well, mgs4 wasn't always his project, a lot like mgs3 wasn't up until the point where development wasn't going along smoothlyAnd thats just sad. MGS4 was the perfect opportunity to end the saga and finish with the series, leaving it for a another director to reboot or something. The lack of faith in those guys and his obsession with the series led to all this. He cant just letting go of it and Konami needs to milk the series, because its their flagship. Still, there was no reason to ruin so many of the characters that he established over the years and give answers to question that nobody asked. I really hope he focusses more on subtle things in MGSV, just like he did in MGS3, which had some really good writing.
@HIDEO_KOJIMA_EN said:By taking iDroid on tablet/smartphone out, you can pitch/slide by finger.
You said "what we know so far" 3 times.
Mother Base is burnt to ashes. We see Big Boss in a helicopter flying away and Kaz is on board too and shows signs of fury. There is no sign of Chico or Paz when that scene is shown. We don't know what happens after that. We don't know how much time passes until Big Boss goes into a coma. Kojima did say that Ground Zeroes at least the Chico rescue mission happens at night. Might be the whole night in real-time who knows which gives us several hours.
The "Deja Vu" trailer had a short segment where it demonstrates a daylight operation showing Big Boss in a helicopter looking at Camp Omega getting bombed by a flying jet. Now we know that this is not part of "Deja Vu" mission since in the latter we play as an MGS1 Snake while the Camp Omega scene shows GZ Big Boss. Here's what I am talking about:
How can you explain that?
Hey, did we know this was going to have some kind of second-screen implementation?Seems like you can have some kind of map on a tablet/smartphone.
Hey, did we know this was going to have some kind of second-screen implementation?Seems like you can have some kind of map on a tablet/smartphone.
I imagine this is the culmination of the take out the AA defences mission.
Yeah there's been a few pics and it was talked about before, it might be supported by New Gen consoles only if I understand correctly.
It is also supported by PS3!
Hmm, Definitely a dedicated app then. Does that mean that's the first genuine PS3 screenshot in the background?
we've had a few ps3/current gen screens in september when the gameplay demos were happening for the press before tgsDoes that mean that's the first genuine PS3 screenshot in the background?
Seems that way! He has shown the game's menu from the PS3/Xbox 360 version of the game a few times now, but this one of the first current-gen in-game screens of Ground Zeroes, yes.
we've had a few ps3/current gen screens in september when the gameplay demos were happening for the press before tgs
Noticed the jaggies on the post near the left side.
eh... i'll hold out on being optimistic that it'll look like that, considering the screens had an abysmal amount of jaggiesThose were 720p 'PC at console specs' shots. I don't think this will really be 720p :/
eh... i'll hold out on being optimistic that it'll look like that, considering the screens had an abysmal amount of jaggies
Screenshots from The Phantom Pain looked absolutely gorgeous but then again it might have been from the next-gen version.eh... i'll hold out on being optimistic that it'll look like that, considering the screens had an abysmal amount of jaggies
I'm keen to see it on PS3, to see how it stacks up against MGS4 and even games like The Last of Us. According to Kojima the original Ground Zeroes gameplay was running on PS3/360 specs. I want to see if that was bullshit.
40$ it isI've always been a bit cautious about that because it's easy to show something at target console specs for so long but then find it's harder to actually implement that on a console (PC will naturally perform amazingly using those lower settings) There's no doubt that consoles could run screens like that, but maybe not at an acceptable framerate...
They have admitted that it might not look exactly like that in terms of resolution and maybe texture quality, I can't remember now.
so what does that mean for anti-aliasing solutions for the current gen versions?That's just because there was no anti aliasing, but the screen above seems to show a very low horizontal resolution (something like 640 wide!) It's possible they are using a dynamic horizontal resolution like a few other PS3 games like Wipeout HD do, so maybe it varies between 1280x720 and 640x720.
they were, those screens were from the 'reveal' of the next-gen versionsScreenshots from The Phantom Pain looked absolutely gorgeous but then again it might have been from the next-gen version.
How could you possibly tell that? A mission can take hours if it develops into several objectives. The story obviously won't be about rescuing Chico or Paz only. The situation develops after that.
Peace Walker is my favourite game in the series in terms of gameplay and had so much fun playing the Extra-Ops with friends online and put in more than 90 hours in my first playthrough and that's not something you would normally say about any of the Metal Gear games.
That being said, the MGSV experience which is Ground Zeroes and The Phantom Pain put together is going to be Peace Walker 2.0 which is by no means a bad thing. In fact this might turn up to be the best game in the series and probably one of the best games to come for many years. If you are a fan of Peace Walker and was blown away by the amount of things you could do and most importantly if you are like me and others who wondered what Peace Walker would have been like if it was designed on a console then you should know by now that the answer for this question would be MGSV.
Anyone who played and enjoyed Peace Walker would understand the excitement of some of the fans who are willing to pay alot more than 40$ to play the prologue and then pay whatever price tag they decide on to play the main game.
