massively modified version of UE2.5)
storafötter;33983882 said:Both games graphics and level design was similar. Echoes felt more darker in colours. I have never tried number 3, but it looks like the same engine but modified and improved upon.
MP1 and MP2 are using the same data formats, just with a different compression (gzip for 2, custom for 1), so there's nothing indicating an engine change.
I didn't see this thread until now, but does anyone who believes this realize how dumb such a claim even is? Seriously? Metroid Prime came out in 2002. The only game which used UE2 in 2002 was America's Army, and the only reason it managed to come out so quickly was because it was a glorified recruitment promotion tool for the military instead of a proper game. It was extremely low on content, and also ran like shit.
Think about it for a second. The claim is that somehow Retro Studios licensed UE2 ahead of everyone else, and managed to get a game out in 2002, but instead of it being a proper UE2 game, it is also HEAVILY modified until the point where they no longer had to even carry the logo for the engine.
So they licensed UE2 in 2000, and found time to heavily modify the engine instead of just making their own, and released the game in 2002? Yeah, right. Lol.
Weren't Unreal Scripts found on the game's disc though?
nuclear muffin banned again?
he just doesn't learn
Came here to say the same thing. I don't believe for one second that there is any truth to this. There's simply no way that would have been possible.I didn't see this thread until now, but does anyone who believes this realize how dumb such a claim even is? Seriously? Metroid Prime came out in 2002. The only game which used UE2 in 2002 was America's Army, and the only reason it managed to come out so quickly was because it was a glorified recruitment promotion tool for the military instead of a proper game. It was extremely low on content, and also ran like shit.
Think about it for a second. The claim is that somehow Retro Studios licensed UE2 ahead of everyone else, and managed to get a game out in 2002, but instead of it being a proper UE2 game, it is also HEAVILY modified until the point where they no longer had to even carry the logo for the engine.
So they licensed UE2 in 2000, and found time to heavily modify the engine instead of just making their own, and released the game in 2002? Yeah, right. Lol.
Really? I can tell it's running on the Unreal engine honestly.That's kind of obvious though. The COD games have a very "quake" like look, as do most games based on the Quake 3 engine, UE2 and UE3.
Metroid Prime 1, 2 & 3 look nothing like any other UE2 game though. The only other game that really escaped that common look was Bioshock (which also used a massively modified version of UE2.5)
aw, why'd nuke muffin get banned?
Bunch of other games did this - most notably Jak & Daxter did it before anyone. The other two Jak games did too, and so did God of War games for example. I'm actually fairly sure one of Crash games on PS1 did as well.I wonder why no other devs tried to go for the streaming/loading-as-you-lay approach?