Equanimity
Member
Yup. Otherwise why bother having all those different competitors? I don't want a world where PC is the only gaming platform.
My reason is different but I get what you're saying.
Yup. Otherwise why bother having all those different competitors? I don't want a world where PC is the only gaming platform.
Are you more worried about yourself or about the platform owner? posts like this are always so strange.
Thank youA lot of these exclusives target a more niche audience than multiplatform games and they tend to take a little bit more risk than the average AAA game. We would lose those if platform holders decided to stop making those games.
Are you more worried about yourself or about the platform owner? posts like this are always so strange.
Targeted artistic and creative effort is not possible when producing for all.
By that I mean a great deal of the largest multiplat franchises are often made by committee. I'm being hyperbolic I know. But wishing for a world without USP content is ridiculously naïveThis is insane. I don't even know how to respond this.
You want the developers to become their own publishers or dramatically increase the amount of franchises the current group of publishers deal with?I get the point of exclusives, i just don't agree with them. Cinema and videogames wouldn't die without netflix or sony/microsoft spending billions to do their own things. Would rather have that money invested on the platforms themselves and their services. A game does not lose value if it reaches several platforms instead of just one.
Are you more worried about yourself or about the platform owner? posts like this are always so strange.
This is insane. I don't even know how to respond this. You even gave the example of indies right after.
Specially when most AAA exclusives people can think of are as safe as they can be. Tell me all about the risks games like Uncharted and Halo are taking.
Second, exclusives don't matter in terms of sales. Again bullshit. PS4 is enjoying it's best couple quarters and is actually up year over year in NPD because of the onslaught of exclusives. Many people have been surprised by this because they thought 2016 would be the pick year. Meanwhile Xbox seems to be down despite a very good reception of One S. Both are getting same third party support, the Japanese and first party games on PS4 however is clearly making the difference. (Except for last month where it was the tacky looking gold PS4 and a pretty good deal that made the difference.)
I think your exaggerating a bit or being hyperbolic. Ps4 is selling more 3rd party games as well as the exclusives so it's difficult to say exclusives are the for certain the reason it up year over year in Npd. Also they are not getting the same 3rd party support at all. All of that to say I agree exclusives do matter in terms of sales just not as much as 3rd party games.
It's not just the AAA games either. Stuff like Pyre and Hellblade just don't seem to be coming to the Xbox right now. Hopefully Microsoft's E3 means that will start changing, but probably not until 2018. In the meantime, looking forward to Cuphead.
MS doesn't need exclusives... they are putting a ton of stock into cross play with win10. Why isolate titles to a single platform when they can improve their market share through crossplay?
It's amazing how people are shitting on a lack of exclusives when Cross play has actually proven to be moderately successful for MS from a business standpoint in that it's actually encouraging more titles that can only be played on Win 10 AND XB1.
No one, but the purpose of exclusives aren't to sell all exclusives to all gamers. Exclusives are how you capture the margins.
An example: Dark Souls has become a multi-million seller multi-platform game. It was always going to hit both XB1 and PS4 this generation. So Sony beats DS3s' release with Bloodborne, swaying the vast majority of Souls fans toward the PS4.
They then capitalize on it a few years later by working with Tecmo Koei to distribute Nioh worldwide after DS3 is out to further reinforce that if you're a Souls fan the PS4 is where you want to live.
JRPGs - FFXV was going to be on both, and likely PC eventually, but Sony also has Persona 5, Nier, and Ni No Kuni II on the way not to mention other even more fringe exclusives. So JRPG fans aren't even going to look at XB1.
As Sony kept racking up these kinds of marginal advantages both hardware sales and 3rd party sales ratios slanted massively in their favor, to the point now where many of their 2017 third party exclusives weren't even subsidized in a meaningful way, the PS4 is just the default choice and for more and more games supporting Xbox One requires some level of financial merit testing.
Microsoft did something similar with the X360 last generation, cornering the shooter market early thanks to Halo and Gears. At that point even things like competitive CoD were X360 focused. MS just simply let themselves get boxed out nearly across the board by Sony this generation.
I've said it about a dozen times in similar threads. The biggest difference between Sony and MS on first party titles, other than Sony simply having a far larger first party stable, is timing.
MS loads up on the holiday window when every big 3rd party release is already hitting. As a result everything but their headliner titles get drowned out.
Last generation Sony committed hard to a spring, summer, and early fall release focus of their first party titles, getting out of the way of the big holiday 3rd party blitz entirely, and it has paid off amazingly well.