MGSV is the game that Kojima always wanted to create. He said that himself, he didn't do it because Konami asked him to do it. He didn't do it because his team were lacking confidence after their attempt at doing Rising. He did it because he finally figured it out after 26 years of experience. Yes it took him that long to finally come out and say "that's the game I always wanted to create". I can link you to the source if you still have your doubts.
When he was doing MGS4, that game was suppose to be an open world game but then Kojima and team realised that the PS3 was not totally the beast Sony promised it would be so things changed. When asked whether MGS4 achieved his original vision Kojima replied saying that it only managed to achieve 1 out 10 steps that Kojima originally planned for the game which is pretty bad if you'd ask me.
After he showed the Red Band trailer, he had an interview with Geoff Keighley and the latter asked him the same question and if that was his vision and Kojima replied "that is the game I always wanted to do". That's golden right there.
That moment sealed the deal for me even though I was going to buy it on day 1 anyway.
You have to play GZ if you want to enjoy the MGSV experience.Except MGSV GZ is nothing like Peace Walker, since it has no co op. Playing PW alone was boring.
so what does that mean for anti-aliasing solutions for the current gen versions?
i guess we have to wait
If it plays anything like MGS 4, then I'll be happy. It upscaled to 1080p nicely on PS3. Is this on the new FOX engine, or is it using the MGS 4 one for PS3/360 versions?
Ground Zeroes is running on the FOX Engine (across all platforms)! ^_^
Interesting. I wonder what kind of improvements it has. I thought MGS 4 was pretty spectacular. Some of the action scenes was just jaw dropping. Dat fight scene.
ah well, i kind of expected current gen versions to look kinda gross anywayThere's no antialiasing in any of the screens, and probably not even the trailers but it's harder to tell.
Motion blur and focal blur can make up for some of it.
http://www.gamershell.com/screenpop.php?id=750531
I need you to show me some proof that Ground Zeroes is going to be a very short game. Can you please provide that for me?
So basically you are saying let's wait and see which is what everyone should be saying.yes, it will be here in two months.
So basically you are saying let's wait and see which is what everyone should be saying.
I connected the dots. I realised people are hypocrites I was sent here to clear some of the confusions.No, I'm saying you'll have to wait and see since you won't connect the dots here.
Expect the last gen versions to look beautiful. Only thing to worry about is some frame drops but who knows KP might blow our minds.ah well, i kind of expected current gen versions to look kinda gross anyway
i wonder if there are any differences in the polycount of any of the main assets
yeah, nah.Expect the last gen versions to look beautiful.
Interesting. I wonder what kind of improvements it has. I thought MGS 4 was pretty spectacular. Some of the action scenes was just jaw dropping. Dat fight scene.
Yeah, Konami really needs to clear up the air here
MGS4's engine wasn't built for Open World gameplay. FOX Engine is built the way it is for 2 reasons, streamlined Open World play and realistic, easy to implement textures and modeling (cut down overhead). Please watch the GDC 2013 FOX Engine panel for a better idea of what I'm saying.
This is coming. Keep an eye on press.
If it plays anything like MGS 4, then I'll be happy. It upscaled to 1080p nicely on PS3. Is this on the new FOX engine, or is it using the MGS 4 one for PS3/360 versions?
This is coming. Keep an eye on press.
Should have done it way before now man, look at what this thread has produced as a result.
My finger is hovering over the 'cancel pre-order' button.
Here is a link to an unofficial(?) video from the GDC presentation "Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Ground Zeroes". Hope this helps!
http://youtu.be/17nje72VnPE
Yup. Because it's his fault...
I would really prefer Mgs/Mgs2/Mgrr style vr missions over peace walkef side ops. Maybe in Phantom Pain.
I'm a massive Metal Gear fan. My avatar is from obscure Metal Gear Rising (the canceled one) concept art.
This is also going to be my first delayed Metal Gear Solid purchase. It feels like a cash grab. I'm a huge fan but I'm not money cattle, and I won't be farmed on a whim. Ground Zeroes has to justify its price, it doesn't get a pass like all of the MGS games prior to it. And so far I've seen nothing that gives me faith in it.
This is coming. Keep an eye on press.
Happy New Year all!
I've just spoken to a senior Community Manager of Konami on twitter. I asked him if there was anything he could tell me about the Story Length of GZ (not inc. Side missions) as some fans are concerned.
He told me the following:
"News will be coming soon on that. Keep the faith"
Fingers crossed for at least a decent 3 hours.
This month? Someone on an MGS Forum I go to posted this two weeks back, so I've been waiting for something to hit about that but nothing thus far.
Its fine if you dont feel this is worth the money but to think Kojima has betrayed you cause he went this route is so weird to me. He is not forcing you to buy this game. He has been clear that this is a prologue to a main game.
I hope we don't have to wait too much longer and it quells fears, as opposed to something that will just escalate the madness.
Thank you for the information. Can you please let us know when to expect that information? We're going into February soon and that month is only 28 days so it has to be asap to give people some time to start preparing Is it going to be held at an event or an official KONAMI press document?This is coming. Keep an eye on press.