StoppedInTracks
Member
Whats the major difference in the Xeen era and MM6 and up?
Grid movement and a mix of real-time and turn-based combat.
Whats the major difference in the Xeen era and MM6 and up?
Whats the major difference in the Xeen era and MM6 and up?
Oh I most certainly can. World of Xeen is one of my all time favorite games.
You are dead to me. Grid based movement was amazing in MM 1 - 5 and Wizardry 7.
Well we did get a newish take on the original Eye of the Beholder about ten years ago.Cautiously optimistic!! Loooooved the Might & Magic rpg's. It looks a bit...off, but I'm hyped.
Someone make Eye of the Beholder IV already!
Maybe it was back then, but M&M 6-8 had free movement and it was much better experience.
Combat can be grid-based, but why should they limit exploration out of combat to the grid-based clunkiness?
Maybe it was back then, but M&M 6-8 had free movement and it was much better experience.
Combat can be grid-based, but why should they limit exploration out of combat to the grid-based clunkiness?
Because i found my gaming nirvana with handhelds(psp -> vita), i'm now a hadheld man, i rarely enjoy playing on ps3(i like its games but i would enjoy them way more on vita) ...
Recently I've been playing Etrian Odyssey 4, and grid-based movement is great, it allows better exploration and mapping, and better strategy as you can see exactly the moment an enemy is going to reach you and start attacking. Without grid based movement and turn-based battles it's just another Skyrim.
It depends if you are old school, new school or nostalgia ridden.
New school: best one is Might and Magic VI: Mandate of Heaven.
Old school: best one is Might and Magic IV and V togheter as World of Xeen.
Nostalgia ridden: best one is Might and Magic III: Isles of Terra.
You can buy M&M1-6 from GOG in one package IIRC.
Do any of them have a modern fps movement scheme with strafing and mouselook?
I recall 7 having the option to play like that, though you have to change the bindings to work like modern stuff.
I'm disappointed by what I see here because instead of a next gen, Might and Magic RPG (which is what something called M&M 10 should be), we get this throwback tablet game.
Buy a PC then buy Project SHIELD, problem solved!
Why do people keep saying this looks like a tablet game? What is the look of a "tablet game"? I didn't see any virtual controls on the screens or in the video, and it's definitely not going to be a game with no depth designed for 5-10 minute play sessions.
Yep.YES. The era of classic rpg revival is upon us!
You can see clickable directional movement buttons on screen briefly during the announcement video.Why do people keep saying this looks like a tablet game? What is the look of a "tablet game"? I didn't see any virtual controls on the screens or in the video, and it's definitely not going to be a game with no depth designed for 5-10 minute play sessions.
Didn't expect it to revert all the way back to the Xeen games, that's for sure. Would have preferred MMVI-VIII style but this will do.
You can see clickable directional movement buttons on screen briefly during the announcement video.
It's still really unfair to call it a tablet game, because that's what the Xeen M&M games were already doing.
I have very fond memories of how hunting down the top tier trainers for different abilities was essentially some sort of implied epic quest by itself.The skill system is a big different between them as well. Both styles of games require you to search the world for unique trainers to learn the skills you need to progress but the 6+ games added multiple levels for each skill.
I was going to say, Xeen had clickable directional buttons.
Old school games now look like Tablet games?
Oh NeoGAF.
I love you.
I love those portraits.
Yeah but it didn't make Xeen any better to have a chunk of the screen lost by movement keys just because everything had to be mouse-controlled, and I'd expect a modern version to have an interface pretty similar to Grimrock (minimal and expandable menus, paper doll, repositionable stuff, no wasted screen space). I think the only element of the old UI I'd like to see would be the goofy portraits that mimicked conditions and the animated alerts along the border.
looks great.
by the homm6 team? cool. really enjoyed homm6
The team that made HoMM 6 is long gone. This is made by Limbic who only made some random DLC for HoMM 6.
Enemy models appear to be lifted straight from HoMM6.
I wonder how many haters of HOMM6 actually played it? It's *really* good. But oh god, it doesn't have animated town screens! Nooooo!
PC, it's at the bottom of the site.Platform?