Their first party titles are selling better, especially the more niche ones, they keep interest levels in the platform up year round, and the big early year releases make great bundle fodder for the holidays.
It's simply a superior strategy. The fact that it is teamed with a broader first party stable is just compounding the advantage.
First, that the narrative that there was ever a point where PS4's software offering was anaemic compare to Xbox One. That is bullshit and I can't believe it has stuck and some people actually believe it. PS4's software library was always bigger. (And more critically acclaimed in terms metacritic, but who pays attention to that?) There might have been a time during late 2014 and early 2015, when Xbox had couple of more retail games on shelves. But in terms of just raw software numbers PS4 was always way ahead. There is reason "indies and Japanese games don't count" became a meme.
We tend to get hung up on the word "exclusives," but Xbox One needs a larger and more varied library period. The console with the better library always wins. Exclusives are just a part of that. Xbox needs to put less stock into tentpole blockbusters and just put every great game they can on their platform regardless of where it comes from.
Yes and it's selling, they already react to the YOY decline, it's called price cut, or you think MS is running by wizard that can develop a new game in a month or rush a game that from planned fall release to summer release?MS still needs to sell consoles if they want growth for whatever other metric they're interested in now.
For all the flak MS first party get for milking Halo and Gears, there are only 1 mainline Halo and Gears this gen.
Sony will get 2 Uncharted and 2 Knack soon, just saying.
For all the flak MS first party get for milking Halo and Gears, there are only 1 mainline Halo and Gears this gen.
Sony will get 2 Uncharted and 2 Knack soon, just saying.
There's been 3 Halo games and several Forza's.For all the flak MS first party get for milking Halo and Gears, there are only 1 mainline Halo and Gears this gen.
Sony will get 2 Uncharted and 2 Knack soon, just saying.
How to spin a lack of first party output as a positive.For all the flak MS first party get for milking Halo and Gears, there are only 1 mainline Halo and Gears this gen.
Sony will get 2 Uncharted and 2 Knack soon, just saying.
MS has also released 5 Forza titles this gen as well. Milking is still happening, just a different cow.
While I bought a PS4 at launch, the Xbox had a bigger and better overall lineup. As I recall Xbox had Ryse, Dead Rising 3, Killer Instinct, and Forza 5 at launch, along with the same third party titles as PS4. In the beginning there was a lot of jabs being thrown by Xbox fans claiming Sony didn't do enough to secure games the way Microsoft did.
For all the flak MS first party get for milking Halo and Gears, there are only 1 mainline Halo and Gears this gen.
Sony will get 2 Uncharted and 2 Knack soon, just saying.
For all the flak MS first party get for milking Halo and Gears, there are only 1 mainline Halo and Gears this gen.
Sony will get 2 Uncharted and 2 Knack soon, just saying.
For all the flak MS first party get for milking Halo and Gears, there are only 1 mainline Halo and Gears this gen.
Sony will get 2 Uncharted and 2 Knack soon, just saying.
Exclusives are what separates one library from another, and generally the main reason we choose to purchase one particular console over another.
MS doesn't need exclusives... they are putting a ton of stock into cross play with win10. Why isolate titles to a single platform when they can improve their market share through crossplay?
It's amazing how people are shitting on a lack of exclusives when Cross play has actually proven to be moderately successful for MS from a business standpoint in that it's actually encouraging more titles that can only be played on Win 10 AND XB1.
My own take on exclusives is quite simple:
Multiplats are so called "dissatisfiers". They are what players expect. It doesn't make them happier if they are available, just dissatisfied if they are not. See exhibit A) Nintendo.
Exclusives however are "motivators". They maybe not as important as some major 3rd party IPs like FIFA, CoD or GTA when it comes to moving consoles in general , but they really matter when it comes to actually choosing a platform.
And I for one believe that the upcoming 12 months will show that they are a much more important sales driver than offering the technically most enhanced platform to play multiplats.
But releasing more games increases the odds of having more high quality games.Numbers do nothing but satisfy list wars. They don't need more. They need better quality, more marketable games - that's what they should be working on, not just padding out the year with exclusives.
No one, but the purpose of exclusives aren't to sell all exclusives to all gamers. Exclusives are how you capture the margins.
An example: Dark Souls has become a multi-million seller multi-platform game. It was always going to hit both XB1 and PS4 this generation. So Sony beats DS3s' release with Bloodborne, swaying the vast majority of Souls fans toward the PS4.
They then capitalize on it a few years later by working with Tecmo Koei to distribute Nioh worldwide after DS3 is out to further reinforce that if you're a Souls fan the PS4 is where you want to live.
JRPGs - FFXV was going to be on both, and likely PC eventually, but Sony also has Persona 5, Nier, and Ni No Kuni II on the way not to mention other even more fringe exclusives. So JRPG fans aren't even going to look at XB1.
As Sony kept racking up these kinds of marginal advantages both hardware sales and 3rd party sales ratios slanted massively in their favor, to the point now where many of their 2017 third party exclusives weren't even subsidized in a meaningful way, the PS4 is just the default choice and for more and more games supporting Xbox One requires some level of financial merit testing.
Microsoft did something similar with the X360 last generation, cornering the shooter market early thanks to Halo and Gears. At that point even things like competitive CoD were X360 focused. MS just simply let themselves get boxed out nearly across the board by Sony this generation.
I've said it about a dozen times in similar threads. The biggest difference between Sony and MS on first party titles, other than Sony simply having a far larger first party stable, is timing.
MS loads up on the holiday window when every big 3rd party release is already hitting. As a result everything but their headliner titles get drowned out.
Last generation Sony committed hard to a spring, summer, and early fall release focus of their first party titles, getting out of the way of the big holiday 3rd party blitz entirely, and it has paid off amazingly well.
Their first party titles are selling better, especially the more niche ones, they keep interest levels in the platform up year round, and the big early year releases make great bundle fodder for the holidays.
It's simply a superior strategy. The fact that it is teamed with a broader first party stable is just compounding the advantage.
Absolutely.One of the two things you compare here is a major USP, the other one, however, isn't. MS had good reasons to introduce cross play, turning the ship around in terms of Xbox sales wasn't one of them.
My own take on exclusives is quite simple:
Multiplats are so called "dissatisfiers". They are what players expect. It doesn't make them happier if they are available, just dissatisfied if they are not. See exhibit A) Nintendo.
Exclusives however are "motivators". They maybe not as important as some major 3rd party IPs like FIFA, CoD or GTA when it comes to moving consoles in general , but they really matter when it comes to actually choosing a platform.
And I for one believe that the upcoming 12 months will show that they are a much more important sales driver than offering the technically most enhanced platform to play multiplats.
Needs more exclusives and should also actively try to reduce their ratio of shooters and racing games.
The xbox library is littered with that stuff. It needs to be limited. Xbox should try to go for other types of games. RPGs, action adventure, story heavy. And no, showing a whole bunch of mid tier indy games doesn't cut it.
But releasing more games increases the odds of having more high quality games.
No games is no games.
This is not the case at all.
Sea of Thieves a open world MMO game
State of Decay a open world survival game
Cuphead. Unique looking platformer
Tacoma. Exploration game
Halo Wars 2. A freakin RTS on console
Then we have Crackdown and Forza wich are indeed a shooter and a racing game.
Like I said, in terms of raw software library PS4 was always ahead. Anyone who claimed otherwise came to that conclusion by disregarding plethora of indie download only games. At launch PS4 retail exclusives were Killzone and Knack. That is one less than Xbox in a year where Sony unlike their counter part was still releasing and supporting their last gen console. Also, DriveClub was suppose to be launch game, but something obviously went catastrophically wrong there. Again, Xbox One might have had couple of more retail games at a given time, but PS4 always had way bigger over all library.
In fact, you might remember how many people (and "journalists") were surprised by the lack of indies on Xbox, specially coming off of 360.
I think your exaggerating a bit or being hyperbolic. Ps4 is selling more 3rd party games as well as the exclusives so it's difficult to say exclusives are the for certain the reason it up year over year in Npd. Also they are not getting the same 3rd party support at all. All of that to say I agree exclusives do matter in terms of sales just not as much as 3rd party games.
It's kind of amazing that people ignore this and continue to say that they aren't diversifying their portfolio, usually batted off by saying, "well I'm not interested in those games", "they're niche".
The uncharted game is a standalone game with different characters so it's hardly a mainline uncharted, it's almost like counting halo wars as a halo game so there's been two halo games so far ohh and a halo collection so three halo games so far.For all the flak MS first party get for milking Halo and Gears, there are only 1 mainline Halo and Gears this gen.
Sony will get 2 Uncharted and 2 Knack soon, just saying.